Anmar's Cast of Characters, Gazetteer, Glossary and Index

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The all-encompassing general reference for the stories set on Anmar

 

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Anmarian Appendices
Part 0

Gazetteer, Index and Cast of Characters


Disclaimer:

The original characters and plots of this 'story' or 'index' (or whatever title) are the property of the author(s). No infringement of pre-existing copyright is intended.

Characters named in this directory are taken from the 'Anmarian' works written by Julia Phillips, which, along with this directory, are copyright © 2013 – 2023 Julia Phillips. All rights reserved.

It uses/mentions many of the associated characters and situations that arise from the world called ‘Anmar’ created by Penny Lane, whose stories are also copyright © 2010 – 2023 Penny Lane. All rights reserved.

Mentions are also made to the three-part story posted by Di Wonder, copyright © 2015 – 2023 Diana Ouida Wonder. All rights reserved.


 
 
 

IT CONTAINS SPOILERS FOR ANYONE WHO HAS NOT READ THE VERY LATEST EPISODES OF ANY OF THE ASSOCIATED WORKS

 

Please note that I have deliberately included some references more than once — this is because, when I write, I might need, for example, a list of all Guildsmen. So Master Haflin would appear in that list and also in the list of the Royal Guard. This saves me some time when I need to reference something.

 
 
 
 

Table of Contents

 

Here are skips to an overview of all character names (arranged alphabetically). From that overview, you can then skip to the relevant section of the Index


Names beginning with:
'B' ; 'C' ; 'D' ; 'E' ; 'F' ; 'G' ; 'H' ; 'I' ; 'J' ; 'K' ; 'L' ; 'M'
'N' ; 'O' ; 'P' ; 'Q' ; 'R' ; 'S' ; 'T' ; 'U' ; 'V' ; 'W' ; 'Y' ; 'Z'

 
 

Here is a skip to the Chivan part of this document (which itself cross-refers to the main Index!)

 
 
 
 

Place Names

 
Land Features

 
Water Features

 

 

Planets and Moons

Common words

Animals (and fish) of Anmar (descriptions)

Foodstuffs and Plant Extracts – also named Ailments

Items:

Months

 
 

Character Names

 

Royal Family of Palarand and some visitors
Palace Guard
Royal Household Staff
Inner Council (Council of the Two Worlds)

 

Residents of Palarand City

 
 

“ S T A R T   of   N O R T H   P A L A R A N D”

 

Duchy of North Palarand; Household

Nobility of North Palarand

 

Barony of Blackstone Household
Animals (Names)
Dranakh
Frayen
Residents of the Town of Blackstone and Blackstone Vale
Selected Blackstone Family Groupings
Town of Blackstone's Assembly
Workers in the 'Salon'
Dranakh
Frayen
Residents of Blackstone Lands outside the Town and Vale

 

Known residents of Tranidor

 

North Palarand residents (unaffiliated)

 

“ E N D   of   N O R T H   P A L A R A N D ”

 
 

Duchy of Brikant Household

 

Duchy of Kendeven and the Household

 

Nobles of Palarand — (Fiefs not mentioned)

 

Barony of South Reach Household

 

Barony of Nether Bend Household

 

Barony of West Bend

 

Barony of West Bridge

 

Master Tanon's Household and Company

 

Cover Names (used on the first trip to Blackstone)

 

Palarandi College of Higher Education (Formerly the Society of Questors (Scientists))

 

Royal Palarand Institute of Engineers (Formerly The Guilds of Palarand)

 

Valley Messenger Service

 

Unaffiliated characters of Palarand

 

O T H E R   C O U N T R I E S
i.e. Non-Palarandi Characters

 

Great Valley countries:
 
Benmond
Duchy of Brugan
Faralmark
Duchy of Ferenis
Duchy of Forguland
Hofer (although not actually in the Great Valley, Hofer's borders stop at the shoulders of the Great Valley above Lower Fanir)
Duchy of Joth
Lower Fanir
Mirdul
Pakmal
Duchy of Plif
Domain of Smordan
Thesk
Unassigned Characters (so far unassigned to a specific nationality)
Upper Fanir
Upper Faral (Not actually in the Great Valley, but the higher end of a side valley that goes through Faralmark, which is)
Kingdom of Vardenale
Grand Duchy of Virgulend
Ascendancy of Yod
Zebrin

 
 

Countries not in the Great Valley:
 
Six Cities Nation
Chaarn area – not known if it is an actual country
Davenarga
Einnland
Jestik
Kittrin Empire
City/State of Moxgo; more properly known as the Five Valleys
Rungen; a City/State in the mountains accessible from Moxgo
Kingdom of Shald
Electorate of Stirmond
Vosanal

 
 

Known Agents, Hostile to Palarand and/or Garia

 
 

 
 

Characters from the future scenes on Anmar

 
 

Characters from Earth

 
 
 
 

and, for the final entry in the 'characters mentioned in the story' category,

 

Vast Multi—Dimensional Beings

 
 
 

 
 
 


Place Names:


 

     

  • Continents
  •  

    • Alaesia — the continent containing The Great Valley, the Six Cities etc etc
    • Other continents exist, (there are seven in all), for we are told about them in oblique references in the events described in the last three chapters

     
     

  • Countries
  •  

    • Benmond — a Great Valley Country, upriver from Zebrin and opposite Thesk
    • Brugan — Country abutting the Duchy of Brikant up-river. Down-river neighbour to Virgulend
    • Davenarga — a city/state to the west, by many, many marks, of the Great Valley, on the edge of a vast desert. A trade route reaches there
    • Derassin — a country, well beyond Yod, upriver neighbour to Mirdul
    • Einnland — a country the other side of the Palumaks from Palarand, on the south eastern coast of Alaesia. Capital is Jotlheim
    • Faralmark — a Country in the Great Valley that also occupies the lower half of a side valley which is topped by Upper Faral
    • Ferenis — The last country up-river before Yod. Presently at war with Yod. Upriver neighbour to Forguland
    • (The) Five Valleys — Official name of what the Palarandis call ‘Moxgo’
    • Forguland — Farther up the Sirrel river, upriver neighbour to Joth, down-river neighbour to Ferenis
    • Hofer — A higher Country, principally agricultural, that slopes down to the Great Valley shoulder above Lower Fanir, whose uplands border Hofer to the south.
    • Jestik — Up in the mountains, across the ridges from the Uplands of Upper Faral and Faralmark, neighbouring Vosanal which is to the North, and Hofer which is to the north-east
    • Joth — Up-river neighbour to Smordan. This Duchy is an island as the Sirrel flows round both sides. Down-river neighbour to Forguland
    • Kittrin Empire — Country formed by a set of islands off the west coast of Alaesia
    • Lower Fanir — A neighbour to Yod, Upper Fanir and, just, Ferenis. This was overrun early on. It has a large island in the Sirrel, normally named Lower Fanir Island but once the Yodans had invaded it and took it over, they renamed it to the Yodan Island. Hordelend Vale is the name of the uplands of Lower Fanir
    • Mirdul — a Great Valley Country upriver from Benmond and opposite Thesk
    • Moxgo — City/state deep in the southern mountains, the Palumaks. This is the name as used in Palarand. The official name is ‘The Five Valleys’
    • Ovardua — city in an unknown country on an unknown continent (could be a country rather than a city!)
    • Pakmal — upriver from Yod, is supposed to share a side valley with Yod, but Yod annexed that side valley quite a while ago
    • Palarand — Country as well as its largest city which is the capital
    • (Duchy of) Plif — Small country on Palarand side of mouth of the Sirrel, marshy and boggy, primary export is Wax-tail, a substance used for water-proofing
    • Rungen — City/State up in the mountains; has dealings with Moxgo but is not in the Five Valleys
    • (Kingdom of) Shald — a kingdom north of the Great Valley, the upper reaches of which spread as far as a Vale between the Telar Valley and the upper levels of Brugan and Smordan. This Vale is the Nardenis Vale, which is over the crest from Therel Vale. The Capital of this kingdom is Pradens
    • Six Cities Nation — A nation formed by a loose coalition of six cities situated on the west coast of Alaesia
    • (Domain of) Smordan — a country upriver from Palarand, up-river neighbour to Virgulend, down-river neighbour to Joth
    • (Electorate of) Stirmond — a country upriver from Palarand, well beyond Yod — Terys’ homeland
    • Terkat — a country, well beyond Yod, upriver neighbour to Thesk
    • Thesk — A Great Valley Country which spreads for a long way on the north-west side of the Sirrel. It lies across the river from Zebrin, Benmond and Mirdul. It’s capital is Thesk Town
    • (Duchy of) Upper Fanir — A neighbour to Yod, Pakmal (across the Sirrel), Faralmark and Lower Fanir, which was overrun fairly early on
    • (Kingdom of) Vardenale — Country on the other side of the Sirrel estuary to Plif
    • (Grand Duchy of) Virgulend — Next country up-river beyond Brugan. Down-river neighbour to Smordan
    • Vosanal — Up in the mountains, south of Shald's Nardenis Vale, west of Hofer and north of Jestik
    • (Ascendancy of) Yod — Country about 200 marks up-river from Palarand
    • Zebrin — A Great Valley Country upriver from Pakmal and mostly across the Sirrel from Faralmark; the capital is Zebrin City

     

  • Duchies within larger countries
  •  

    • Brikant (Upper Palarand) — A Duchy of Palarand.
    • Central Palarand — Duchy of Palarand, personal demesne of King Robanar.
    • Kendeven (Lower Palarand) — A Duchy of Palarand, mostly marshy lowland used for grazing.
    • Lower Palarand — another name for Kendeven.
    • North Palarand — A Duchy of Palarand with all of their mines and foundries. Mostly consists of the Palar Valley and the tributaries.
    • Upper Palarand — another name for Brikant.

     

     

