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I originally sent this to Erin. But she said I ought to send this to the group as a blog.

(She is probably too busy now. Duh. [Sorry Erin])

Erin,

There are a number of good writers here, and I suspect at least a few of them would like to see their work turned into a movie. I also suspect that we have some here people who have talents that are needed to make a movie.

Of course, there is the problem of how to pay for such a thing. Even if it were done as a computer animation, you trade paying graphic artists for paying actors and set designers/builders and even if you save *some* money you still have to shell out a bunch.

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But maybe there is a low/no cost way to do this.
***

Have you ever heard of Second Life? It is a virtual world on the internet. You sign up, select an avatar, and go exploring. Most avatars are human, but they can be anything you want. It has been several years since I was there (it's kind of addictive and I finally had to go cold turkey, so WATCH OUT), but at that time you could spend as much time as you wanted and never spend a single dime.

Or, if you wanted you could spend real money to buy things like custom clothing, or build custom houses or buildings. Or islands. Maybe even continents.

Or create a custom avatar - even non-human.

I read somewhere on the net that the Gross Planetary Product of Second Life was several million dollars (in real money, in 2011) per year. There are alleged to be several people, not affiliated with SL, who have set up business there and make enough *real* money to be able to quit their real-world jobs.

Someone created a duplicate of downtown Dublin, Ireland. I never went there but according to several people who did, and had also been to the real Dublin, it looks just like the real thing.

Someone build a duplicate of NCC 1701, the original star ship Enterprise. I did go there, and it was very complete. Bridge, Sick Bay, Engineering, turbo-lifts, etc. No crew though.

I went to a place called the Republican Cafe. There was a large room with a bar, fireplace and couches and chairs. I met and talked to people there about lots of stuff, especially politics. One night I found out that they were doing a radio pod-cast in the real world, and we were the studio audience.

I went to various restaurants and bars, and to parks and malls and board walks. One beach-side restaurant had an unusual sound effect. When you walked around outside near the beach, you could hear the occasional fly or mosquito.

The thing that most people do in SL most of the time is talk to other people. You can speak and hear using a headset, or you can type. Translators allow you to talk with people that speak different languages. They work better with text than with speech.

One of the most interesting places I visited was the headquarters of Second Life Marxists. Never in my dreams did I ever imagine I'd have the chance to talk to a real live Marxist - let alone a room full of them. It was fascinating. And I met my first non-human avatar there. A devil, with red and black skin (no clothing), horns and hooves. Nice guy (? with no genitalia of either sex how can you be sure ?) but sort of strange.

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There are programs available on-line (some are free) that allow you to record video and audio from a computer. Some are generic, some are SL specific.

I don't know what it costs to do custom stuff like clothes, furniture, buildings. But some stories could be done with all generic stuff and a literal zero budget if you can find volunteer actors to drive the various avatars.

Lots of neat public places to do the acting and lots of other people to serve as a backdrop.

Food for thought,

T

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