Melanie's Rules For Non-Suck Writing

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Melanie's Rules For Writing That Doesn't Suck

(Or: Why I Stop Reading Stuff)

1. Drama Is As Drama Does
Drama is an integral part of any good story. Conflict is necessary to move a story forward, whether that conflict be physical, emotional, or mental.
Nevertheless, there is such a thing as taking that drama too far. Adding drama to artificially extend the life of a story is an indicator, in my opinion, of a writer who is either incapable of letting a story go, or who wants to torure their readers. This same rule applies to television.
Example: Glee is a great example of this, to the point that there's really no reason to go into specific examples since the entire show qualifies. Charles Dickens would have been proud.

2. Weak Characters Are Poor Characters
It is important to understand the difference between an engaging character with flaws and a character whose sole purpose for existing is to advance a plot point that any sane character would resist. Yes, there are people in life who do not stand up for themselves. These people are boring.
Literature is meant to be engaging, and as such, engaging characters are a must, and a character who lays down without a fight to any and all opposition does not, in my opinion, qualify as an engaging character. Too often such characters are used to excuse situations or actions that otherwise would never be allowed to happen.
Example: There is quite a bit of "forced femme" where this situation applies, and the changed character simply lets those around them do as they please with no expression of their own feelings or personality. Granted, many situations in these stories require such characters, but if that is the case, it is better to either rework your situation, or to create a character who still has personality yet might have reason to go along with such actions.

3. No One Ever Holds All The Cards
In a fight between a ball of putty and an anvil, the anvil would win. We know this, and as such most readers would never care to read the putty's story.
Too often writers will rely on the concept of an all-powerful force or individual to justify characters pursuing actions that are counter to their personalities, justifying this by having that force capable of countering every possible action the character could pursue.
This is not so much bad writing as it is typically lazy. "It's easier to force the characters to go the way you want than to justify them taking said action on their own." This also links back into rule 2, as it implies that in no uncertain terms your main character or characters are too weak to carry the story on their own, and require an outside force to make things go your way.
Examples: Nearly any story where an individual is forced to work for a government organization qualifies for this, from "Schlock Mercenary" onward. While doing so is certainly reminiscent of certain real-world situations, those situations do not typically revolve around players with a long life expectancy, since the organization will inevitably remove any evidence of its actions. Avoiding this in stories will often result in a deus ex machina to justify the characters escaping or surviving.

4. Use Deus Ex Machina sparingly
Speaking of deus ex machina....
There are things that occur in life that are outside a character's control. Weather, or the actions of characters who don't appear in a story, nevertheless have an effect on the events of said story in some small way. It is when these actions result in changing the outcome of a story in a major way that a writer needs to reevaluate their story.
As often as possible, actions in a story should be either justified or foreshadowed by other actions within said story. If we know ahead of time that there is an organization working to counter an action, it is less likely to be jarring when that organization shows up and saves the day later. Likewise, if we know multiple targets are pursuing a goal, it is easier to accept the arrival of a new antagonist or character associated with such a goal than if they come out of nowhere.
Examples: The arrival of Michelle Rodriguez's character in "Machete" during the final battle is just one of many examples of such events, where an element that has either been removed from a series of actions or not present previously has ended up helping to turn the tide of an event.

5. Know When To Stop
Every story has an ending. That ending may be the beginning of a new story with the same characters, but nevertheless it is important for a writer to be able to recognize the starting and stopping points of events in their own writing, since pulling an event along too far often results in diluting the effectiveness of the overall story. This happens quite often in TG writing, where an author can be goaded into continuing a story's characters past the point of the primary conflict, oftentimes resulting in violations of the first rule on this list, since there has to be some driving force behind the actions of the character's new story.
Knowing when to stop can help to solidify the message delivered by a piece of writing. The battle is over, the hero has learned a valuable life lesson, and things are looking up (or not.) When a writer has said what they need to say, anything extra they add will typically be inferior to the main meat of the story, and do little more than bore most readers with meaningless drivel.
Examples: As opinionated and possibly controversial as it may be, the "Drizzt" books to me represent an excellent example of this. A story that could have had great endings at several points in its past has been drawn out to the point of ridiculousness. Read them if you want an example of "What Not To Do."

Welp, that's it for now. Keep in mind, everything you see here is all my personal opinion, and should not be seen as the work of a professional in the field who knows what they're talking about. Have I broken these rules myself? Yep. Doesn't mean they don't tend to irk me.