  • Cities, Towns, Villages and Hamlets
  •  

    • Analis — A Sirrel-side village/hamlet in Faralmark, upriver from the Zebrin/Pakmal border on the other bank
    • Bakhmenek — a village/small town not too far from Bakhrad and its creek in Northwest Yod, south of the capital.
    • Bakhrad — a small village built amongst the ‘mangroves’ on a creek (Bakhrad Creek) in Northwest Yod, south of the capital; still governed by ‘Ascendancy’ officials, aka the Overlords.
    • Bakhzorum — another small village near Bakhrad and its Creek in Northwest Yod, south of the capital; subjected to the cruel rule by ‘Ascendancy’ officials.
    • Bendyke — Border town in Benmond on the Raider’s River where the Trade Route crosses from Mirdul
    • Benmond — Capital of the country with the same name
    • Benmouth — in Benmond, at the confluence of the Benbourn and the Sirrel, opposite Thesk’s Norport
    • Beress — village, originally a trading post, in Brugan, at the junction of the highways that lead to either Brikant (over the ferry to Terban) or to Dekarran via the Therel River crossing, with the highway going south down to Brugan in the opposite direction
    • Beress East — Ferry slip close to, but not in, Beress and from where the ferry runs to and from Terban in the Palarandi Duchy of Brikant
    • Bezlet — New village being built in Garia's lands, where an access road is being built to get to the river. Probably where the railroad to come will cross the main road
    • Bibek — Capital of the country called Faralmark; at the confluence of the Faral River and the Sirrel
    • Blackstone — High mountain small town, Barony Seat
    • Brankane — Capital of Vardenale
    • Brikant — Duchy seat of Brikant (Upper Palarand; formerly a country but now a Duchy in Palarand)
    • Brio — A small town/village on the west branch of the Sirrel just downriver from the divergence where the river flows to either side of the large island that is really part of Lower Fanir but has been under Yodan occupation such that the Yodans renamed the island from ‘Lower Fanir Island’ to ‘Yodan Island’ – the two branches of the river are known, to downriver travellers, as either the ‘Brio Branch’ or the ‘Wadek Branch’
    • Chaarn — A town that is the destination of the Bray River Chivan Trade Route. A thousand and more marks away, it is a port city on wide estuary of large tropical river, similar to the Amazon
    • Charnet — a village near the West Bridge over Crescent Lake
    • Chidrell — A town/village in Yod
    • Dekarran — Duchy Seat of North Palarand, town at the confluence of the Palar with the Sirrel. Formerly the capital of Palarand
    • Dremso — small town near Tranidor where Captain Bleskin has a home
    • East Ferry — a wide ferry passage across the Sirrel estuary, not too far from Kandovor in Kendeven on the south side of the estuary, and west of Viridor in Vardenale on the north side of the estuary
    • Fanegada — A small riverport on the part of Upper Fanir known as ‘Fanir’s Finger’; it is actually opposite Pakmal but is close to being across from the confluence of the side river known as the ‘Yodan Waterway’ or, more properly, the ‘Yodak’
    • Fanir — Capital of Lower Fanir, across the river from Yod, and at a junction of trade routes
    • Faralan — Capital of Upper Fanir, on the confluence of the Sirrel and the Fa river, just across the border from Faralmark
    • Farso — A Sirrel-side village/hamlet in Faralmark, downriver from the Zebrin/Pakmal border on the other bank
    • Fasnar — A provincial town in Upper Fanir, in the northeast province up against the ‘Northern Ramparts’, a.k.a. the Great Valley wall
    • Ferengate — A ferry slip opposite Ferenis Town
    • Ferenis Town — Capital of Ferenis
    • Fia’s Wood — Ferry slip in Brugan opposite Wallside in Palarand (Brikant)
    • Forguland (Town) — Capital of Forguland
    • Forguland Port — the riverside suburb close by Forguland (Town)
    • Fort Vanip — A town on the Zebrin River, just about in the middle of Zebrin; it used to be the capital and for a while was called Old Zebrin
    • Gakra — A village in Virgulend, roughly opposite where the arms of the narrow riverside strips belonging to Smordan and Brugan meet
    • Galdarin — A small market town in Joth, roughly 15 marks south of the capital, the hub of the south—west communities of the island
    • Haligo — town up-river (along the Palar) of Teldor, mostly south of a narrow gorge, farthest point up-river for shipping
    • Hamalbek — A Sirrel-side village/hamlet in Faralmark, upriver from the Zebrin/Pakmal border on the other bank
    • Hirdam — small village in Smordan; the Smordan side of the ferry to Joth at Thorn and also a well-known boat builders and repair works of excellent repute
    • Holville — Primitive mining town upriver of Haligo
    • Hulmar — A small village/town in Joth, being the East Slip of the ferry from Joth to Forguland
    • Jenbek — A Sirrel-side village/hamlet in Faralmark, upriver from the Zebrin/Pakmal border on the other bank
    • Joth City — capital and main port of the island nation
    • Jotlheim — capital and main port of Einnland
    • K'Jaltor — One of the cities of the Six Cities Nation
    • K'Kdaril — One of the cities of the Six Cities Nation
    • K'Kjand — Largest of the cities of the Six Cities Nation
    • Kamgo — city in the Five Valleys (aka Moxgo) somewhere to the south of Moxgo
    • Kandovor — Duchy seat of Kendeven (Lower Palarand; formerly a country but now a Duchy in Palarand)
    • Klyhill — Yodan village near the confluence of the Sirrel with the Yodan Watercourse (aka the Yodak)
    • Kweren — Fishing port in Upper Fanir
    • (The) Lookout — guard post at southern border of Palarand, high on the sharp cliff that overlooks the Valley, on the Moxgo route
    • Market Hof — A town on the trade route from Fanir up to Hofer, at the foot of the pass up the valley wall
    • Mirdul — Capital of the country with the same name
    • Mirslip — The Sirrel port for Mirdul, capital of the country with the same name
    • Moxgo— Capital of the cFive Valleys province up in the Palumak mountains
    • Nebresgo — a city in the 'Plains of the Deep South' to which evidence suggests earlier Einnlanders had found their way
    • Nether Bend — Barony in Central Palarand, neighbor of South Reach
    • Nobalo — A Sirrel-side village/hamlet in Zebrin
    • Nokan — Village or town in Benmond, from where a ferry connects across to Thesk
    • Norport — In Thesk, a port town opposite Benmond’s Benmouth, a long way downvalley from the capital, Thesk Town
    • North Slip — Dekarran side of the Sirrel, for the ferries that arrive from South Slip
    • Old Zebrin — The ancient capital of Zebrin; where the Trade Route crosses the Zebrin River; renamed sometime to Fort Vanip
    • Ovardua — city in an unknown country on an unknown continent (could be a country rather than a city!)
    • Pakmal (Town) — Capital of the country with the same name
    • Paktrin — A Sirrel-side village/hamlet in Zebrin
    • Palarand (City)— Capital City of the Kingdom of Palarand
    • Palum Falls — In south-west Mirdul, on the Palum River and on the Trade Route, not far from the border
    • Pendigo — the ferry slip/port on the Virgulend side where the Trade route uses a ferry to cross into Brugan; on the opposite bank to West Haral
    • Pradens — Capital City of the Kingdom of Shald
    • Rufen— Being the west slip of the ferry across the Sirrel between here and Yod City
    • Sheldane — fishing port in Brikant, once a ferry port for crossing the Sirrel, but abandoned as such when a storm took out the terminal on the opposite bank. Sometimes used as a goods port for Brikant City. Taken by the Yodans as the invasion point for their forces to capture Garia
    • Simbek — Capital of Plif
    • South Reach — Barony in Central Palarand
    • South Slip — Town/village on the Sirrel, location of ferry crossing to Dekarran
    • Tamitil — Village close to the southern edge of Garia's lands, just north of Tranidor
    • Tel Botro — A city at the northern edge of the plains at the end of the old Chivan Road, beyond the Stone Sea
    • Teldor — Town up the Palar river from Dekarran. Known in Chivan times as Polpetter, the city history suggests that it was overrun by a tribe who emerged from the deserts to the west, crossed the ridge and descended upon the city sometime after the Great Flood struck the Great Valley.
    • Terban – the ferry slip/port on the Brikant side where the Trade route uses a ferry to cross into Brugan at the slip called Beress East
    • Therelis — a market town on the Therel river as it cascades down into the Great Valley in Brugan
    • Thesk (Town) — Capital of the country of the same name
    • Thorn — a walled town, being the Joth side of their 'East Ferry' connection to Smordan (at the village of Hirdam). It is where the main road splits, with one road heading south-east to Joth City, and the other heading west to the 'West Ferry' crossing to Forguland at Hulmar
    • Tobeligo — Yodside of the ferry from Ferenis. Name changed from Zemmera after the war
    • Toselhem — city in the Five Valleys (aka Moxgo) somewhere to the south-east of Kamgo
    • Tranidor — A town past Holville in the Palar Valley. Is at the confluence of three valleys: The Palar, the Sufen and the Bray. See also under "Nobility of North Palarand"
    • Treen — the ferry slip/port on the west side of Virgulend where the Trade route uses a ferry to cross into Smordan
    • Tserikon — Poor riverport village in Yod
    • Tuvalek — A Sirrel-side village/hamlet in Faralmark, downriver from the Zebrin/Pakmal border on the other bank
    • Tysoe — A small Pakmali riverport opposite the ‘Fanir Finger’ part of Upper Fanir
    • Viridor — Port city of the Kingdom of Vardenale about 75 marks from Palarand
    • Vormarin — A Sirrel-side village/hamlet in Zebrin
    • Wadek — Yodan riverport, about a day’s journey upriver from Bakhrad, five or so marks upriver from Tserikon; also just a few marks downriver from where the Sirrel splits to pass either side of the large island that is really a part of Lower Fanir; this is on the east branch and the entire branch of the Sirrel here is known to riverfolk as the ‘Wadek Branch’ as opposed to the ‘Brio Branch’
    • Wallside — Ferry slip in the Palarandi duchy of Brikant opposite the Brugan slip of Fia’s Wood. Situated close to the Great Valley wall and near the southern extremity of Palarand
    • West Bend — Barony in Central Palarand
    • West Haral — the ferry slip/port on the Brugan side where the Trade route uses a ferry to cross into Virgulend; on the opposite bank to Pendigo
    • Whyrrham’s Wharf — fishing village / small port just a few marks downriver from Yod City
    • Yakum — a large village in Yod, not far from Yod City, at the junction of trade routes
    • Yod City — capital of Yod
    • Zarnan — city in the Five Valleys (aka Moxgo) somewhere to the south-west of Moxgo
    • Zebrin (City) — Capital of the country with the same name
    • Zemmera — Yodside of the ferry from Ferenis. Name later changed to Tobeligo
    • Zoon — A Sirrel-side village/hamlet in Zebrin

     

     

  • Named Districts, Suburbs, Streets in some of these Towns and Cities:
  •  
     

      Blackstone:

    • (The) Axis — a connecting lane between East Street and West Street; it runs along the south side of Em's house, and continues (with a small dog leg) across Main Street and between the Carpenter's (Torin) and the Musician's (Horbelan)
    • Bell Lane — a connecting lane between Main Street and West Street; it runs along the north side of the Bell Inn, and it bisects Jepp Park
    • Camping Ground or Camping Place — later divided with one piece renamed Parade Ground; now known as the Market Place
    • Claw Lane — a connecting lane between East Street and West Street; it runs along the south side of the Ptuvil's Claw, crosses Main Street (with a slight dog leg), and runs straight down to West Street
    • (The) Cut — most downvalley lane that joins East Street with the Dam Road; very wiggly-waggly
    • Dam Road — crosses the slope above East Street, from the dam to the Camping Place, the Community Hall is built along this road
    • East Street
    • Forest Road — a modern name given to the town’s access road, from the bridge across the Blackstone River down to the forest’s edge
    • Jafferkin Park — an open area, not to be built upon, around the Community Hall
    • Jepp Park — an open area, not to be built upon, along the east side of West Street which is bisected by Bell Lane
    • Julina Park — an open area, not to be built upon, in the 'triangle' formed by Dam Road, East Street and North Cross Lane
    • Loop Road
    • Main Street
    • Market Place — the new name for what used to be called the Camping Place
    • Middle Cross Lane — another connecting thoroughfare joining Dam Road and East Street, roughly half-way between North Cross Lane and South Cross Lane; it descends first diagonally north-west across the slope, then kinks left to make a perpendicular approach to East Street
    • North Cross Lane — the straight way that connects Dam Road with East Street and on to Main Street, the nearest lane to the Market Place; it joins Main Street opposite the Wheelwright's
    • Parade Ground — an area taken from the original Camping Ground
    • Quarry Track — later absorbed by the extension of the Loop Road as far as the north edge of the Camping Place
    • South Cross Lane — a connecting lane that needs to wiggle as it descends from the Dam Road, opposite the Community Hall, down to east Street and then on to Main Street along the north side of the Steward's house
    • Stone Sea Road — a road that leads up to the Stone Sea from the Loop Road, the junction being to the west of the Artisans' Area
    • West Street

     
     

      Haligo:

    • Haligo Gorge — a narrow, winding geological feature with steep walls and at the base of which runs the river Palar in an unceasing and noisy torrent, along with the Trade Route. Bridges often carry the Trade Route across the torrent as it twists and turns. Occasional buildings are mostly warehousing. Gloomy and depressing
    • North Haligo — a small community of less than twenty houses with a small guardhouse and a relatively expensive inn (‘The Northern Gate’). This is situated around the northermost mouth of Haligo Gorge.

     
     

      Holville:

    • Lower Street

     
     

      Joth:

    • Endormin Street
    • Foti Lane
    • Mansion Street
    • Narakh Lane
    • Northern Gate
    • Oarsman’s Lane
    • Ropewalk Street
    • Sabbar Street
    • Zinakh Way

     
     

      Palarand:

    • Copper Street — the street (close to Blackstone House in the Street of the Thatchers) upon which the Blackstone Hotel is situated; in the West Dranitil district
    • Old Town — a district, roughly central, defined by the ancient Chivan walls of their capital
    • Pakh Lane — a run-down lane in a poor part of town with several brass-working workshops, where Fulvin worked on his obsession for zips
    • Scullery Alley — a poor lane with workshops and hovels; where Nim and family have lived
    • Shevesty Field — a large open area used for fairs and the like, as well as for Shevesty! Site of an old Chivan amphitheatre
    • Street of the Grennis — brass works fire in this street
    • Street of the Tanners — Frayen's Head Inn is in this street
    • Street of the Thatchers — Blackstone House and Master Tanon's mansion are here, it is in the West Dranitil district
    • West Dranatil — A district, which contains both Copper Street and the Street of the Thatchers, and therefore both Garia's mansions
    • West Gate

     
     

      Tranidor:

    • Bray Bridge — aka East Bridge
    • Castle — built at the very North Edge of Tranidor town, against the Valley Walls. It has an outer and an inner bailey with offset gates to get through the walls
    • Cross Street — the main connecting street that runs from the East (aka Bray) Bridge to the ramp that leads up to the West (aka Palar) Bridge. It passes through Junction Square
    • East Bridge — aka Bray Bridge
    • East Gate
    • East Palar Road — a road down the east bank of the Palar, and therefore in the main town
    • (The Lane of the) Inner Ramparts — a street in Tranidor in which the old 'Gallin House' can be found, opposite the business of Mistress Nayet
    • Junction Square — where Main Street and Cross Street intersect
    • Main Street — runs south from the castle to the Market Place passing through Junction Square
    • Market Place (Tranidor) — near the south end of the main town in Tranidor
    • Palar Bridge — aka West Bridge
    • South Bridge — aka Sufen Bridge
    • South Point — a small district of the main town, south of the market place, going to the confluence of the Bray and the Palar
    • South Point Road — goes from the market place to the centre of the South Point District
    • South Tranidor — a district south of West Tranidor, across the Sufen, accessed by the South (aka Sufen) Bridge, no direct connection to the main town
    • Sufen Bridge — aka South Bridge
    • Trade Route — goes to Tel Botro along the Palar River through the Stone Sea. Connects at the foot of the ramp to the West (aka Palar) Bridge where that meets Cross Street
    • West Bray Road — a road on the western bank of the Bray
    • West Bridge — aka Palar Bridge
    • West Gate
    • West Palar Road — a road down the west bank of the Palar, and therefore in West Tranidor
    • West Tranidor — a district across the Palar from the main town, connected with the West (aka Palar) Bridge

     
     

      Upper Fanir - Faralan

    • Street of the Canthis – last known address of a healer

     
     

      Yod City

    • Square of Commerce – location of the largest Market
    • Square of Supremacy – main square within the city walls, most places are given as ‘beyond’ or ‘just off’ etc. of here

     
     

      Other places in Yod

    • Tserikon
      • Two-mast Lane –

     

    Return to 'Table Of Contents'

  • Buildings, Edifices, Monuments, Places and Roadhouses:
  •  

    • Blackstone County
    •  

      • (The) Bezlet Bunkhouse — a rough and ready B&B at the ‘road end’ of Bezlet.
      • Brayview — A roadhouse on the Chaarn route, just 4 or 5 marks south of the Chaarn/Blackstone fork. This develops into the second town of Blackstone County
      • (The) Clay Pot — an (the) Inn at Bezlet
      • (The) Forest Roadhouse — The only roadhouse, at first, between the Chaarn Road junction and Blackstone — rebuilt by Garia's team — 22 marks from Blackstone and 17 from the Chaarn Road fork
      • (The) Retreat — a refurbished old abandoned Chivan fort where Garia overnighted on her first visit to Blackstone. At her request, the fort has been made liveable and a surrounding area has been fenced off, with the intention of preserving some original forestry and wilderness against later urbanisation. The footprint is roughly rectangular with approximately two marks of riverfront and approximately half a mark depth.

       
       

    • Blackstone Town, Blackstone Vale and Bray Valley Head
    •  

      • (The) Auction Shed — a covered construction housing an auctioneer's pulpit and several stalls in the middle of Blackstone's Market Place.
      • (The) Barracks — A military complex currently under construction to the east of Blackstone's Market Place.
      • (The) Bell Inn — The smaller of the two 'original' Inns in Blackstone but, unlike the other, it is still open for business.
      • Blackstone Town Clock — Blackstone's official time keeper, it has been maintained by the same family for generations.
      • (the) Bunkhouse — rough and ready B & B at the junction of Forest Road and Loop Road
      • (The) Cistern — an ancient construction by the Chivans to store water that there might be a constant flow of clean water, one output for household use, the other for washing waste away.
      • (The) Community Hall — a very modern three-storey building with the Royal Suite on the top floor, other offices and bedrooms on the middle floor and a light and airy ground floor with railed, moveable partitions to divide the room if necessary. Garia's request to be built. On the east flank of Blackstone to take advantage of the stunning views from there.
      • (The) Frolicsome Frayen — a new inn in Blackstone, currently being built against the south wall of the Cistern, designed originally as accommodation for those travelling to Blackstone to be wed.
      • Market Place Mansion — a building, currently under construction, at the south-east corner of the Market Place in Blackstone. It is at the apex of Julina Park and is the 'mother house' of the Consociation of Caterers.
      • (The) Ptuvil's Claw — The larger of the two Inns in Blackstone but it was closed down before Garia arrived. It is now rented to Master Tanon's company as their offices/dormitories. It is run by Mistress Sukhana.
      • (The) Stoop — a building currently under construction on the west side of the Bray, opposite Blackstone Town, and near the junction of the Stone Sea Road and the Loop Road (its name stems from these two road names). It is to be an inn and eatery serving mostly the Artisans' Area.
      • (The) Tree — the first ever dedicated pizzeria, over near the Artisans' Area.

