7 basic plots

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There are evidently 7 basic plots and every story utilises one or more of them.

The plots are:

1. Man v (Wo)man

2. (Wo)Man v Nature

3. (Wo)Man v Environment

4. (Wo)Man v Machine

5. (Wo)Man v The Supernatural

6. (Wo)Man v Self

7. (Wo)Man v God

Is my list correct and would all transgendered fiction fit in with one or more than one of the above?

Sue

Comments

Nope

There should be another classification for all that horrible TG fiction that is plotless.

8. (Wo)Man v Nothing -- a stirring tale of TG life in which nothing happens. (For example, no football games occur in which the hero may be physically harmed or mentally scarred.)

Angela Rasch (Jill M I)

Angela Rasch (Jill M I)

(Wo)Man v. Ennui

Perhaps those stories are usually covered by (Wo)Man v. Self; if not, and they have any TG in them at all, then either (Wo)Man v Nature or (Wo)Man v Environment (environment including society or culture.).

Few live lives like David Copperfield's or even Holden Caulfield's, but everyone is a protagonist in a bildungsroman, and each one is a tale worth telling. Now, whether it's worth the reading is another matter, but the conflict-free life is a nice fantasy, up to the point where the ennui causes too much conflict, and the whole pot turns too existential.

Slicing and dicing...

There are a millions ways to slice that particular pie.

Comedy - Lovers are reunited after facing obstacles amidst amusing confusion

Tragedy - Bad things happen to basically good people who have some flaw that lets us secretly enjoy their suffering whilst being saddened or terrified.

The Quest - Monsters are faced and overcome but at last the prize is won.

Broadway Melody - A poor but honest person gains worldly success through hard work and talent.

And so on.

They're all carp.

Superficially, it looks like one might be able to twist almost anything around until it looks as if it might just fit the whatever "archetypical" patterns one fancies, but that's because there are structures within our brains that are domain experts at finding patterns, and will indeed quite happily find patterns where there are none. We see faces in clouds not because clouds have faces, but because our brains *want* to see faces and can find them everywhere, from extraterrestrials on Mars to the Virgin Mary in a paint splotch.

The fact is that we're interested in people, so plots involving people doing interesting things quite properly fascinate us. but we're also interested in all sorts of other things, so plots involving a water rat and a mole are just as fascinating, if well done.

You can tell a story about anything, including splotches of paint or clouds, because we want to see patterns, and the job of a writer --- or any storyteller --- is to help the reader to see patterns in a series of events.

The plot outlines one sees touted as the Five Basic Plots, or the Seven Stories, or the I Ching (sixty-four situations) work only to the extent that we are willing to simplify our understanding and limit our scope.

It's easy to create facts, just look at the world around you, but artists don't, in fact, just look at the world around them, or worlds they can imagine in their minds, they carve away the boring bits, the ugly bits, just as a sculptor does, taking away everything that doesn't look like a story, and when done, a story is what's left behind.

Saying that there are any finite number of plots is something like saying that there are only three basic paintings, or five basic sculptures, or eight basic structures that one can live in, except any of these things would sound silly, because we know that they're false. There are as many paintings, sculptures, and buildings as there are people, because we each see something different in them, or live different lives within them.

Even if you live in a house that looks "just like" your neighbour's house, it's a different home because there are different people and things inside, different histories, different relationships to the external world, and different futures.

Cheers,

Liobhan

-

Cheers,

Liobhan

Oh, yes!

You can tell a story about anything, including splotches of paint or clouds, because we want to see patterns, and the job of a writer --- or any storyteller --- is to help the reader to see patterns in a series of events.

Something to remember, when the reader starts reading things into a story that the writer didn't intend. The reader sees something, and it may not have been what the writer wanted to say, but that doesn't mean the reader is wrong. If one or more see something in a story that the writer didn't intend, then perhaps the writer needs to go back and take a closer look. Sure, some people read to be offended so they can complain, on the other hand there may be allusions in the story even the writer wasn't aware of at the time they wrote the story.

Damaged people are dangerous
They know they can survive

Plot Devices

I agree with much that you say, Liobhan. I think that we want to find patterns in stories and we search for what we desire. I also agree that we search for characters we can attach ourselves to, normally human beings, but water rats will do in a pinch. :) Characterization, in my opinion, generally makes the story; a good plot with conflict should exist, but a well-designed plot defines the character as much as takes us from A to Z.