Melanie E.

Comments

More stuff

You forgot overpowering the protagonist.
A writer can always pull a solution for a seemingly hopeless situation out of their... but you have a real problem when your protagonist becomes too powerful. When the character has reached godlike levels, then you either need gods as oponents, or somehow lower the powerlevel. In the worst case you reach dragonball gt levels where a single martial artist is able to blow up planets - simply ridiculous power levels. Well you still can do romance, but seriously... it feels silly.
Conveniently forgetting the powers your character has is not a solution and leads to pathetic stories like the last anita blake novel.

The other problem is THE GENIUS. While it may seem kind of fun to have a protagonist who can always pull a solution out of their ass, they can't really make mistakes, or your readers might start to point out ways to do it your protagonist ought to have seen thanks to their IQ of 250+. Examples would be Artemis Fowl (who was hit with a surprise staccato after the first book so he wouldn't be crazy prepared), Lelouch from Code Geass who had the annoying habit of being a black box genius (the viewer had no chance of predicting what would happen) or Death Note (Genius battle that could only happen after the "protagonist"/villian made a major mistake in the beginning of the series).
You have to be an awesome writer to pull this one off, without having your readers nit-pick.

Great list btw. I think it's always good to remind oneself of the stuff one should avoid ;)
Beyogi

Pretty Much Spot On

There are many, many rules that could be added to what Melanie outlined above, but they would only be adding a second tier to what is an excellent start point. Simply adhering to the above would make most of what is posted on TS/BC better.

Having said that, I cannot help but add one quote I have always found useful to remember. It is by Robert Frost.


"No tears in the writer, no tears in the reader."

Nancy Cole
www.nancycole.org


~ ~ ~

"You may be what you resolve to be."

T.J. Jackson

Those are...

Daniela Wolfe's picture

Some very good points. Those are more or less the same guidelines I follow. I can't say I've done very well following them, but at least I try.


Have delightfully devious day,

Very good points there, Melanie.

Like Nancy, I won't guild the Lilly on this one. Am I guilty of some of the things you've mentioned? Well sure! But I do my best to adhere to guidelines as you've set them out here. Overpowered characters should have some kind of internal conflict that overshadows the power and there have to be limits to that power, as well.

Maggie

5. Know When To Stop

This is a problem that most of my readers don't seem to get. I know when to stop, but because the characters are so engaging they want me to go further.

People have asked me to continue, The Adoption of Little Orphan Danny, The Christmas Diary, a different kind of life and how life can change, just to name a few. The thing is, I ended them where I did because that's where I wanted the story to go, but there really isn't any story left. There was a conclusion and then life goes on. I kind of like stories where I can project where I want the characters to go after the author finishes his/her last sentence.

Now, God Bless the Child (trilogy) people have asked me to continue that as well. I do have an idea for a continuation, but one that takes place 8 years after the end of the third book (So they can sort of stand alone). I also have at least 2 spinoff novels from what is already written and a spinoff for the fourth book that I haven't even outlined yet.

The problem is, when your audience wants you to continue a series or a character, how do you without eventually becoming stale or falling into a similar pattern. One of the things I have been doing is just creating situations, but not continuing because I get bored of my own characters. That is kind of what happened with Pinkilicious Birthday, and why I am slow to return to it (that and i'm not in the position to write with the new house and all the work that is being done right now.)

Any how... my main point is sometimes it is the reader who needs to let go of a character before i decide to kill them all off in random acts of violence and mayhem.

I said my piece.

Katie Leone (Katie-Leone.com)

Writing is what you do when you put pen to paper, being an author is what you do when you bring words to life

Goes in the front.

This is going in the front of my writers notebook. Being a beginning creative writer I tend to get carried away to the point of some mornings looking at the exhaustive work from the night before to say to my cat "do you know who wrote this" Meeeno, is the usual response.
Then comes the painful Murder your darlings work. Just as a tree is a long way from being a table my writing is a long way from even being a pile of boards. This set of guide lines helps me not to use up my precious time with the muse doing nothing that moves the story along and creates something people want to read.
Thanks for the help.
Misha

The only bad question is the one not asked.

I would add a sixth point:

I would add a sixth point: Know and use proper spelling and punctuation. Nothing will put me off a story faster than seeing misspelled words, run-on sentences, lack-of or excessive punctuation, etc. I'm not going to take the time to try to divine the author's meaning when a bit of judicious editing would have made that meaning clear from the outset. If the author cares so little about how their story reads, why should I?