       
       

    • Dekarran
    •  

      • (The) White Safkh – an inn near the port. Where the Blackstone Wedding Party overnighted whilst in Dekarran

       
       

    • Faralan
    •  

      • (The) Chizzen Pot –
      • (The) Gogon’s Fin –
      • (The) Waggoner’s Line –

       
       

    • Haligo
    •  

      • (The) Northern Gate — (expensive) Inn at the northern extreme of Haligo Gorge on the main road from Tranidor.
      • (The) Southern Gate — Inn at the southern extreme of Haligo Gorge on the main road as it disappears up into Haligo Gorge.

       
       

    • Palarand City
    •  

      • (The) Frayen’s Head Inn — A tavern in Palarand City, in the ‘Street of the Tanners’
      • (The) Kallend Estate — A mansion in the country, east of Palarand City along the trade route to Kendeven. This is the site for the future College Campus.
      • (The) Shevesty Field — a big flat open area, this is an oval ground usually used for playing shevesty, which is a ball game. Garia later recognises it as an overgrown Chivan amphitheatre.

       
       

    • Tranidor
    •  

      • (The) Drekhil and Grennis — a less salubrious Inn in West Tranidor, not all that far from the 'Iron Spear'.
      • (The) (Old) Gallin House — a converted grain store now used as an apartment house in Tranidor, on the Lane of the Inner Ramparts
      • (The) Iron Spear — Another inn near the Sufen Bridge in Tranidor.
      • (The) Nest Of Skwod — a café equivalent on the outskirts of the Market in Tranidor.
      • (The) Weaver's Arms — An inn in Tranidor.

       
       

    • Yod City
    •  

      • (The) Citadel — Main building of the governors
      • (The) Directory of Healers (miscalled Directory of Healing by Marlin)— A large building wherein controllers check upon powerful healer’s substances
      • (The) Water Barracks — a barrack building by the port at Yod City

       
       

    • Other mentioned Roadhouses
    •  

      • (The) Fishermen’s Rest — An inn in Teldor. The name is a joke as it is situated on the one spot farthest away from any water in that river town.
      • Joon's Bar — a scruffy traveller's 'eatery' up above the Great Valley shoulders, near the Lookout on the road to Moxgo. This is a less than salubrious location 'not for a woman alone'.
      • (The) Moxgo Cross and Roadhouse — There is a roadhouse at the crossroads junction where the roads from Moxgo Junction and Wallside, up to the Lookout and along the foot of the Valley wall meet.
      • (The) Moxgo Junction and Roadhouse — There is a roadhouse on the three-way junction where the roads from Brikant, Moxgo (via Moxgo Cross and the Lookout) and Palarand meet.
      • Silton — a roadhouse south of Haligo, on the western bank of the Palar. Famous for selling a special cheese, also called Silton. Sometimes erroneously written as 'Siltown'.
      • Toomer's Gully — Road house about 13 or 14 marks past Haligo on the road up to Tranidor.

       
       

    • Mountain Ranges and other large geographical entities
      •  

      • (The) Great Valley — see "(The) Valley", below
      • (The) Palumaks — Greatest mountain range in Alaesia, mostly south of the Valley.
      • (The) Plains of the Deep South — an undefined area of Alaesia, in which there is at least one city (Nebresgo) to which evidence suggests some early Einnlanders had found their way.
      • (The) Stone Sea — Very large plain of desiccated limestone. Its edge marks the northern boundary of Palarand which is also the boundary of the Barony of Blackstone.
      • (The) Valley — aka The Great Valley — the local name for the great rift valley which contains most of the countries formed by the Sirrel.

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    • Peaks, both large and small:
    •  

      • Boldan's Rock — the promontory that juts into the Great Valley from the Northwest shoulder where Forguland and Joth share the river frontage. It has a solid, strong fortress atop of it.
      • Kord Peak — a triangular peak on the east bank of the Bray, near Bezlet. The only major obstacle on the proposed railroad route.
      • Strettalm — a minor peak near a bend in the road leading to Blackstone. It is close to the roadhouse. It can be seen, on a clear day, from Blackstone and is thus a Semaphore Station.

       

       

    • Vales
    •  

      • Blackstone Vale — valley in North Palarand that is now part of the Barony of Blackstone.
      • Blayvardis Vale — name of part of the route from Palarand to Moxgo.
      • Ghedris Vale — name of one of the Five Valleys aka Moxgo.
      • Hordelend Vale — the name given to the uplands of Lower Fanir
      • Nardenis Vale — the valley followed by the Trade Route from Brugan, once it has climbed over the crest of Therel Vale. The farthest reaches of the Kingdom of Shald.
      • Therel Vale — the valley up which the trade route climbs as it leaves valley-floor Brugan, also includes the jumbled badlands up above the shoulder of the Great Valley. The market town of Therelis is at the point where this Vale tumbles into the Great Valley.

       

       

    • Assimilated Areas:
    •  

      • Ptuvilend — the area alongside the Chaarn road to the north of Garia's land, previously unaffiliated, from Garia's borders up to the old northernmost fort from Chivan times (Castellum Septentrionalis) and now to be administered between Palarand and Vardenale, probably to be administered by Count Terinar.

     
     
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      Watery features

       

    • Oceans, Seas, Rivers and Lakes:
    •  

      • Oceans:
      •  

        • Shan Ocean — the large eastern ocean the Sirrel empties into.
        • (The) Western Ocean – where the Six Cities sit on the coast of Alaesia, and where the Kittrin Islands can be found, one of which is named Dithereen-jeema

         
         

      • Seas:
      • N.B. Individual Seas are so far unmentioned

         
         

      • Rivers:
      •  

        • Benbourn — Runs down through the middle of Benmond, splitting that country into two. It flows through the capital, Benmond, and joins the Sirrel at Benmouth, opposite Norport in Thesk.
        • Blackstone River — a stream that emerges from Blackstone Vale and joins the headwaters of the Bray just south of Blackstone Town
        • Bray River — Third valley meeting at Tranidor. A minor trading route follows this valley part way to the mountains then over the mountains to the coast. Blackstone Town is at the head of the Bray.
        • Fa River — Rises up in the Upper Fanir uplands and runs down to the Sirrel; once it has tumbled over the crest into the Great Valley it forms the border between Upper Fanir and Faralmark
        • Fanir River — Runs down through Lower Fanir where it joins the Sirrel opposite Yod City
        • Faral River — Runs down from Upper Faral and into Faralmark where it joins the Sirrel at the capital, Bibek
        • Fer River — A tributary of the Sirrel, it flows down from upland Ferenis and then turns to roughly parallel the Great Valley wall for some twenty marks before joining the Sirrel opposite the north-west corner of Forguland.
        • Nardenis River — this river flows to the west (and joins the Sirrel much further up) from the crest that separates this valley and that of the Therel. Its valley lies between the Telar Valley to its north and, to its south, the above-shoulder valleys which lie to the north of the Great Valley. This is in the Kingdom of Shald.
        • River Pak — Born in the uplands of Zebrin, it tumbles over the shoulder into the Great Valley and after a while it forms the border between Zebrin and Pakmal. In its few marks of descent to join the Sirrel, two cuttings siphon off mini-streams to provide free-flowing water through each of the two capitals – Zebrin City and Pakmal Town
        • Palum River — Runs down from the Mirdul Uplands and then cuts across the south-west corner of Mirdul to join the Sirrel below the town of Palum Falls
        • Palar River — valley that contains most of Palarand’s mined riches. Is in North Palarand and is the major valley. Also a trade route to Tel Botro. Joins the Sirrel at Dekarran. Upstream, continues to the north-west to a low pass opening out to a wide grassy plain.
        • Perent River — The location of a battle fought during Keren's grandfather's time
        • Raider’s River — the border river between Mirdul and Benmond
        • (The) Sirrel (River) — the Mississippi-like river that runs through The Valley
        • Sufen River — This river flows from the west to Tranidor where it joins the Bray and the Palar — another important mining region
        • River Syrob— A natural feature that is of course the border between Zebrin and Benmond, it joins the Sirrel at a small village opposite the thin northern part of Thesk
        • Telar River — Joins the Palar at Teldor; a mining valley
        • Telar Minor River — a tributary of the Telar; also a mining valley
        • Therel River — the river that flows down from the mountains through the Therel Vale and down over the Great Valley shoulder, where it forms the border between Palarand and Brugan. The trade route from Brugan to the west climbs up this valley.
        • River Thesk— Runs down from the uplands through the country of Thesk where it joins the Sirrel at the capital, Thesk Town
        • (The) Yodak — Former name of what is now known as the Yodan Watercourse
        • Yodan Watercourse — A tributary of the Sirrel on the south side which drains the uplands of both Yod and Pakmal. It used to be called the Yodak. Theoretically the west bank and lands behind it belong to Pakmal whilst the east bank and hinterland belong to Yod. However, Yod long ago forced the Pakmalis out and claimed the entire side valley for themselves, renaming it to reflect the new reality.
        • Zebrin River — Runs down through the middle of Zebrin from the Zebrin uplands. It joins the Sirrel roughly in the middle of the country; approximately half way between the River Pak and the Syrob.

         
         

      • Lakes
      •  

        • Crescent Lake — an enormous ox-bow-type lake created when the river was diverted by a storm. Is nowadays an important waterway as it cuts a lot of distance for water-borne transport to the countries up-valley from Palarand, due to a canal at roughly each end. Several bridges cross this lake, but are not shown on the map
        • Dymyr’s Lagoon – a small open bywater on the downriver side of Bibek in Faralmark that is neither lake nor river, but more a sheltered anchorage. Later renamed to the ‘Royal Dockyard’ in preparation for Princess Eriana’s visit.

       
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      Named Vessels:

       

      • The Faral Wintik — a barge captured by the Ascendancy believers when it called in at Bakhrad.
      • The Golden Dawn — a sea-going ship with which Tanon had to rendezvous in Viridor.
      • The Grani — the sea-going longship in which Torulf travelled from and to Einnland.
      • The Gray Skwod — a river barge plying downriver from Haligo. Used as a fast transport by Fikt to overtake Garia on the road.
      • The Green Ptuvil — a barge captured by the Ascendancy believers when it called in at Bakhrad; subsequently requisitioned by Eriana, refitted and used as a personnel transport, thus creating a small flotilla. Owned by Nethra, inherited after the murder of her husband, Padaran
      • The Nerrinar — a barge captured by the Ascendancy believers when it called in at Bakhrad.
      • The Nokan’s Pride — a barge captured by pirates on the Sirrel between Faralmark and Zebrin
      • The Palim’s Progress — a vessel that arrived in Zebrin a few days before Eriana
      • The Spirit of Bibek — the new name of what was the ‘Twenty Tuns’ (see below for more information), the State Vessel for Margrave Simbran’s downriver journey to Palarand
      • The Ten-legged Brakky — a patrol galley (very well-handled!) from Upper Fanir, sent to meet the Visund in mid-stream and to escort them to port
      • The Twenty Tuns — a houario boat (name now generally bastardised to a ‘hooray boat’) converted for the Margrave’s downriver trip. See the ‘Spirit of Bibek
      • The Visund — the sea-going longship in which Eriana travelled from Einnland.
      • The Zebrin’s Tusk — an experimental catamaran invented in Zebrin
      •  

          Those of Faralmark’s Yussuf origin:
           

        • Dhow-nriver Dancer
        • Dhow-nwind Dasher
        • En-dhow-ment
        • Silver Sha-dhow
        • Vesper Sha-dhow

         

          Spacecraft mentioned:
           

        • Vasco da Gama - The spaceship that made the First Contact
        •  

            Tenders:
             

          • Grumpy
          • Sleepy

           

        • Tristan da Cunha - The sister spaceship to the Vasco da Gama that stood off Anmar when the VdG ‘landed’
        •  

        • Zanzibar - A spaceship that was lost some years after First Contact

     

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    Planets and Moons:

     

      ——— Planets:

    • Anmar — World upon which the tale is set
    • Gontar — a ringed planet
    • Pulaghan — a distant planet with moons just visible from Anmar with a telescope

     

      ——— Moons:

    • Annis — Middle moon of Anmar, orbits once per 7 days
    • Kalikan — Largest moon of Anmar, orbits once per 31 days
    • Tiede — Smallest moon of Anmar, orbits three times daily

     
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    Common words:




    Animals (and fish) of Anmar (descriptions):

     

    • AVIANS
      • Brifil — A goose-sized avian probably related to the Ptuvil. They are a food source to the people of Anmar
      • Ganifil — A type of avian, about the size of a wild turkey
      • Feltren, plural feltris — Anmar analog of Buzzards/Vultures
      • Grakh — Flying predator — looks similar to Pterodactyls
      • Ptuvil — Flying predator — looks like and about as big as mythological earth Dragons
    • FISH, WATER-DWELLERS and other DENIZENS OF THE DEEP
      • Brakky — plural Brakkis — equivalent of a crab-like creature; has six legs, front two are with pincers, other four are used to walk forwards and backwards, NOT sideways
      • Chari , charis — similar to a trout and/or salmon
      • Felomi, felomris — similar to an eel
      • Foti — a medium-sized edible fish with yellow flesh
      • Gadi — plural Gadris — a medium-sized edible fish with a deep red/yellow flesh and white fins
      • Gogon — Very, very, very large water-dweller, ferocious monster in the Sirrel. Very shark-like, but with dinosaur-like teeth, a huge mouth that engulfed four of the Visund’s oars all at the same time. Huge eyes. For an idea, check out: https://en.wikipedia.org/wiki/Ichthyosaur
      • Safkh — Very large fish, ferocious predator from the oceans, very shark-like; hide makes fine and supple ‘leather’, used in boots worn by Eriana
      • Skeft — Very large fish from the western ocean fished for its oil — like turbot/halibut
      • Zereft — a ‘river monster’; it eats only the vegetation which grows along the margins of the quieter stretches of the river.
    • INSECTS (and the like)
      • Epp, plural Eppris — Anmar's honey providers, probably bee-sized but bite instead of sting
      • Fikt — Anmar analog to a biting insect (gnat, mosquito, horse-fly); plural fiktis
      • Kiffen, plural kiffenis — Anmar analog to a biting insect such as a flea. Much smaller than a Fikt and by description, very flea-like.
      • Riddin, plural Riddris — think butterfly
    • MEAT PROVIDERS
      • Gavakhan — A meat animal; they have odd-shaped heads with two eyes, holes for ears, a rudimentary nose and a wide mouth full of square teeth, a long, angular body about the same size as a cow, and six legs. The meat is delicious and the hides fetch a good price.
      • Pakh — Wool and meat animal, Garia believes that they could actually be the Earth animal the Alpaca. Milk provider occasionally.
      • Vikhan — A six legged game animal about the size of a wild boar.
      • Zinakh — A wild animal that is the target of hunting parties (no description, but hunted like wild boar or deer. Now learned to be an Anmarian predator, possibly a wolf or fox analog. Or indeed the Wild Boar one)
    • MILK PROVIDERS
      • Bufé — Einnland’s milk provider, possibly the same as a Narakh.
      • Dranakh — Hippo-sized semi-intelligent draft animal and showing strong signs of being telepathic. Milk provider for caravan travellers.
      • Narakh — the major milk producer for the Great Valley. They prosper when living in ‘plantations’ of shrubby, bushy, tree-like vegetation (kaskh) that grows to just above their normal height; they themselves are rarely above chest-height of a human; due to the sizes involved, they are seldom seen, being shorter than the height of the surrounding vegetation.
      • Pakh — Wool and meat animal, Garia believes that they could actually be the earth animal the Alpaca. Milk provider occasionally.
    • PREDATORS
      • Drekhil — Anmarian predator, wolf or fox analog?
      • Grakh — Flying predator — look similar to Pterodactyls
      • Ptuvil — Flying predator — look like and about as big as mythological earth Dragons
      • Zinakh — A wild animal that is the target of hunting parties (no description, but hunted like wild boar or deer. Now learned to be an Anmarian predator, possibly a wolf or fox analog. Or indeed a Wild Boar), a bacon-like product (‘Zurin’) is produced from this. Einnlanders say they have a similar meat called flesk.
    • RODENTS
      • Lab — plural Labris — Anmar rodent — analog to Earth rats; they nest in something called a ‘labrink’
      • Murid — plural muridis — Anmarian equivalent of a mouse
      • Sopo — Anmarian rodent possibly another analog to mice.
    • OTHERS
      • Dranakh — Hippo-sized semi-intelligent draft animal and showing strong signs of being telepathic. Milk provider for caravan travellers.
      • Dooclor — plural Doocloris — think rabbit or hare
      • Felk — plural Felkis — Anmarian analog of a cat — not Lion,/Tiger, but more domestic-sized — has a hard lumpy skin.
      • Frayen — Mule-sized riding animal described as smaller but more ornery cousins of Dranahks
      • Grenn — plural grennis — Animal used in herding pakh. They bark so could actually be some form of dog.

