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I need the help of readers!
What do I need help with, you ask? Well, to start with, in writing the second semester of "Princess For Hire" I've decided that there's no better way to do it than to as for suggestions of what you, the readers might want. Do you like a particular secondary character and would like them to play a larger role? Or perhaps you'd like more information on a portion of the school or program that you don't think I've been forthcoming enough with? Let me know! The more suggestions, the longer the second semester will be, and the more rich for it.
As for Pickles? I just wanted to issue a "Thanks!" to everyone who's participated so far. It's already been a blast, and it's only gonna get crazier. However, that begs the question of exactly how "choose your own adventure" you want to get. We COULD progress toward a "Quest's End" type of goal exclusively, with me making sure never to have the results end the adventure prematurely, merely resulting in comical outcomes instead. OR, we could play it hardcore, with the character being able to die, be trapped permanently, or other classic CYOA outcomes if you choose the wrong path. Which would you prefer?
Melanie E.
Comments
follow all the paths
when i read those books, thats what i would do. try and see where all the paths led.
"Treat everyone you meet as though they had a sign on them that said "Fragile, under construction"
dorothycolleen
Pickles And Princesses
Me, I say let the Princesses explore being a Princes, even have those who want to to transition while some ask to stop.
May Your Light Forever Shine
May Your Light Forever Shine
I suggest maybe more community oriented programs
where the Princess maybe can do the town and gown thing and work within the greater community. Gives them more exposure to stuff that is worthwhile and in a less protected environment.
Homecoming? Meetings with Princesses past? Ideas center around what they learn what women bring to society. It is the difference between transitioning in a bottle and really being challenged in the real world - kinda the AP course of Princessing? Visiting children in hospitals?
Kim
Well...
Maybe we could try it semi-hardcore. That is - ensure that no dead end branches are longer than two or three choices long, and then we go back to the branching point, and choose the next most popular option. :)
A little example of this can be described even in the current situation. If McGrue has little patience for non-paying visitors, and we have enough money for only two of three choices, and we choose the item that is too costly for us - the room will suddenly lose all its sources of light. :)
Faraway
Big Closet Top Shelf
Where you can fool around like you want to and most you get is some bemused good ribbing!
Faraway
Big Closet Top Shelf
Where you can fool around like you want to and most you get is some bemused good ribbing!
Well it wouldn't be THAT soon
For one thing, if and when I reached the point where dead end branches started to appear, there would be an announcement at the end of the page as part of my notes.
One reason I asked before just including them is that I know I personally always had a love/hate relationship with the "instant death" choices in CYOA stories back in the day. On the one side, they were an integral part of the series, but at the same time I oftentimes felt somewhat betrayed by the story that what was in essence an arbitrary choice could result in such a final outcome for my character.
For Dorothy: I really don't have the time/resources/skills to post every choice available, nor would I be able to link them all together since I've never bothered to learn how. Adding that to all the other problems associated with it (overwhelming the front page if I don't post things right, keeping all the choices creative, etc.) the option of making every choice available becomes somewhat infeasible. On the other hand, I now have a wonderful partner in crime who is taking the tied choice for the first branch of the path, and if any similarly tied occurrences arise I'd be more than happy to consider volunteers who want to take the alternate direction for the story!
Melanie E.
The Risk Factor...
...ought to be part of a CYOA game, I think. Choosing to fall off a cliff because you know it can't do you any harm seems sort of contrary to the concept.
You're right about the arbitrariness, though. There needs to be some kind of cause and effect: an option to "go north" through an open field shouldn't be met by immediate death when an anvil drops on you from a clear sky. But I suppose that's obvious.
Eric