While spelling, grammar, and punctuation are important...

The contents of a story come first, at least for me.

After all, you can go back and fix spelling later. Grammar and syntax can both be corrected after the fact as well. If, on the other hand, your characters are flat or poorly developed, it requires more than just a quick brush-up to fix things.

There are a number of volunteer editors on BCTS who do excellent work, but most of them are leery of doing more than spelling/syntax editing for this very reason. It's much more of a chore and a harsher criticism to have to tell someone their characters are boring than it is to explain the differences between their/there/they're.

Melanie E.

PS: Thanks to everyone for the great response on this! I was reading a webcomic that was breaking a few of these rules and this was kind of a spur of the moment post, so I'm glad to see that it doesn't read too much like a rant or ramble :P

Revise, Revise, Revise

Daphne Xu's picture

One can write a first draft containing all sorts of abominations -- especially if one is rushing to get one's ideas down fast before one forgets them. The key thing is to go back and revise. Use spellcheck, but remember the Rouge Angles of Satin. Make things readable by dividing up into paragraphs, punctuating, etc.

A marginally relevant aside: a bin labelled "WAIST DISPOSAL" may turn out to be used (as in a magic trick) to dispose of someone's waist.

-- Daphne Xu

Rule #5

Ang is allowed to ignore that one.

She can ignore 'em all

Ang's writing a "soap" at the moment. Considering that by definition a soap throws all these rules out the window, I'd say she doesn't have anything to worry about.

Melanie E.

not all...

Most of the rules still apply to Bike... or at least should, mostly, do so. She has a little more room to wriggle, but she certainly shouldn't ignore them completely!

Rule #5, however, she can completely ignore, as I stated below, she's writing a purely character-driven story, and Rule #5 only applies to plot-driven stories. Which, as I also stated, the vast majority of stories ARE, simply because they're the easiest of the three to write. The third previously unmentioned type is the milieu-driven, which is perhaps the absolute hardest to write well.

Abigail Drew.

Of course she is!

But only for her character-driven stories (Bike)!

Because Ang is writing a pure character-driven story with Bike, that rule actually doesn't even apply. Rule #5 is a purely PLOT driven rule. Most stories are plot stories, they're much easier to write than either of the other two.

Abigail Drew.

That's what I get for being a smart-alek

Even a soap opera follows rule 5. Each story arc has a beginning, middle, and end. More accurately, there are generally a couple plots going on at the same time, and they don't necessarily start and end together. They overlap. As in real life, there are a few things going on at the same time.

depends on the soap opera.

I would agree that most soap operas tend to be a collection of plot arcs one leading into the next, but there are those, precious few, that are pure character stories, and the author manages to create interesting enough characters that we don't mind following their daily life forever and ever and ever and ever and... you get the idea.

Soap operas aren't the only stories that can be written as character stories, though they're probably the only way to write a pure character story. I mostly write character stories where I start the story by posing a dilemma for our protagonist to resolve, by which time the story ends. In this type of story I usually divvy up chapters by plot arcs, but the over-arcing story arc is based on the character resolving something within themselves. In this kind of story, yes, there is an end: when the initial internal dilemma is resolved. However, it's very easy to make a sequel, just create a new dilemma. I guess in a way, I don't do pure character stories when I do one, but a character/plot hybrid. Atlantia is actually a sort of milieu/character/plot hybrid experiment I'm conducting where the main point is to explore a milieu, but characters are primarily driving that exploration with sub-plots being the basis for each story arc set within its milieu.

What I'm basically saying here, is, that story creation is hardly as simple as these 5 rules! They're great, as far as they go, and a wonderful starting point until you come to a point where you feel comfortable enough to experiment. Actually, I'd argue that for some people, what is generally accepted as the "easy, moderate, hard" progression of "plot, character, milieu" might not even be true at all! Some people might find milieu stories much easier to write than other people, and some, character stories!

I guess what I'm really getting at here, is to set your OWN rules, but stick to them, whatever you feel most comfortable writing, or, writing a particular story, do it, don't feel like you're bound into writing only one way and one way only! You SHOULD try to understand the WHY of rules like these and many others to know whether it really is safe to bend or even break some of them in certain specific cases... But it's not really necessary to hold fast to them just because someone said "it's better this way"... that may be true, on average, but not every story is an average story ;)

Abigail Drew.