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    Foodstuffs and Plant Extracts – also named Ailments:

     

    • Anoteris root — a plant from which an extract is used to render patients insensible
    • Anthelis – an herb, compounded into a thick red medicinal cream
    • Bankside bellflower — possibly similar to Earth’s Foxglove, this is Ursula’s name for it, also mentioned as being both ‘bennok’ and ‘fire blade’ in various dialects
    • Bennok — see ‘Bankside Bellflower’
    • Buchir — this inner organ is unspecified; unrecognised by Ursula; not a kidney equivalent
    • Chizzen — small round vegetables
    • Fire Blade — see ‘Bankside Bellflower’
    • Foti — a medium-sized edible fish with yellow flesh
    • Flesk — Einnlander word for something equivalent to zurin
    • Freehee — Anmarian rice equivalent
    • Gallin — Unknown food item that can be made into a thick soup.
    • Gokken — Einnlander word for a root vegetable
    • Hawbrier — produces a blue fruit/berry that is sweet and tangy.
    • Haw King — an 'improved' or superior version of the Hawbrier; produces a purple fruit/berry that is sweet and tangy.
    • Hesp — a salve
    • Irris Beans — dried and ground, they make a valuable spice … “Once prepared, each of these sacks is worth about a year's wages for a guard.”
    • Karzal Nut — The oil of which is a valued hair product for body and sheen
    • Koonkle — Bright red root vegetable, similar to a carrot, plural Koonklin
    • Kredis — The leaves of this plant form the base of an analgesic. They are mixed with poryne juice to create the green paste, particularly taken for pains when women suffer their Call
    • Lepsat – an edible leafy plant, with tiny leaves (think Cress) that are bright pink
    • Malm (malmris, plural) — Anmarian fruit similar to an apple but vivid blue all the way through
    • Milkbane — A substance, powerful, used for nursing mothers and some breat control
    • Nurrid — a fruit, used in Forguland as a part of the hangover ‘cure’
    • Poreen — a fruit, used in Forguland as a part of the hangover ‘cure’; alterntive spelling to ‘Poryne’
    • Poryne — This fruit’s juice is mixed with Kredis leaves to create an analgesic. See above under ‘Kredis’
    • Sallas — a tree-like thing, the saplings or shoots of which can be woven or bent into various shapes; think willow
    • Sashil — plural sashilis – a fruit that grows on climbing vines; they grow larger and softer and turn red as they ripen
    • Seekom (seekomris, plural) — Anmarian vegetable, similar to a bell pepper, but either purple or blue normally and more globe-ish
    • Silton — sometimes written, wrongly, as 'Siltown'. A creamy, delicious brown-veined cheese actually made near Tranidor, but most is shipped down to the roadhouse of the same name south of Haligo to be nearer the most demand for it. Made by Kolston and Basset
    • Simmek – an unspecified substance used by the healers
    • Soap-root – an unspecified root which when ground is used by the healers
    • Taltrem — the leaves of which are used in Forguland as a part of the hangover ‘cure’
    • Theril — this inner organ is similar to a kidney
    • Tsuft — a tree whose various parts – root, leaves, flowers, nut, bark – are used in powerful herbal remedies and cures
    • Vayter — Knobbly orange root, sweet-tasting food item, think sugar beet; the most universally used sweetening agent
    • Vitlebin — a medicinal herb to be used with great caution in combination with others. Can cause sterility in women.
    • Zurin — a bacon-like product from a Zinakh

    They have (mentions have been made of):
    bread (loaves) (therefore flour and yeast), milk, water, beer, wine, cheese, cured meat, dried fruit (red), other fruit, vegetables, gravy, fish, sausages, pies, honey cakes, pastries, and a grain porridge.

    Maralin has introduced 'peet-zers' to Joth, and has given the recipe to several people, not least to Sookie, who passed it on to Julina.

    They also have a quaint concoction made from adding boiling (boiling, note, NOT boiled) water to some dried parts of specific plants. This is then allowed to 'steep' for some three or four moments before the liquid is strained (to remove the plant parts) and poured into mugs, where it can then be served as is, or, if the drinker prefers, with various additives such as milk and/or vayter. Some drinkers, however, prefer to have some drops of a more acidic additive. This infusion is known to most citizens as the "life saver" but is more properly referred to as ...
    ... ... ... ... ... ... ... ... ... ... ...

    ... ... ... Pel

     
     

    In Forguland, they have a misnamed ale – ‘Celebration Epp Ale’ – which is highly potent and poisonous if taken in great quantities. It is made from fruit (distilled?) and honey.

     

      Named Ailments:

    • Middrin – think Measles

     
     

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    Items:

     
     

    • Measurements:
    •  

      • ——— Linear Dimensions:
      •  

        • Thumb
        • Foot
        • Stride
        • Cast
        • Mark

        “There are ten Thumbs to the Foot, a Stride is three Feet, and a Mark is one thousand Strides," she recited. "Or, looked at another way, a Cast is twenty Strides and a Mark is fifty Casts.”

        Penny has stated that a Stride is very close to being the equivalent of a metre, therefore a Mark is the equivalent of a Kilometre.

        In Faralmark, a basic unit of length is a ghally (plural ghallies) which is the equivalent of 250 strides. Which can be considered to be the same as one quarter of a Palarandi mark.

         
         

      • ——— Area:
      •  

        • Dranatil — dranatilis … the area capable of being tilled by one dranakh in one day — 100 strides by 100 strides.

         

      Return to 'Table Of Contents'

       
       

    • Money/Coins:
    •  

      • IN PALARAND (listed first, since most of the action takes place in Palarand)
        • Crown — The largest coin denomination in Palarand (= 10 Sollies, 200 Feniks or 800 Soos)
        • Solly/Sollie — Coin denomination equal to 1/10th of a Crown (= 20 Feniks or 80 Soos)
        • Fenik — A coin denomination that is 1/20th of a Sollie (= 4 Soos)
        • Soo — A coin denomination that is 1/4th of a Fenik
        • Also:

          “The smallest coin we have is a Soo which is about enough for an ale or a snack, or a jar of her honey or a hand of her eggs.
          Then comes the Fenik, equal to 4 Soos. A standard meal is about 1 Fenik.
          20 of these make a Solly, or Sollie.
          A Crown is 10 Sollies.”

         

      • IN FARALMARK
        • 32 Medals to a Dopar
        • 16 Dopars to a Dram
        • 8 Drams to a Seal

         

      • IN FORGULAND
        • Forgan (Forgans)

         

      • IN JOTH
        • Dukan (Dukans)

         

      • IN PAKMAL
        • Novin (Novins)

         

      • IN VIRGULEND
        • Pikan (Pikans)

         

      • IN YOD
        • Kroter
        • Sol (12 to the Kroter)
        • Beni (20 to the Sol, so 240 to the Kroter)

         
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      • Odds and Ends:
        • Bisken — a fairy, pixie, that sort of thing; not believed to actually exist; plural is the same.
        • (The) Chivans — earlier civilization of Anmar — Discovered to have been founded by Romans who ended up on Anmar
        • Chivan Mark Stone — Stones discovered to be Roman when Garia finally finds one that has legible writing on it.
        • Dajan — Anmarian musical instrument similar to a Mandolin
        • Epphome — local word for the more proper Epprishouse
        • Epprikeeper — alternatively Eppriman — think bee-keeper
        • Eppriman — alternatively Epprikeeper — think bee-keeper
        • Epprishouse — Anmarian version of a bee hive
        • Farb, plural farbis — Anmarian musical instrument similar to a recorder
        • (The) Habarans — an Empire that consisted of most if not all the Valley countries, some time after the Chivans but was over centuries before the 'present' day.
        • Hasil — Anmarian version of linen
        • Karin — A lighter weight cloth suitable for summer wear (possibly a Jothan word rather than a Valley word)
        • Kaskh — A bush that grows to about chest height on a human; favourite food of narakh
        • Letsul — crystals used as relaxing bath salts, particularly for women when cleaning up after their Call
        • Ozal — a tree that grows tall
        • Pen — a generic term for writing implements, requiring some form of ink
        • Pukan — Anmarian (Jothan?) musical instrument similar to a Flute
        • Reed — A form of pen
        • Reedlet — Anmarian waxy, charcoaly pencilly thing used for writing, sharpenable, does not require ink
        • Sanddropper — local word for an 'hourglass'
        • Shevesty — a ball game of some sort — rules so far undertermined
        • Silverweight — a measure used in the market in Yod City – possibly wider usage than that
        • Staffglobe — a game in which a globe (ball) is struck by a staff (bat) — rules so far undetermined
        • Steglid — composition — as in the composition of clouds, granite ...
        • Stinkweed — a noxious, choking weed that appears in stagnant or semi-stagnant water
        • Tanal — The language spoken in the Six Cities
        • Vayterkan — A dialect word, not official Palarandi, “The sweet month”: think honeymoon period of a marriage on Earth, see Vayter, above, under foodstuffs, and Kalikan, a moon that has a monthly phase cycle
        • Yolli Bush — a bush that grows in Einnland, which has (reported) similar properties to rubber trees.

         
         
        Return to 'Table Of Contents'

         
         

          About the language and letters in Palarand

        • Letters of the 'alphabet' (sorted by English alphabet equivalent), only those mentioned are listed:
          • Ahn (a)
          • Ern (e)
          • Ith (i)
          • Oon
          • Rone (r)
          • Sish (s)
          • Ert (t)

           

        • -ris – indicates a plural
        •  

        • -umb – is a stress-affecting suffix
        •  

        • we know there are eight vowels in their language

         
         

      • Mild expletives used:
        • Balth
        • Davikto
        • Kakth (this may be a local word in the Five Valleys (aka Moxgo)
        • Kallisthena

         
         

      • Strong expletives used:
        • Kavak
        • Kobbon (this may be a Pakmali utterance)
        • Shiba-bubufu

       
      Return to 'Table Of Contents'

       
       

    • Foreign words:
      • Einnlander words:
        • Æsir – the principal pantheon of Norse gods; includes Odin, Frigg, Höðr, Thor, Baldr and Týr
        • Amblatt – underlings or servants or maids
        • Bufé — Einnland’s milk provider, possibly the same as a Narakh
        • Foaksul – think forecastle on a ship, which we pronounce fo’c’sle
        • Gokken – a root vegetable
        • Kamphundrn – literally ‘carrion eaters’; used as a derogatory term for either a group or a gathering of several persons, or a tribe or ...
        • Meinfretr – literally ‘stink fart’; used as a derogatory term for a person
        • Miklimunnr – a derogatory term applied to a ‘big mouth’ or ‘loud mouth’
        • Stunder – hours
        • Swain – admirer, lover, suitor
        • Thrall – another sort of servant, usually a slave or a captive
        • Vitskertr – ‘short wit’

       
      Return to 'Table Of Contents'

       
       

    • Months:
    •  
      Note 1 — Garia was discovered in “nearly mid-summer”

      Note 2 — There are 13 different months in a year, although a year is not EXACTLY 13 months — it is 12+ months. Each month is 31 days but each year is 391 days. This means that the months 'bump up' by roughly a half or two thirds of a month each year. (12 times 31 is 372, so each year is 12 months and 19 days long).
      This means that every so often, roughly every three years, a year occurs with no Endormin in it — the days having overlapped so that Marash, which ALWAYS starts the year, can be started in the first few days of the year.
       

  1.     Marash
  2.     Femurin
  3.     Hirf
  4.     Pertelin
  5.     Keruvil — Garia arrives in this world in this month in the year 1174 since the Great Flood
  6.     Lemilat
  7.     Choth
  8.     Worduman
  9.     Ozmelat
  10.     Avilat
  11.     Bretherin
  12.     Zuberak — Winter starts in this month in the year 1174 stGF — This month bridges the old and the new years as 1174 slips into 1175 stGF
  13.     Endormin — The 13th month that is usually there, but sometimes it is skipped so that Marash is always the first full month of the year (Endormin did NOT appear at the end of the year 1174 stGF)

 
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Character Names:

 

Royal Family of Palarand

  • House Details:
    • Name: Navaben-ar
    • Uniform:
      • Tunic: Rust Brown
      • Leggings: Rust Brown
      • Sash: Even, Purple over Dark Green

 

  • King Robanar — King of Palarand
  • Queen Terys — Queen of Palarand — daughter of the Elector of Stirmond
  •  

  • Their children:
    • Prince Keren — Son of Robanar and Terys
    • Malann — daughter of Robanar and Terys, married to the Crown Prince of Vardenale, named Jarith
    • Elizet — daughter of Robanar and Terys, now married to Kordos, Autokrator of Moxgo/Five Valleys; they themselves have 3 sons
    • Thedren — deceased son of Robanar and Terys — lived scarcely a bell
    • Unnamed daughter of Robanar and Terys — died of disease at age 5

     

  • Some ancestors:
    • King Brexen the Third — King of Palarand 120 years ago

     

  • Robanar's siblings:
    • Gilbanar — brother, Duke of North Palarand, married to Vivenne
    • Kasona — sister, married to Bardanar of Brugan

     

  • Visitors to the Palace:
    • Princess Eriana — daughter of King Embrikt of Einnland, and her maids
      • (Geska — now transferred to House Blackstone)
      • (Odgarda — now also transferred to House Blackstone)
      • (Marisa — maid assigned to Eriana upon her return from Boldan's Rock)
    • Gullbrand — Eriana's Chancellor (now transferred to House Blackstone)
    • Lars — Eriana's thuggish 'bodyguard', later her second-in-command
    • and, later:

    • Torulf — Eriana's (half-)brother, sent to fetch her home. Somewhat ineffectual and out of his depth
    • Vilken — a Jarl, cunning and far more dangerous than Torulf, whom he accompanied; ended up (literally) being the first person shot by a personal defence pistol when he tried to abduct Eriana
    • for others who travelled to the Great Valley with Eriana, see the residents of Einnland, below — a long way below! You can use this link!