Where we might depart is on a point of emphasis. Over-generalizations aren't particularly helpful, I agree, but I think it can be instructive to look at a proper list of plot devices, dissect them. figure out why, over the millennia and across myriad cultures, they work, and they endure. Some see plot devices as a cheat sheet, or a guide, or a helpful list of hints, which they can be, of course. In that sense, as you point out, they can be limiting, but I can also see them as a glimpse into what makes us tick.

Consider: Is it possible to define a failed story as one that ultimately produces boredom or dissatisfaction?

I think that a sufficiently detailed plot device is like a guide through the human mind, leading us to a specific type of satisfaction. Romantic satisfaction is different than the satisfaction one receives after a revenge or solving a crime, but the principle is the same.

Taking a couple of plot devices from the Ronald B. Tobias list:

[Adventure: similar to a quest, but the key is exploring a weird and wonderful world. There's a sense of awe. It resembles a quest plot, but unlike the quest, which is more of a character plot, the adventure is more action than introspection. Ex: Twenty Thousand Leagues Under the Sea.

1. The focus should be more on the journey than the person making the journey.
2. It should concentrate of new and exciting places.
3. The protagonist goes in search of wealth or fame that could never be found at home.
4. The main character should be motivated by someone or some event to start him on his way.
5. The actions and his adventures should be related to what made him go on the journey in the first place.
6. The hero doesn't have to change to any meaningful degree.
7. There is often romance.]

The adventure plot is meant to give the reader the satisfaction of having gone on a great adventure. On an adventure, one sees new and exiting places. There must be a logical reason to go on an adventure, and need is a greater and more interesting motivator than curiosity or an annoying job. Relating the need to go on the adventure with his actions and experiences keeps the story on track. Romance on the road is especially poignant and exotic (interesting). It all hangs together. Everything I see here strikes a resonant chord. I see, not just a list of things to do because it's always been done that way, but why this way has worked.

[Maturation: It's a transformation story of sorts, but concentrates on the process of growing up. A child becomes a man or woman by meeting certain crisis in a way that makes them become an adult, often sadder but wiser.

1. The protagonist is on the cusp of adulthood, whose goals are either confused or not yet clarified.
2. Make sure the readers know who the protagonist is so they have a good basis to understand the changes.
3. Contrast the child's protected life to the life he or she is about to enter as an adult.
4. Create an incident which challenges her beliefs and understandings of how the world works.
5. Show how she reacts to it, then show how her thinking and beliefs change because of it.
6. The change within her should be gradual, not sudden, and it must be convincing. It also must be from a child's point of view, not an adult's.
7. At the end, demonstrate the psychological costs of the lessons learned.]

This plot is designed to bring us back to that fascinating and critical time, the end of childhood and the beginning of adult life -- which we all can relate to.

Once this is understood, it becomes clear that each step in the sequence is intended to concentrate our minds on just this aspect.

In many cases, I don't think it's a bad idea for a writer to start with the emotion they want to produce, setting up a specific ending scene and then working backwards to find a way to get there.

Regards,

Aardvark

"Happiness is when what you think, what you say, and what you do are in harmony."

Mahatma Gandhi

"Happiness is when what you think, what you say, and what you do are in harmony."

Mahatma Gandhi

I agree that many novels follow easy paths

that follow well-worn grooves in the mind, but there are thousands of exceptions.

Steppenwolf by Hermann Hesse, for example, doesn't follow a typical arc and Hesse himself said that hardly anyone understood it.

It blends a kind of German take on Surrealism with Buddhist conceptions of what reality is, of what it means, or doesn't mean, to be a person.

If one could use the metaphor of a crossword puzzle to describe the typical novel, in which we discover through clues in the narrative, perhaps, a bit of biography, some descriptions of this or that, a few conflicts scattered about as a sort of spice, Steppenwolf is more like a three-dimensional kaleidoscope that changes every time you twist it around, so it's less a story than an attitude, and the "pattern" one comes away with is an ongoing process within your own mind. In this particular case, the "author" of the book, or one of the books contained within Steppenwolf, is a man, Harry, hired to kill... himself? as a woman, Hermine (which we note is a feminine form of the author's name), by herself.

Many loathe the book with a great passion. Many are enraptured, but still can't quite figure it out, always looking for the secret key that fades whenever one looks straight at it, but may be glimpsed with an averted gaze.

Cheers,

Liobhan

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Cheers,

Liobhan

Forgot one

(Wo)Man v Hand.

:)

Actually, I wonder if that isn't less a list of plots than a list of highly general areas where tension might occur. A plot is usually thought of to be synonymous with a storyline, and so has more detail.

