Characters.

Hi all.

Recently, I've been asked more than once about how I go about creating my characters. I have the file in my HD, but thought it would just be easier to put it here so anyone who likes can see it rather than sending it to every individual who asks. Do feel free to argue points, suggest changes, additions, whatever.

But this is the way I go about creating characters.

Now, without further histrionics, here is my own character template.

Maggie

Character Template.

As I'm sure you already know, a good character can and does make a mediocre story good, while poor characters can destroy an otherwise good story. So what goes into creating character that readers will find not only believable but someone they can identify with?

On the surface, the answer is simple. Make them seem like real, living, breathing, people.

That isn't quite as easy as it sounds, as many people have discovered. Like anything else in writing and life in general, creating a good character is a process of stages to reach your desired goal.

First, you have to know your character, as if he or she is a long time friend, or family member. If you're at all observant you know what makes your friends and family tick, at least basically, as well as what kind of things tick them off, make them happy, hurt them, help them, excite them, sadden them.
All that and the little quirks that make them individuals. Those are things that you need to think about when crafting a character, too.

Sounds complicated, doesn't it?

Well, it is, kind of. But it's also not that hard to do if you approach it correctly.

I block out sections of the character, personality, experience, appearance, attitudes, etc. So I have something to refer to if a question comes up about just how the character will act or react in a given situation. I'll give you an example of that in a bit here.

Just remember one thing here. Characters are people and no one is perfect. Nothing irritates me more in a story than seeing a character who is absolutely perfect and without faults, dings, or warts. There is no one alive that everyone loves. That should hold true with fictional characters, too. On the other hand there is also no one that everyone hates. Even villains have to have some redeeming qualities, something that will make them more than just cardboard cutouts to fill in a spot in the story.

Okay, enough of that stuff. Following is a pretty basic setup for character creation. I'm sure that if you try this, you'll end up modifying it to fit your own personal style, and that's good.

So, without further lectures, I'll get on with the real reason for this.

Maggie


Your Character


Appearance:

Your choice. Beautiful, ugly, average?
Height
Weight
Race
Color of eyes
Color of hair (and length and style if appropriate.)
Face
Body
Age
Health

Also, is your character happy with his/her appearance? Want to change it? Wish it was something other than what it is? Being able to actually visualize your character is the first step.


Personality:

Outgoing?
Withdrawn?
Friendly?
Antagonistic?
Caring?
Indifferent?
Doesn't give a damn?
Just one of the guys or girls?
Happy, Sad, Introspective, Impulsive?
Sense of humor?


Experience:

Education
Job
Growing up
Family and interpersonal relations
Travel
Hobbies
Loves or lack thereof


Environment:

Work and/or school
Where he/she lives
Conditions in living and work places
Family (if in contact or even if not)
People and things that contact character daily
Places character likes to go to.
Things around and in the home
Pets


Likes/dislikes:

Food
Colors
Media (TV, Movies, Books, whatever.)
People
Job
Situation the character is in at start of the story
Animals (See pets from above)
Living space (furniture, decorations, artwork, neighborhood)


Goals:

What does he/she want to accomplish?
What is available to help or hinder that?
How far along is he/she with that and how realistic are those goals?
What is in the way of achieving those goals?
What does the character think and feel about them?
What do people the character knows and interacts with think of them and the chances of the character achieving them?
Most importantly. How realistic are those goals?


Obstacles:

What kind of things stand in the way of the character achieving his/her goals?
Life situation?
Income?
Education?
Another person or people?
Social mores?

How difficult will it be to face and overcome these obstacles? Are they life threatening? A story has to have conflict or it's going to boring, really boring. The conflict can be internal, external, or a combination of the two, but there has to be conflict to make a good story, right?


Friends:

Supportive?
Questioning?
Against what the character wishes to do?
How long have they been friends?


Enemies:

Yes, everyone has enemies in one form or another whether you want to admit that or not.

In the workplace.
In the neighborhood
In the family
Among casual acquaintances
Someone the character doesn't know or know about

The question here is just how dedicated the enemy is, and to what lengths that one would go to impede or stop you character. And yes, you'll have to build the enemy too, if he/she is important to the story. A good enemy can really help make a story work.


Conflict:

Is the character ambivalent about what is happening?
Or all for it?
Or kicking and screaming all the way?
And who, or what is trying to prevent where the story is headed?
Or trying to help?
You'll need to adjust all this according to the situation, but there has to be something in this one.

Well, that's about all I can think of at the moment. Do feel free to add, subtract, or change things as you need to do it.

This template isn't cut and dried, after all. Characters, like people, tend to evolve, grow, and change. So do the things around them.

And don't worry, as complex as all this may seem, pretty soon you'll find that you think about things I've mentioned while first writing the character. You don't need to tell anyone what you did to build your character, or give all the details in print. In time, you'll discover that it's just there. You know your character.

And that, that, is the trick.

Maggie