       

    Return to 'Table Of Contents'

     

  • Palace Guard:
  •  
    A Quadrant is usually 40 men, split into Files of 10 men each, led by a Leading Guardsman aka File Leader
     

    • Men:
    •  

      • (Captain Bleskin — Commander of the Palace Guard, now retired)
         
      • Captain Merek — Commander of the Palace Guard, Bleskin's successor
      •  

      • Master Haflin — King's Armorer
      •  

      • Quadrant Officer Burran — Commander of another (unspecified) Quadrant
      • Quadrant Officer Vern — Commander of 3rd Quadrant
      • Quadrant Officer Vesilan — Commander of another (unspecified) Quadrant
      •  

      • Bagger — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Benith — Garia's training File
      • Berdon — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Berin — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Bessel — Garia's training File
      • Blows — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Borkin — Instructor on knife-fighting in 3rd Quadrant
      • Boyks — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Brendel —
      • Brijay — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Chinnar — Third Quadrant
      • D’Kenik (full name: Taximandil Sorofur'than Kudas D'Kenik an K'daril) — Garia’s training file, now in House Blackstone
      • Denard — First Quadrant
      • Dorrin — (1st Year), Yodan spy
      • Feteran — Garia's training File, later promoted to Commander of House Blackstone guard, revealed as Bleskin's son
      • Geral — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Gran — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Hixen — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Jaffen — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Jisty — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Joran — Garia's training File
      • Jorden — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Kassel — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Kendo — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Kerrak — Garia's training File
      • Kloken — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Laric — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Marsh — Armsman wounded at the Battle near South Slip
      • Maxilar — Garia's training File
      • Mon — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Pardal —
      • Richib — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Sardan — Garia's training File
      • Simarjay — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Simmen — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Stott — (1st Year), former poacher and expert with the longbow
      • Swong — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Tallik — bugler
      • Temmen — Armsman
      • Teol — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Thoran — killed while defending Garia's camp from a Yodan attack outside Blackstone
      • Tilmar (2nd Quadrant) —
      • Tilmar (3rd Quadrant) — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Tobin —
      • Tord — Garia’s Training File, transferred to House Blackstone
      • Torin (2nd Quadrant) —
      • Torin (4th Quadrant) — transferred to Blackstone colours at the time Milsy required more guardsmen
      • Trevil — Armsman wounded at the Battle near South Slip
      • Tuffer — In the guard cadre for the second Blackstone visit when Garia disappeared
      • Varno — Third Quadrant
      • Wedren — Instructor in care and riding of Frayen, in 3rd Quadrant
      • Yasoon — Garia's training File
      • Many more not specifically mentioned

       
      Disbursement of Trainers:
       
      — Feteran, Tord and D'Kenik would join House Blackstone.
      — Kerrak and Yasoon would remain at Dekarran, training Gilbanar's troops.
      — Benith and Joran would go to Brikant with Duke Visselen, while
      — Sardan and Maxilar would travel with Duke Norvelen to their castle in Kendeven
      leaving just
      — Bessel to return to the palace.
      This last wasn't quite the hardship it appeared to be because once Garia returned to the palace both she and her own three trained men would also be available to instruct the Palace Guard.
       
       

    • Women:
    •  

      • Bennet — A guardswoman, first intake; originally employed in the kitchens, she is sturdily built and quite muscular; seconded to the ‘Visund’ up-river voyage
      • Danisa — Seconded from the kitchens for training as a Palace Guardswoman — spokeswoman of the four females 'recruited'. Later seconded to the Einnland Regiment.
      • Heldra — A guardswoman, seconded to the Einnland Regiment, now pregnant with Gylfi's child.
      • Semma — A guardswoman, first intake, seconded to the ‘Visund’ up-river voyage
      • Gowdet – joined in the second intake of four; went on the visit to Blackstone when Garia disappeared
      • Tanita – joined in the second intake of four; went on the visit to Blackstone when Garia disappeared
      • Another two joined at the same time — they are so far unnamed
      • Another two introduced, to make a full 'file'

       
       

    • The new 'Einnland Regiment':
    •  

      • Eriana — Warrior Princess; Captain
         
      • Lars — Eriana's Bodyguard, later her second-in-command
      •  

      • Dakig — severely injured in the Battle of the Wharves, being treated in the fort on Boldan's Rock and thus did not accompany the rest upon their return journey
      • Eirik — average build, not the strongest man of the group — tests Garia's sword abilities, her first opponent at the trials
      • Fritjof — large man, Garia's unarmed combat opponent at the trials
      • Gylfi — hero of the mission to Boldan's Rock, killed with about the last action of the battle at the wharves
      • Jerk — Goes north to Palarand with Keren and Torulf on the trip when Garia disappears
      • Kammon — gravely wounded in the Battle of the Wharves, not expected to survive
      • Lukku — severely injured in the Battle of the Wharves, being treated in the fort on Boldan's Rock and thus did not accompany the rest upon their return journey; later we learn he married Tassy down in Forguland
      • Maarku — Goes north to Palarand with Keren and Torulf on the trip when Garia disappears
      • Matz — severely injured in the Battle of the Wharves, being treated in the fort on Boldan's Rock and thus did not accompany the rest upon their return journey; later one of the trio that met Eriana when she first returned to Forguland
      • Radwan — gravely wounded in the Battle of the Wharves, not expected to survive; later we learn he married Marjet down in Forguland
      • Ragnar — very large man, fought Haflin at the trials – ship’s quartermaster – son of Grim (an unmentioned character otherwise)
      • Sten — killed in a desperate defence action, fighting alongside Gylfi, in one of the Einnlander-made killing grounds, by a crossbow bolt through the eye
      • Stine —
      • Tor, son of Anders — stronger man that tests Garia's sword abilities, her second opponent at the trials
      • Torvin — Disbelieves Garia's prowess, based on just seeing her. Impression corrected verbally by Lars
      • Vynil —
      •  

      • Danisa — Seconded from the kitchens for training as a Palace Guardswoman — spokeswoman of the four females 'recruited'. Later seconded to the Einnland Regiment.
      • Heldra — A guardswoman, seconded to the Einnland Regiment, pregnant with Gylfi's child.

     
    Return to 'Table Of Contents'
     
     

  • Royal Household Staff:
  •  

    • Master Bowdran — Palace Master Saddler
    • Barkan — (Kitchen worker?), informer to Serdel
    • Master Bassen — Master Joiner
    • Besset — Royal Apartments/Corridor cleaning supervisor
    • Bresco — Palace Footman
    • Master Chamilar — Palace Finance Minister
    • Lady Dyenna — Mistress Yolda's replacement as Mistress of the Wardrobe
    • Master Fulvin — Palace Master Metalsmith — i.e. Palace Jeweller
    • Hanna — unspecified kitchen (?) duties, she serves the Royals their food part of her time; she helped Milsy and Bursila when they were lost in the Palace
    • Haranna — Royal Apartments/Corridor cleaning staff
    • Hathra — Dining room cleaning staff
    • Jareven — Morlan's former manservant; re-assigned to other duties
    • 'Jeen' — code name of a never-identified dissident
    • Jenet — the senior maid assigned to Garia; she later marries Feteran
    • Kelly – A food servant who brings food from the kitchens for the footmen to serve in the dining room
    • Master Kendar — Chamberlain of Palarand
    • Kenila — A Maid of Queen Terys
    • Korben — Journeyman Scribe and stenographer
    • Malissa — Seamstress
    • Mistress Margra — Senior Healer in the Palace
    • Marisa — maid assigned to Eriana, once Eriana had returned from Boldan's Rock
    • Merinar — Journeyman Scribe and stenographer
    • Countess (formerly Lady) Merizel — appointed secretary to Garia, transferred to House Blackstone, later married Terinar
    • Molleena — newly appointed maid now transferred to House Blackstone
    • Master Morlan — Royal Questor — deceased
    • Master Pitchell — Master Scribe/Stenographer
    • Rosilda — Senior Seamstress
    • Sardin — Assistant hair dresser
    • Serdel — Palace Footman and Yodan spy — on the run after kidnap failure, but still plotting, appears to be an underground 'cell' leader; Yodan name is Serdel Nightclaw. Finally captured at the Assembly Ball assassination attempt
    • Sevoren — Palace Footman
    • Mistress Sharrel — one of the Kitchen Supervisors
    • Mistress Shelda — Mistress of the Palace Hair Salon
    • Sindra — a kitchen girl
    • Steben — a cobbler; son of someone called Jord, but we know nothing more about Jord
    • Tandra — newly appointed maid now transferred to House Blackstone
    • Teretta — Royal Apartments/Corridor cleaning staff
    • Master Terevor — Master of the Household
    • Vandara — Assistant head stylist in Mistress Shelda's salon
    • Varna — A Maid of Queen Terys
    • Yannis — King Robanar's personal Manservant
    • Mistress Yolda — Mistress of the Wardrobe — retired
    •  

    Return to 'Table Of Contents'
     
     

  • Inner Council (Council of the Two Worlds):
  •  

    • (Bleskin — at first, but he subsequently retired)
    •  

    • Garia
    • Gerdas
    • Keren
    • Korben
    • Maralin
    • Margra
    • Merek
    • Merinar
    • Parrel
    • Pitchell
    • Robanar
    • Tanon
    • Tarvan
    • Terys
    • Wallesan

     
    Return to 'Table Of Contents'
     

     

  • Engineers (Guildsmen) in the Palace:
  •  

    • Master Bowdran — Palace Master Saddler
    • Master Bassen — Master Joiner
    • Master Faranar — Clock-cabinet maker
    • Master Fulvin — Palace Master Metalsmith — i.e. Palace Jeweller
    • Master Haflin — Royal Armorer; elder brother to Hurdin
    • Guildsman(?) Harion — Palace drains
    • Havelin — Creates a crude steam-powered wagon alongside helping Morkem and Wyzen with the ‘Walking Canopies’
    • Korben — Journeyman Scribe and stenographer
    • Senior Guildsman Kornik — Mason, working on the High Tower lightning rods
    • Merinar — Journeyman Scribe and stenographer
    • Morkem — Apprentice seconded to Senidet and Julina for their ‘protection experiments’ during the rains
    • Master Pitchell — Master Scribe/Stenographer
    • Guildsman Pundran — Metals, specialising in Cutlery, Kitchen Tools and Cookware.
    • Journeyman Sterret — one of Yubold's team; on the Milsy project (clocks)
    • Master Tobin — Locksmith, palace
    • Journeyman Winto — one of Faranar's team; on the Milsy project
    • Wyzen — Apprentice seconded to Senidet and Julina for their ‘protection experiments’ during the rains
    • Master Yubold — Clockmaker in Palarand, works on the Great Clock

     
    Return to 'Table Of Contents'
     

 
 

Residents of Palarand City:
 
Note:

— Many residents of Palarand City are listed under other areas — such as Tanon's Household, the Questors, the Guildsmen and so on and so forth.
 
Nebranar — the Moderator; is the equivalent of the Mayor.
 

  • Palarand City Guard:
    •  

        --- a) Known Commanders:
         

      • Marshal Forton — Marshal, also Military Commander of the Palarandi forces in war
      • Captain Trefkin — Officer

       

        --- b) Known members, but unknown ranks:

      • Sardan's Uncle (#1)
      • Sardan's Uncle (#2)
      • Sardan's Brother

       

        --- c) Others:

      • Many others

       

     

  • Residents:
    • Mistress Dilvia — healer who came to the Blackstone mansions
    • Craftmaster Dubanar — brass workings, workshop in Pakh Lane
    • Master Forlan — a supervisor in the Palace’s General Labour Pool
    • Journeyman Halef — works for Dubanar
    • Hanno — brassworkers' doorkeeper in Pakh Lane
    • Journeyman Havelin — Metalworker
    • Jensy — Senior seamstress, employed by Korond
    • Master Kelverin — Palarand's foremost artist/painter
    • Kendo — Brassworker
    • Master Kirkwil — Master Carpenter and Joiner
    • Master Korond — Master Tailor — Dress shop Owner, shop opposite Tanon’s home in Palarand City
    • Senior Guildsman Kornik — Mason, working on the lightning rods on the High Tower at the Palace
    • Goodman Kulyer — an independent wagoneer who moved up to Tranidor to try to find more work; employed by Blackstone Wagons in Blackstone
    • Kumpel — Associate of Sim
    • Master Levanar — Moneylender, about to become the first Palarand City banker, working in association with Moshan of Tranidor
    • Maris
    • Maximus — Unofficial name assumed by Sim
    • Nim — Uneducated menial; younger brother to Sim
    • Parissan — Priest
    • Parsan — Brass worker
    • Sheron — one-handed ex-brass worker
    • Mistress Shiret — healer who came to the Blackstone mansions
    • Sim — Warehouse worker; elder brother to Nim; shifty, surreptitious, underhand; often claims to be named Maximus
    • Zykik — Associate of Sim

Return to 'Table Of Contents'

 
 
 

“ S T A R T   of   N O R T H   P A L A R A N D”

 
 

Duchy of North Palarand Household:
 

  • House Details:
    • Name: North Palarand
    • Uniform:
      • Tunic: Red and dark blue halves
      • Leggings:
      • Sash:
      • Palace sash:

 

  • Duke Gilbanar — Duke of North Palarand, brother of King Robanar
  • Duchess Vivenne — wife of Duke Gilbanar
  • Their children:
    • Count Terinar — son of Duke Gilbanar ; three years older than Keren; now married to Merizel; administrator for Ptuvilend
    • Countess Korizet — daughter of Duke Gilbanar; one year older than Keren