There have been several attempts over the millennia to categorize plots. I made a blog awhile back listing one such attempt by Ronald B. Tobias.

Twenty Master Plots And How To Build Them

Aardvark

"Happiness is when what you think, what you say, and what you do are in harmony."

Mahatma Gandhi

"Happiness is when what you think, what you say, and what you do are in harmony."

Mahatma Gandhi

Ha!

I missed that entry, but I've had that book for years. ^__^ It was especially fun in that >he< made a nod of acknowledgment to previous efforts to categorize and delimit plots, and then gave a decent explanation for his own effort. And then did a fairly good job, all things considered, in his text.

As for this list, shouldn't 1 be "(Wo)man vs. (Wo)man", just to cover the possibilities? And I have to agree that this seems more like a very summarized list of conflict patterns rather than plots. They might be useful in >building< a given plot, but are pretty flat just on their own. Kind of like putting baking soda on your tongue. You might get a little fizz, but mostly all you'll get is "AAAAAKKKK!!!! BITTER!!!". Definitely not tasty baked goods. Or even tasty (unless you're really strange... >.> ).
-Liz

-Liz

Successor to the LToC
Formerly known as "momonoimoto"

Tobias

Yeah, some books on writing are a waste of time, but I really liked that one. Tobias put some thought into into it and actually made it useful. :)

Weird. I had it for a couple of years and barely glanced at it. Then, deciding that since I bought it, I should read it, I really had a look, and Hmm!

Regards,

Aardvark

that's a "Happiness is when what you think, what you say, and what you do are in harmony."

Mahatma Gandhi

"Happiness is when what you think, what you say, and what you do are in harmony."

Mahatma Gandhi

Basic

Those are so basic it's hard to say whether they are supposed to plots or themes. I'd call them ur-themes instead of basic plots. But yeah, it would be hard to write a story that in some sense did not have one of theses themes or plots as the underlying action.

The only one I think could be added would be (Wo)Man v The Unknown. And that would reduce in most stories to one of the above, only in a very short story could you leave the antagonist completely undefined.

But if you're going to go that reductionist, how about two plot/themes:

1) (Wo)Man v Self

2) (Wo)Man v Other

The purpose of such exercises should be to illuminate the process of storytelling so it can be examined, and possibly understood and manipulated. I'm not sure that either a list of 7 or a list of 2 basic whatevers actually tells us much about writing.

-- Donna Lamb, Flack

Some of my books and stories are sold through Doppler Press to help support BigCloset. -- Donna

-- Donna Lamb, ex-Flack

Some of my books and stories are sold through DopplerPress to help support BigCloset. -- Donna

Technical error

You're missing a "(Wo)" on the first one. Who doesn't like a good catfight?

Philosopher Dude

I once listened to this world famous philosopher Dude speak about writing, and he said that all good stories follow a certain single formula. He mentioned Star Wars, not because it was so good but because it followed the formula and made a lot of money.

He's dead now, and I can not remember his name but he was a contemporary of Arthur C Clarke. I only made this entry because ... OH yeah, He was Joseph Campbell.

To the Non-fans of Joe, save your breath with me. I was only repeating what he said. Go argue with him.

:)

Khadija

I wouldn't dream of arguing...

...with him. He's spot on. It's mainly just a question of how does one telescope the complexes that are stories, and what sorts of systems does one end up with as a result. Dr. Campbell's system resulted in a way of seeing the similarities between all cultures, and fed/was fed by a view that all human cultures, being made up of humans as they are, share a commonality of features. That doesn't mean that their stories are all >exactly< the same, just that every >satisfying< story will share some of a set of elements that are common across all human cultures. He did brilliant work, and advanced the study of literature, both written and oral, and of myth (and even theology) immeasurably, and his further efforts will be missed.

On the other hand, just because Plato (or Kong Fu-zi) has written, doesn't mean that the rest of us can't write too, and even disagree with what has been written before. Just be prepared to back up claims with good argumentation. Or a divine mandate. If you've got one of those (and can demonstrate it!) I'm not going to argue too much. No way. :-P :-)
-Liz

-Liz

Successor to the LToC
Formerly known as "momonoimoto"

Additional Thoughts

The plots you mention are all character conflict plots. There is one other that I can think of. God v Everybody. Of course there are many other story types other than character conflict stories.

Many TG stories are simply based in self-awareness and involve little or no conflict. Again, why anyone would want to read them is beyond me.

Angela Rasch (Jill M I)

Angela Rasch (Jill M I)