     
     

  • Known members of the Guard company:
    • Captain Jokar — House Guard Commander
    • Shar — Third Quadrant
    • Yilden — Fourth Quadrant
    •  

    • File Leader Ponstib — a Third Quadrant under-commander who needed promotion, but all Quadrant Officers were still too young to retire; joined the Blackstone Militia to gain his overdue promotion, left with the Duke's heartfelt appreciation
    •  

    • Dino — Household Guardsman; meets Julina’s group as they near Dekarran
    • Durko — Household Guardsman and Carriage driver, now discovered to be in league with Fikt. Killed by one of Stott's arrows when he participated in the attack on Garia's camp. (First gunner)
    • Jarrin — Household Guardsman and Carriage driver; goes to Blackstone with Garia; meets Julina’s group as they near Dekarran
    • Mandes — Household Guardsman; meets Julina’s group as they near Dekarran
    • Michen — soldier of distinction, wounded and honorably discharged with an annual pension some years ago, later found to be the female, Michet

     

  • Known members of the household:
    • Danet — an undermaid ‘temporarily’ assigned to the Julina party
    • Herinna — a servant in the castle.
    • Hesra — a servant in the castle, probably in the kitchens, worked with Milsy there.
    • Jigan — A boy about Gro's age who took service in Dekarran Castle when he was old enough to be an Apprentice. Status: unknown
    • Jilly — a servant in the castle, probably in the kitchens, worked with Milsy there.
    • Milsy — A very intelligent young Castle Servant from Dekarran who doubled for Garia while she is secretly away from the Palace on her way to Blackstone. She has become the second ever woman in the Guilds (first Guildswoman, since Garia is a Guilds Mistress), with electricity being her speciality. Now transferred to House Blackstone
    • Prevet — a maid ‘temporarily’ assigned to the Julina party
    • Master Samind — head of the Kitchens
    • Toria — an undermaid ‘temporarily’ assigned to the Julina party
    • Vanden — a footman

     

Return to 'Table Of Contents'
 

Other Nobility of North Palarand:

  • Haligo:
    • Count Thermin
    • Countess Florizel
    • They have 2 sons and 2 daughters (in descending age):
      • Lord Jordan (of an age with Keren and Garia)
      • Lady Bellina
      • Lord Smendar
      • Lady Velinet

     

  • North Teldor:
    • Baron Fossmar
    • (Tilmar — Second Quadrant; amongst those caught with his 'hands in the till' at the clearing up of Holville)

     

  • Telar Minor:
    • Count Grabin
    • (Mandel — First Quadrant)

     

  • Tranidor:
    • House Details:
      • Name: Tranidor
      • Uniform:
        • Tunic: Red and black quarters
        • Leggings:
        • Sash:
        • Palace sash:

     

    • Count Trosanar
    • Countess Lasalenne
    • They have 2 sons and 3 daughters
    • ——— Staff:
      • (Norson — major domo)
      • (Pargrum — First Quadrant)
      • (Severel — Quadrant)
      • (Yorth — File Leader)

     

  • Baron Charzon — Vassal of Gilbanar — lands east of the Bray, south of the forest, down to Haligo; but see also Baron Kachmar in Kendeven
  • Baron Halkor — or Baron Holville — guildsman elevated by Keren to provide leadership for the rebuilding of Holville
  • Lord Jeldek — whose seat is in the town of Teldor.
  • Lord Kalmenar – a diplomat appointed to Eriana’s upriver voyage by Robanar (and approved by Gilbanar)
  • Baron Rokar
  • Count Vestran — seat is in the valley of the Telar
  • Baron Werrel — Vassal of Trosanar — lands west of the Bray, south of the forest, down to Tranidor
  • (Treb — named armsman, but no current knowledge of his liege)

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Barony of Blackstone Household:

  • House Details:
    • Name: Blackstone
    • Uniform:
      • Tunic: Quartered Sage Green and Olive Green, Sage at Upper right
      • Leggings:
      • Sash: Even, Sage Green above Olive Green
      • Palace sash: 2/5 purple above, 1/5 pink, 2/5 dark green below

 

  • Garia — formerly Gary Campbell of Hays, Kansas. Now Princess Garia, wife of Prince Keren; formerly Baroness Garia of Blackstone, Vassal of Duke Gilbanar of North Palarand
  •  

  • Household staff:
  •  

    • Gullbrand — House Blackstone's Chamberlain, formerly assistant to Princess Eriana of Einnland
    •  

    • Countess Merizel, formerly Lady Merizel — Garia's Personal Secretary; Garia's nickname for her is Merry; now married to Terinar, nephew of the King, son of Duke Gilbanar (Tandra is her maid)
    •  

    • Mistress Jenet — Garia's Personal Maid (35 years old); a Freewoman, she controls the other maids and household functions; now married to Feteran
    •  

    • Maids:
      • Bursila — Lady Merizel's Personal Maid, sent as maid to Milsy when Milsy was acting as Garia. Stayed as Milsy's maid.
      • Geska — maid, of Einnland origin
      • Jasinet — undermaid recruited in Blackstone. Daughter of the Town Cobbler — died in the Battle of the Highway aka the Battle of South Slip
      • Lanilla — undermaid recruited in Blackstone. Daughter of one of the poorest families in town. Injured at the Battle of the Highway aka the Battle of South Slip. Learnt her letters and numbers whilst in recuperation. Has fallen for a captured Yodan (named Braskath) Is being trained as an assistant to Merry
      • Molleena — maid to Senidet; renowned gossip
      • Odgarda — maid, of Einnland origin
      • Tandra — maid to Merizel

       

    • Staff at Blackstone House:
      • Sulinet (married to Toranar of the Guard) — they have 3 children: Megren, Salia and Heliga (this last, formerly the Einnlander girl Ellika, who stowed away and had pretended to be the boy Alrik)
      • plus several of the Blackstone Guardsmen and their families

       

     
     

  • Development staff:
    •  

    • Milsy — Inventor; originally employed to be Garia's double, found in the kitchens at Dekarran; specialising in electricity; now married to Tarvan, she is a Guildswoman in her own right
    • Senidet — apprenticed to Garia, daughter of Brydas who is the Smith up in Blackstone, now married to Tedenis of the Blackstone Guard; Molleena is her maid
    • Sigsten — Of Einnland origin, was not selected for the Einnland Regiment mission, allocated instead to help Milsy and Tarvan
    • Tarvan — seconded from the Guilds; now married to Milsy; also electrician and inventor

     
     

  • Personal Guard:
    (note all these men were originally in the Palace Guard, apart from the two recruited in Blackstone)
    •  

    • Feteran — Commander of the Blackstone Household Guard and Captain Bleskin's oldest (of 5) son, now married to Jenet; first to be a Blackstone guardsman
    •  

    • Brazan — File Leader, accompanied the visit to Blackstone and was promoted on that trip; original Blackstone Guardsman
    • Tord — File Leader, was in the original Garia's Training File, was tasked with guarding Garia's double (Milsy) back to the Palace; original Blackstone Guardsman
    •  

    • Berdon — transferred to the 'Milsy' squad once Tord and Milsy reached the Palace
    • Berin — transferred to the 'Milsy' squad once Tord and Milsy reached the Palace; murdered at Blackstone House in the attempted abduction of Eriana
    • Briswin — Eldest son of one of Blackstone's Weavers, Blackstone Guardsman Recruit, a promising longbowman
    • D'Kenik — see below under Taximandil.....
    • Frando — original Blackstone Guardsman
    • Hixen — transferred to the 'Milsy' squad once Tord and Milsy reached the Palace
    • Jaffen — transferred to the 'Milsy' squad once Tord and Milsy reached the Palace
    • Kendo — transferred to the 'Milsy' squad once Tord and Milsy reached the Palace
    • Mollen — assigned to the 'Milsy' squad in Dekarran
    • Pardal — assigned to the 'Milsy' squad in Dekarran
    • Simmen — transferred to the 'Milsy' squad once Tord and Milsy reached the Palace
    • Skanik — assigned to the 'Milsy' squad in Dekarran
    • Soomit — original Blackstone Guardsman
    • Stonald — assigned to the 'Milsy' squad in Dekarran
    • Taren — assigned to the 'Milsy' squad in Dekarran
    • Taximandil Sorofur'than Kudas D'Kenik an K'daril — Blackstone Guardsman, originally in Garia's training File (known in Palarand as D'Kenik; see this above)
    • Tedenis — Nephew of Master Brydas, his wife's sister's son, Blackstone Guardsman Recruit, now married to Senidet
    • Tilmar — transferred to the 'Milsy' squad once Tord and Milsy reached the Palace, originally of the 3rd Quadrant
    • Toranar — original Blackstone Guardsman, married to Sulinet — children: Megren, Salia and Heliga (this last, formerly Ellika)
    • Torin — once of the 4th Quadrant, transferred to the 'Milsy' squad once Tord and Milsy reached the Palace
    • Vidrik — Of Einnland origin, was not selected for the Einnland Regiment mission, he has endurance problems so was detailed to personal guard
    •  

     
     

  • Militia aka Country Guard (border control and so on), later named 'Rangers':
     

    • Captain Subrish – transferred from the Forguland Military Command, which orders came through during the Prince's visit to Blackstone, the trip when Garia disappeared
    • Quadrant Ponstib — a Third Quadrant Dekarran under-commander (File Leader) who needed promotion, but all Quadrant Officers were still too young to retire; joined the Blackstone 'Militia' to gain his overdue promotion, left Gilbanar's employ with the Duke's heartfelt appreciation
    •  

    • Mompik — file leader
    • Qualt — file leader
    • Zarda — file leader
    •  

    • Bertal — Son of Kallum and Ruet
    • Dekel — Son of Durgel and Kalket
    • Kabarad
    • Klum — Keen-eyed; was on the Ptuvilend track exploration expedition
    • Rakshak
    • Vakter
    • several other so far unnamed armsmen

     
     

Return to 'Table Of Contents'

 
Animals (Names):
 
Dranakh:

  • Beth (Helen’s, a driver of Wagon Master Jaxen’s who was killed at the Battle of South Slip road)
  • Chek (One of the dranakh from the original caravan that found Garia)
  • Deel (Shemel’s)
  • Hedda (Blackstone Wagons)
  • Jeen (deceased, was Jafferkin’s)
  • Josten (son of Jeen?, Jafferkin’s, now Julina's, Blackstone Wagons)
  • Roogen (Kulyer's, now Blackstone Wagons)
  • Taneesa (Grout’s until Grout was killed, close to Megrozen, later Blackstone Wagons)

 
Frayen:

  • Booch (Blackstone Wagons)
  • Boxin (Waldan's)
  • Brit (Jenet's)
  • Dralla (Michen’s)
  • Hendick (Nim’s frayen for temporary use; belongs to the general pool in the Palace)
  • Judd (Kordulen’s)
  • Kenlin (Wainer's)
  • Lumin (Blackstone Wagons)
  • Nelke (Willen’s, now Megrozen’s)
  • Saras (Blackstone Wagons)
  • Snep (Garia's)
  • Tixi (Sookie’s)
  • Topik (Merizel's)
  • Trumpa (Kordulen’s, now Julina's)
  • Wiget (Pomma's)

 
Return to 'Table Of Contents'
 
 

Residents of the Town of Blackstone and Blackstone Vale:
 

  • Mistress Backet — daughter = Frena
  • Badelet — deceased wife of Deegrum
  • Balma — Daughter of Kallum and Ruet; now running the Bunkhouse; keen frayen rider
  • Battona — A 'lady', probably of negotiable virtue, stirrer and troublemaker, lives in the Miner's camp
  • Bedo — the young boy nearly killed at the explosives demonstration
  • Berdon — married to Bettayla; they lead the acting troupe; moved to Blackstone from Tranidor
  • Bertal — Son of Kallum and Ruet; now joined the Rangers
  • Goodman Betruk — tried to hoodwink Jepp when Bleskin was away; first to withdraw application
  • Bettayla — married to Berdon; they lead the acting troupe; moved to Blackstone from Tranidor
  • Bezan (Mason, outsider) — responsible for Town Planning and Head of Public Works
  • Master Blandel — Town Mason and a member of the Town Council; has Mostar as Journeyman
  • Captain Bleskin — retired Commander of the Palace Guard; now Garia's Steward in Blackstone
  • Blutel — trainee joiner, killed on the Ptuvilend Einnlander expedition
  • Goodman Bogdan — tried to hoodwink Jepp when Bleskin was away; third to withdraw application
  • Boxklee — Husband of Griz and a Pakh herder
  • Goodman Brandar — Owner of the 2nd farm up the Vale, about a mark and a half from Brethen's farm. He is half-brother of Brethen
  • Brenna — young girl accepted as a trainee in the Salon on the day the Royal Party arrived
  • Goodman Brethen — Owner of the first farm above Blackstone up the Vale.
  • Briselda — aka Brizzy, 19, daughter of Willen and Megrozen, #1 of 4, now in Brikant
  • Briswin — 18, son of a weaver, joins Blackstone guard; aka Brizzy
  • Brizzy — see Briselda
  • Master Brydas — Blacksmith of Blackstone and a member of the Town Council. Also, it transpires that he is a younger cousin of Captain Bleskin; has at least Garbel as Journeyman or Apprentice and Sethan, the convicted criminal; married to Sukhana (Sookie)
  • Master Chorandar — Town Cobbler and a member of the Town Council. Also the father of Jasinet. Has very poor opinion of Garia. (Second gunner's mate, killed by weapon malfunction)
  • Dalima — wife of Sinidar, Tanner
  • Darna — Venket's mother; housekeeper in the Frolicsome Frayen
  • Davabet — young girl with a withered arm; friend and neighbour to Surtree, becomes Julina's companion and colleague
  • Deegrum — maintains dam and aqueduct
  • Dekel— son of Durgel and Kalket; joined the Rangers
  • Denesar — Brethen and Rathina's oldest son, about Garia's age
  • Goodman Dilligas — father to Davabet, joins Steef in the barging, made superintendent in Bezlet; married to Talbet
  • Mistress Donet — housekeeper in the Steward's house
  • Donmac — A miner killed when the 'Yarling' shaft discovered water
  • Dowa — mother of Zytan and Nuortan; was married to Kronkin,
  • Dravna — young girl accepted as a trainee in the Salon on the day the Royal Party arrived
  • Goodman Durgel — married to Kalket; they are the general managers of the Stoop; Dekel, Lexi and Koppert are their children
  • Em — Familiar name of Michen and Michet, particularly useful in the period before Michen became Michet publicly
  • Epp — nickname for Megrozen, as is Gro
  • Master Fedren — Husband of Yanda and the other co-owner of the Bell Inn. Member of the Town Council. Appointed as Sheriff by Garia, with the understanding that a vote will be taken in the future.
  • Goodman Feff — married to Salet; they are the general managers of the Frolicsome Frayen; they have two children (Rai and ???)
  • Goodman Filagor — Market Manager
  • Fispian — A miner killed when the 'Yarling' shaft discovered water
  • Frodper — Attempted to cheat Jepp into giving him ownership of Julina Park
  • Frena — Daughter of Backet; friend of Brenna; third wave of Salon trainees
  • Frowka — joins the Salon team; sister to Rinko
  • Ganna — byname for Jorilda, Grandmother of Brethen
  • Garbel — apprenticed to Brydas, employed making forks
  • Mistress Gaynika — married to Master Trokos, the wheelwright
  • GB — see Gramobona
  • Gobitoo — attempted to set up a market stall in Julina's front door porch area; stolen goods recognised as being for sale
  • Gramma Bone — see Gramobona
  • Gro — nickname for Megrozen as is Epp
  • Master Graber — elected head of the Community of Miners of Blackstone
  • Gramobona (Gramma Bone or GB) — Elderly, obese woman who is the best non-Guild weaver in town. A friend of Gro. She never married. Suffered from a 'wasting disease' with no known cure, she killed herself by jumping in the river near Tranidor
  • Mistress Gravax — Blackstone's foremost midwife
  • Griz short for Grizanthet — Best friend of Gro in Blackstone and closest neighbor
  • Gro — nickname for Megrozen
  • Gythy — 15, daughter of Waxerwet; one of J’s closest friends Aka Gyth
  • Haka — wife of Suril, mother of Haris and Harkin; smallholder pakh-farming family; daughter of Liamet; works with Mistress Hasinet
  • Master Haldik (Joiner) — has Skanik as Journeyman
  • Hamenar — Brandar's grandfather
  • Haris — infant son of Suril and Haka, a smallholder pakh-farming Family
  • Harkin — just born, 2nd son of Suril and Haka
  • Mistress Hasinet — Townswoman, Seamstress
  • Heffy — Wife of Mayel, one (longest serving) of the Town's Bakers, mother to Paivi
  • Goodman Hobil — A miner, the wagonman, severely injured when the 'Yarling' shaft discovered water; now working with the rail developers
  • Goodman Holgate — winner of lottery for wedding visit
  • Master Horbelan — Blackstone's Musical Instrument builder and repairer. He also knows Earth-like music theory
  • Jasinet — 16, daughter of Chorandar and Sandara, #2 of 2
  • Jeberset — deceased MiL of Megrozen, mother of Willen
  • Master Jepp — Town Scribe and a member of the Town Council, with the title ‘Representative’, married to Shantoona
  • Jerbin — journeyman with Brydas
  • Master Jerill — Town Seed Merchant
  • Jerina — Mother of Brandar and wife of Selmenar's brother, had an affair with Selmenar, deceased
  • Master Jerrit — Specialty is the rocks of the earth; Geologist
  • Master Jerzan — a previous shoemaker; deceased
  • Goodman Jomas — married to Konna; is seeking a divorce
  • Jordik — a child in one of Julina's lessons
  • Jorilda (Ganna) — Grandmother of Brethen
  • Josian — young girl accepted as a trainee in the Salon on the day the Royal Party arrived
  • Mistress Jorine — Townswoman
  • Julina — Young woman with some knowledge of letters. Asks Merry to teach her more. This brings about the idea to start a school in Blackstone. She is the oldest of 6 children of Kordulen and Julissa. #1 of 6. Aka ’Lina
  • Julissa (wife of Kordulen, mother of Julina and Kordulet and the 4 others, deceased)
  • Julu short for Jululet — 09, youngest daughter of Kordulen and Julissa, #4 of 6.
  • Jululet — see Julu above
  • Goodman Junker — married to Mistress Palma, their family run the Bunkhouse and the Fish Farm; later just the Fish Farm
  • Mistress Jyrset — married to Master Levin, the miller
  • Kalisel (12 — 13yo?) — Daughter of Brethen and Rathina
  • Mistress Kalket — married to Durgel; they are the general managers of the Stoop; Dekel, Lexi and Koppert are their children
  • Kalkulin — Chargehand working for Master Blandel, the stonemason
  • Goodman Kallum — Injured wagon guard/loader; married to Ruet; they take over running the Bunkhouse; daughters Serena and Balma, son Bertal
  • Kanasta — assistant Healer, mentored by Mistress Twaite
  • Kartba — Married to Slarty, who attempted to cheat Jepp into giving him ownership of Julina Park
  • Kasinna — Teen daughter of Yanda and Fedren, about 14 years of age.
  • Kassama — housekeeper to Morden and Miche(n/t)
  • Kathena — Wife of Brandar, deceased
  • Katuten — chief assistant to Kordulen
  • Kellonika — 15, daughter of Zytan and Malet, #1 of 2 (One of J’s closest friends). Aka Kelly.
  • Kelly — nickname/shortened name of Kellonika
  • 'Kin — short for Kordulkin
  • Kissa — short for Kordulissa
  • Klastik — the second teacher to be employed in Blackstone
  • Mistress Klo – housekeeper to Master Wainer, the shoemaker
  • Konna — a woman employed originally on a temporary basis in the Salon who wreaks havoc there; married to Jomas, who is now seeking a divorce
  • Kord — short for Korden
  • Korden — 05, son of Kordulen and Julissa, #6 of 6. Aka Kord.
  • Kords — short for Kordulet
  • Kordulen — road, ditch and milestone inspector, father of Julina.
  • Kordulet — 13, daughter of Kordulen and Julissa, #2 of 6. Aka Kords.
  • Kordulissa — 11, daughter of Kordulen and Julissa, #3 of 6. Aka Kissa.
  • Kordulkin — 07, son of Kordulen and Julissa, #5 of 6. Aka ’Kin
  • Koppert — younger son of Durgel and Kalket who run the Stoop; animal husbandry there
  • Kronkin (Bellringer, father of Zytan and Nuortan, deceased)
  • Goodman Kulyer — originally from Brikant, worked mostly in Palarand City, found in Tranidor, now Blackstone Wagon co-ordinator in Blackstone itself
  • Ladis — winner of lottery for wedding visit, a signaller in the semaphorers
  • Laina — tried to hoodwink Jepp when Bleskin was away; married to Loogner; second to withdraw application
  • Lanilla — 16, joins House Blackstone as a maid, later 'falls' for an injured Yodan footsoldier (Braskath) who was nursed at the same time as her after the battle of South Slip; is now being trained as Merry's assistant, her learning of letters and numbers having been succesful
  • Larsenar of Teldor — Elderly Pakh Shepard, he was present at the Battle of Perent River when Keren's grandfather was still the Crown Prince of Palarand
  • Mistress Lendra — One of the Town's Healers
  • Lennock — A miner killed when the 'Yarling' shaft discovered water
  • Master Levin — Miller, whose river-water-driven mill is down at the Forest's edge for some protection from extreme weathers; married to Jyrset
  • Lexi — daughter of Durgel and Kalket who run the Stoop; chambermaid and house helper there
  • Liamet — seamstress, mother of Haka, now deceased
  • 'Lina — short for Julina
  • Goodman Loogner — tried to hoodwink Jepp when Bleskin was away; married to Laina; second to withdraw application
  • Lorkan — works at the roadhouse
  • Mistress Maglaga — cook for Sookie at the Claw
  • Master Magser — the first teacher in Blackstone
  • Mistress Maldenet (deceased wife of Morden)
  • Malet — wife of Zytan, mother of Kellonika and Payner, Bellringer family
  • Marnie — serving girl in the Claw
  • Matwin (10yo?) — Youngest son of Brethen and Rathina
  • Master Mayel — Longest serving Town Baker, married to Heffy, their daughter is Paivi
  • Mistress Megrozen — Protagonist of JoB 01, the woman who initially taught Julina her letters. Called Gro by her family and Epp by her friends in Blackstone.
  • Master Mesulkin — Town Steward appointed by Duke Gilbanar ; a member of the Town Council and it has been learned that he is a cousin of Captain Bleskin and two years older. Now semi-retired due to his disability from his treatment from the Bandits. Appointed an Alderman to retain his experience, he is OIC Weddings nowadays
  • Master Michen — Local who is guiding Master Yarling while he surveys Blackstone and its resources. Later revealed to be, in fact, Mistress Michet. Later still, appointed to be Bailiss, the voice of the people to the Assembly, and the voice of the Assembly to the people
  • Mistress Michet — see Master Michen, above. Appointed as Bailiss, voice of people to Assembly, and voice of Assembly to the people
  • Mohini — Third child and second son of Gro. He is still living with his mother in Blackstone.
  • Molleena — 15, daughter of Mousa, (one of J’s closest friends); Aka Molly
  • Molly — short for Molleena
  • Morden — father of Michen
  • Mostar — journeyman to Blandel, mason
  • Mousa — mother of Molleena (Molly)
  • Murree — Attempted to cheat Jepp into giving him ownership of Julina Park, revealed to be something of a racketeer
  • Goodman Mutab — Sookie's assitant in scheduling wagons; known as the Arranger
  • Neerkel — lives in the miner's camp and beats his wife Vittima; and has attacked other women with his fists and belt
  • Nuortan — younger son of Dowa, younger brother of Zytan, bellringers
  • Nutel — Blackstone Wagons driver
  • Paivi — daughter of Master Baker Mayel and Heffy, joins Salon team; same age as Kords
  • Mistress Palma — married to Junker, their family run the Bunkhouse and the Fish Farm
  • Parrier — a Blackstone lad barely older than Julina but known to be good with animals; employed by Sookie in the stables at the Claw; aka Parry
  • Parry — short for Parrier
  • Mistress Patilla — A town Seamstress who helped in the making of Sookie's riding helmet. She is also one of the women who met with Garia about the fashions out of the Capital. She was the one referred to as Tilla.
  • Payner — 13, son of Zytan and Malet, #2 of 2
  • Perril — Son of Chorandar
  • Master Pocular — Glassmaker, first Master to volunteer to move up to Blackstone
  • Master Polbinar — Agent of the Valley Messenger Service and a member of the Town Council, has now died due to his mistreatment by the Bandits.
  • Pomma — wife of Waldan, Saddler
  • Portra (6yo?) — Youngest daughter of Brethen and Rathina
  • Goodman Rabeez — wagoneer who moved up from Palarand City searching for more work; Blackstone based driver for Blackstone Wagons
  • Goodman Rai — son of Feff and Salet; IC Bars and public rooms in the Frolicsome Frayen
  • Rathina — Brethen's wife
  • Rentna — Blackstone's oldest living inhabitant
  • Renys (10yo?) — Daughter of Brandar
  • Rident — Attempted to cheat Jepp into giving him ownership of Julina Park
  • Master Rindal — Questor of the Natural Sciences (Botany and Zoology)
  • Rinko — brother to Frowka; he joins the Tanner, Master Sinidar, as apprentice
  • Journeyman Ryteet — soon to be Master; in nominal charge of rail development research in Blackstone
  • Master Rostan — Plumber
  • Mistress Ruet — married to Kallum; they take over running the Bunkhouse; daughters Serena and Balma, son Bertal
  • Salet — wife of Feff; they are the general managers of the Frolicsome Frayen; parents of Rai and another
  • Mistress Sandara — Mother of Jasinet and wife of Cobbler. Had the same opinion of Garia as her husband. Her opinion changed after her husband's death.
  • Master Schild — Blackstone's Banker.
  • Master Selden — Newly appointed Blackstone Messenger Agent
  • Goodman Selmenar — Father of both Brethen and Brandar and the cause of the family feud, deceased
  • Senidet — Teen daughter of Master Brydas. Appointed as part-time Administrative Assistant to Sookie, later becomes Garia’s apprentice and travels with her to the Palace
  • Serena — Daughter of Kallum and Ruet; now running the Bunkhouse; keen frayen rider
  • Sethan — ex-member of Trogan's band, but only a minor influence; sentenced to be apprenticed to Brydas, becomes coke and steel expert
  • Shantoona — wife of Jepp, the scribe
  • Shemel — A Wagoneer from Tranidor who brings Griz, her husband and Gro's two youngest children back to Blackstone. As he is crossing the Bray Bridge to leave Blackstone, he recognizes one of Trogan's gang and while escaping is shot with a quarrel and is left for dead when the gang cannot find him. Nursed back to health by Gro and sometime after Garia liberates Blackstone, becomes Gro's husband
  • Master Simman — recently made a Master of Carpentry, assigned as project leader for the Community Hall and later for the design and construction of the Parks, and then also the Market Place Mansion
  • Master Sinidar — Town Tanner
  • Skanik — journeyman to Haldik, joiner
  • Slarty — Attempted to cheat Jepp into giving him ownership of Julina Park; married to Kartba
  • Sookie — Sukhana’s byname
  • Sorset — IC kitchens at the Frolicsome Frayen
  • Master Sterrold — Townsman
  • Master Stonald (???)
  • Mistress Sukhana (Sookie) — sister of Jaxen; Manager of the Claw, which she rents from Garia for a 'peppercorn' rent; married to Brydas
  • Surekha — Fourth child and second daughter of Gro. Still living with her mother in Blackstone. #4 of 4
  • Suril — Smallholder pakh-farmer, married to Haka, father to Haris and Harkin; Blackstone's first deputy
  • Surtree – an urchin who impressed Julina and becomes a (very) junior member of her enterprises; same age as Kords and Paivi, almost.
  • Swayga — Kordulen’s fiancée, he met her at the roadhouse, sister of Steef, to be Julina’s stepmother
  • Talbet — mother of Davabet, also employed by Julina, but in the Meglina operation; married to Dilligas
  • Tarina — Rathina's mother
  • Tedenis — 17, Brydas’ nephew, joins Blackstone guard
  • Term short for Termerik
  • Termerik — 15, eldest son and second child of Willen and Megrozen, now lives in Tranidor, #2 of 4
  • Terpet — winner of lottery for wedding visit
  • Tilla — short for Patilla
  • Toren — 6, son of Brandar, #2 of 2
  • Master Torin (Carpenter)
  • Master Trokos (Wheelwright), married to Gaynika
  • Mistress Twaite — Another of the Town's Healers
  • Vastan – near-blind intelligent man, long-term resident, looking for excitement
  • Venket — joins the Salon team
  • Venna (12 —13yo?) — Daughter of Brethen and Rathina
  • Goodman Vidrin — Pocular's chief assistant
  • Vittima — beaten wife of Neerkel; lives in the Miner's camp, employed by Fedren as a female deputy
  • Wagras — one of the last Pakh-farmers from the boom years; he died just after the Royal Party arrived for the second Blackstone visit
  • Master Wainer — Shoemaker
  • Master Waldan — Saddler, married to Pomma
  • Master Waltan — Town Draper
  • Waxerwet — mother of Gythy/Gyth
  • Wexen — a chargehand labourer
  • Willen — Megrozen’s deceased husband
  • Mistress Yanda — Co-owner with her husband (Fedren) of the Bell Inn, the smaller of the two inns in Blackstone
  • Master Yarling — Miner, outsider
  • Master Zytan — Bellringer, married to Malet, father of Payner and Kellonika

 
Note that the miners of Blackstone have formed a collective, run by a Committee, called the Community of Miners of Blackstone; the first elected head of this Community is Goodman Graber, who also appears on the Town Assembly.
 

Return to 'Table Of Contents'
 

Selected Family Groupings:
 

  • Brandar and Kathena (Kathena is deceased) — Blackstone Vale
    • Renys
    • Toren

     

  • Boxklee and Grizanthet (aka Grizzy)
  •  

  • Brethen and Rathina (Rathina's mother is Tarina) — Blackstone Vale
    • Denesar
    • Venna
    • Kalisel
    • Matwyn
    • Portra

     

  • Brydas and Sukhana
    • Senidet (daughter of Brydas and previous wife)

     

  • Chorandar and Sandara (Chorandar and Perril both died attacking Garia)
    • Perril
    • Jasinet (became a maidservant to Garia)

     

  • Deegrum and Badelet
  •  

  • Fedren and Yanda
    • Kasinna

     

  • Jepp and Shantoona
  •  

  • Kordulen and Swayga (Kodulen's first wife was Julissa, now deceased, and they had:)
    • Julina ('Lina)
    • Kordulet (Kords)
    • Kordulissa (Kissa)
    • Jululet (Julu)
    • Kordulkin ('Kin)
    • Korden (Kord)

     

  • Kronkin and Dowa
    • Zytan and Malet
      • Kellonika (Kelly)
      • Payner
    • Nuortan

     

  • Morden and Maldenet (Maldenet deceased)
    • Michen/Michet

     

  • Mousa
    • Molleena (Molly)

     

  • Selmenar, father of both Brandar and Brethen (Blackstone Vale)
  •  

  • Shemel and Megrozen aka Epp or Gro (Megrozen was formerly married to Willen and they had:)
    • Briselda (Brizzy)
    • Termerik (Term)
    • Mohini
    • Surekha

     

  • Sinidar and Dalima
  •  

  • Suril and Haka
    • Haris
    • Harkin (second son, just born)

     

  • Waldan and Pomma
  •  
     

  • Waxerwet
    • Gythy (Gyth)
  • Zytan and Malet
    • Kellonika (Kelly)
    • Payner

Return to 'Table Of Contents'

 
 

Town of Blackstone's Assembly:
 

  • Captain Bleskin, Steward
  •  

  • Bezan, mason specialising in Town Planning
  • Blandel, mason
  • Brydas, town smith
  • Fedren, keeper of the Bell Inn and appointed Sheriff
  • Graber, elected head of the Community of Miners of Blackstone
  • Jepp, town scribe, given the title of Representative as Bleskin’s second in command
  • Mistress Lendra, healer
  • Mesulkin, Alderman, responsible for marriages
  • Michen, now known to be Mistress Michet, Owner/Backer of The Salon, chief huntsman; created Bailiss to be voice of Assembly to the people, and voice of the people to the Assembly
  • Selden, Agent for the Messenger Service
  • Sinidar, tanner
  • Torin, carpenter
  • Yarling, miner

 
 

 

    Workers in the 'Salon'
     

  • (Em = Mistress Michet, house owner, backer, finance controller and licence granter)
  •  

  • Julina, founder and manager, driving force behind the whole idea
  • Kellonika — de facto second in command, one of Julina's coterie of four good friends; daughter of the Bellringer Zytan; now given day to day charge
  •  

  • Brenna — young girl accepted as a trainee in the Salon on the day the Royal Party arrived
  • Dravna — young girl accepted as a trainee in the Salon on the day the Royal Party arrived
  • Frena — young girl accepted as a trainee in the Salon in the third wave of trainees
  • Frowka — recent new addition, now mostly trained
  • Gythy — one of Julina's coterie of four good friends, talented designer but a little scatter-brained; desperate to see more of the world; daughter of Waxerwet
  • Josian — young girl accepted as a trainee in the Salon on the day the Royal Party arrived
  • Kassama — Em's housekeeper
  • Konna — a disaster, she stole and destroyed much when she attempted a 'coup'
  • Kordulet — younger sister of Julina, she helps often
  • Kordulissa — even younger sister of Julina, she helps occasionally
  • Molleena — Julina's best friend
  • Paivi — recent new addition, now mostly trained
  • Venket — recent new addition, now mostly trained; known by a few to be Trans-something

 
 

    Julina's sources of income:
     

  •     1) — the 'Salon', an exclusive restaurant in Em's house
  •     2) — Private remuneration from Papa and Master Pocular, for hand mirrors and beam lanterns
  •     3) — the Wender operation run by Master Tanon's company in Tranidor and helping in Blackstone
  •     4) — Bat Bacs; Blackstone and Tranidor Bacs — equivalent to a taxi company; operated by Master Tanon's Company down in Tranidor, operated by Julina up in Blackstone, using mostly Master Tanon's resources
  •     5) — Blackstone Wagons; in conjunction with Shemel, commissioned by the Blackstone Assembly, associated with Master Tanon's Company. Later expanded to include BW Rail, a company primarily for producing wagons and carriages for running on the railroad.
  •     6) — Meglina Accommodation; in conjunction with Megrozen (hence the name); starts out as a B and B operation
  •     7) — Hanging doors that slide on 'rails' a joint Exclusivity Licence with “Em, Uncle, Sookie, Sethan and we four girls”
  •     8) — Top Heater - Exclusivity Licence in her name only
  •     9) (eventually) — The Consociation of Caterers
  •     10) (eventually) — The Bray and Palar Navigation Company (J is an investor in this)
  •     11) (eventually) — The Blackstone Brewery

 
 

    Nicknames, aka bynames:
     

  • Gyth — see Gythy
  • Kelly — see Kellonika
  • Kissa — see Kordulissa
  • Kords — see Kordulet
  • Molly — see Molleena
  •  

 
 
Dranakh:

  • Deel (Shemel’s)
  • Hedda (Blackstone Wagons, came up to BS when Pyor visited, but Pyor drove her back down again to Brayview)
  • Jeen (deceased, Jafferkin’s)
  • Josten (son of Jeen?, Jafferkin’s, now Julina's)
  • Taneesa (Grout’s until Grout was killed, close to Megrozen)

 
Frayen:

  • Booch (Blackstone Wagons)
  • Boxin (Waldan's)
  • Dralla (Michen’s)
  • Judd (Kordulen’s)
  • Kenlin (Wainer's)
  • Lumin (Blackstone Wagons)
  • Nelke (Willen’s, now Megrozen’s)
  • Saras (Blackstone Wagons)
  • Tixi (Sookie’s)
  • Trumpa (Kordulen’s now Julina's)
  • Wiget (Pomma's)

 
Other Animals:

  • Drumpf (Bedo’s grenn)
  • Jeefer (Deegrum's grenn)

 
Return to 'Table Of Contents'
 
 

Residents of Blackstone Lands outside the Town and Vale:
 

  • Mistress Basset — married to Kolston. They run the Brayview roadhouse, now part of Blackstone lands
  • Mistress Brogla — one of the wedding party, a cook at Brayview roadhouse, cousin to Linan
  • Goodman Dartrook — woodsman/builder at the start of the Brayview expansion programme, nephew of Tolltak
  • Goodman Defan — teacher hired by Loren to help teach in the Brayview area
  • Dilla – 13-year-old daughter of friend and helper to Pachet; served at the Retreat with Julina and co.; sister to Netha
  • Goodman Dilligas— father of Davabet; barge superintendent at Bezlet and Tamitil; married to Talbet
  • Goodman Drom — road maintenance supervisor, based at Brayview; cousin and direct underling of Leofer
  • Master Grint — Miller at, and headman of, Tamitil; he is currently 'unwell'
  • Master Kolston — married to Basset. They run the Brayview roadhouse, now part of Blackstone lands. Has been given the title ‘Administrator’
  • Master Leofer — road maintenance chief under Kordulen; boss of Drom, his cousin; based at Brayview
  • Goodman Linan — one of the wedding party, a woodsman from Tamitil, cousin to Brogla
  • Master Loren — teacher candidate (from Tranidor) for Blackstone, now teaching in the Brayview area so has moved
  • Mistress Nanog — a local healer in the Brayview area
  • Netha – 15-year-old daughter of friend and helper to Pachet; sister to Dilla
  • Mistress Pachet — a woman who provides meals and limited accommodation in Bezlet, her establishment has gradually turned into an inn called The Clay Pot
  • Goodman Pilling — a strong labourer, once worked on the barges, now employed at the Tamitil Mill
  • Signalman Stanim — one of the semaphore operators at the station downvalley from and closest to Brayview
  • Bargemaster Steef — brother of Kordulen’s now wife, Swayga; works at the Forest Roadhouse
  • Mistress Talbet — mother of Davabet; Meglina Supervisor for Bezlet; married to Dilligas
  • Master Tolltak — Miller, recently retired from near Haligo, uncle to Dartrook; hired by Bleskin to relieve temporarily Grint that the latter might receive healing

 
Return to 'Table Of Contents'
 
 
Dranakh:

  • Zayring (Blackstone Wagons)

 
Frayen:

  • Booch (Blackstone Wagons)
  • Saras (Blackstone Wagons)

 
 
 

Known residents of Tranidor:
 

  • Anelka — a friend of Megrozen.
  • Barmbee — a (senior) Watchman.
  • Berdon — a renowned street performer, head of a troupe. Married to Bettayla.
  • Bettayla — wife of Berdon, entertainer troupe.
  • Bormio — one of Tranidor's glassmakers.
  • Boweye — nickname of one of Trogan's henchmen when in Tranidor.
  • Bratet — an elderly lady employed at Epp's house as in charge of the kitchens during Julina's stay.
  • Deebla — The female partner of Seemot — renowned pie manufacturers.
  • Dicksen — Watchman of several years experience.
  • Digari — name by which Brakkis, Trogan's 2-i-c, was known in Tranidor.
  • Dokker — Watchman of several years experience.
  • Flemak — apprentice in Rader's wheelwright business, working under Pyor, surprisingly discovered to be Nayet's son.
  • Goodman Goshie — in Topor's party.
  • Grout — A wagoneer from Tranidor that Gro hires to take her back to Blackstone. He is killed by Trogan's gang when he leaves Blackstone.
  • Hasad — name by which Trogan was known in Tranidor.
  • Jafferkin — Independent Wagoneer who was initially hired to bring Gro to Blackstone after she married Willen. Earned the respect of Gro and eventually became a friend of hers; died in Blackstone
  • Jalmond — Master of the Town Watch.
  • Jogantha — A maid in Gro's father's house in Tranidor; prmoted to Housekeeper in Meglina Accomodations.
  • Goodman Kaffer — owner/operator of the 'Nest of Skwod'.
  • Karmanya — A maid in Gro's father's house in Tranidor.
  • Korder — Resident 'known to the Watch'.
  • Goodman Kulyer — an independent wagoneer who moved up to Tranidor from Palarand to try to find more work; he has a dranakh and wagon, later employed by Blackstone Wagons in Blackstone
  • Kurdor — Factor of the Warehouse complex in Tranidor.
  • Loren — teacher candidate for Blackstone, now teaching in the Brayview area
  • Magser — teacher candidate for Blackstone, appointed and has moved to Blackstone
  • 'Goodman Malaki' — a cover name for public appearances of Master Moshan
  • Master Mallam — scribe specialising in contracts and employment matters
  • Max — a young lad employed as a gofor in Epp's house during Julina's coming-of-age stay
  • Master Mikash — a Tranidor Blacksmith
  • Master Moshan — Moneylender, becomes the first Banker in Palarand
  • Mowlia — wife of Bormio, a shrew
  • Nayet — Seamstress, mother of Flemak
  • Plostrum — carter working for Tanon's
  • Journeyman Pyor — Quizzen's son, works with Master Rader
  • Quizzen — Shuttle driver for Tanon's company, father of Pyor, husband of Rasta
  • Goodman Rabeez — wagoneer; employed by Blackstone Wagons and based now in Blackstone
  • Master Rader — wheelwright in Tranidor, contracted to Tanon's company, married to Rasta
  • Rasta — married to Quizzen
  • Goodman Ree — in Topor's party
  • Master Rohid — Tanon's Warehouse Manager/Local Factor in Tranidor
  • Ruckem — One of Master Moshan's senior 'account managers'
  • Seemot — The male partner of Deebla; renowned pie manufacturers.
  • Skrotum — An elderly man employed as head manservant at Epp's house during Julina's stay. A wrinkled old retainer.
  • Tapio — one of Tranidor's glassmakers.
  • Termerik (Term) — Oldest son and second child of Gro. Now in Tranidor since he became old enough to become an Apprentice.
  • Topor — born in Baron Werrel's lands, works as Assistant Assessor of Resources for Trosanar.
  • Goodman Trooger — Julina's across-the-side-alley neighbour in Tranidor.
  • Goodman Voysin — Julina's semi-detached neighbour in Tranidor, when she inherits Jafferkin's house.

 
Return to 'Table Of Contents'
 
 
 

North Palarand residents (unaffiliated at some time in the story):

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Comments

Cool!

First non-superhero universe here afaik.

Wow! Lots of Work Here

Thanks so much. This is a great reference.

It continues to impress!

There are a lot of towns in the US with less people then on this list. It is incredible. I just hope tales continue to be written in this universe after Penny completes SEE.

Nitpick

May I suggest that Garia needs to be added to the list of the Royal Institute of Engineers.

To keep this manageable

Especially if the universe keeps 'growing', an Oracle database might be in order :)

But seriously, that might not be such a bad idea (some kind of database, even it it is like SQLLite), that way one can easily add categories and have the characters and then generate a query to get data and use it as a basis for another program to use to generate the data in this web page.

The database can also drive a small program where a new episode is read in and a comparison is made between capitalized words that are not in the database (ignoring the common pronouns and prepositions etc) and showing to the maintainer for adding to the database.

On a similar vein

I believe there are Excel to HTML converters.

Holy moly

Sav Sara's picture

Julia, did y'all give up your life?
This is a work of immense scope and indeed reach.
I am most impressed, Sweetheart!

Mighty fine.

Savannah

*

These reference works were not of much interest to me at first. But after I got into the whole Anmar thing (thanks to a tip from Dawn Natelle, another great writer) I started to make use of them.

I now re-read the WHOLE Anmar batch around once a year, and make regular use of these files while I do that. I love how it all keeps growing. The collection of details that you have built and maintained here makes the whole thing all the more interesting.

Thank you so much,
T