Cynthia and the Queen of the Knight - Twisty Little Passages, All Alike

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Having had great success with my retelling of Tristan und Isolde, I decided to try once again with the retelling of a not so ancient tale. The story premièred on September 30, 1790 in Vienna, Austria under the title Die Zauberflöte. The story follows two young couples who have to go through several trials before they can reach their goal. Since the original tale involved magic, I didn't have any trouble inserting it into my version of the Spells R Us universe. Those familiar with the story should have no trouble recognizing the characters in their modern garb. Of course I had to modernize the plot, and I took some liberties with my adaption. When trying to come up with the proper trials for my protagonists I immediately thought of the very first interactive computer game I ever played. It was played in several versions. The game was created by Willie Crowther and was titled The Adventure Game or something similar. The version I played, and eventually solved, had been expanded a bit from the original version; however, the original game perfectly fitted, at least I thought so, what I wanted to happen in this story.

I know many of the readers out there are turned off by The Wizard and the Spells R Us universe; however, my wizard is considerably more rational and humane than many portray him. I hope you will give the story a chance. It is not front end loaded like so many TG tales, i.e. quick transformations then a drawn out resolution. In most of my stories the problems are presented long before any transformations occur. The journey is the important thing building to the final resolution(s).

This is a novel (48,000 words) story, so there will be quite a bit of scene setting. Please give the story a chance, I think you will find it very satisfying. If you catch any gross errors, please let me know. I had some problems while writing it in mixing characters up.

Comments

The Wizard and the Game

Daphne Xu's picture

The SRU Wizard varies from place to place, time to time, and author to author. I doubt that Bill Hart envisioned what he became when he created him. Bill Hart's "Strangeness" stories seem almost non-canon now, and I don't think he's written any of his own about SRU for a long time. I think he said once that anything that's non-canon could be considered urban legend about the Wizard.

The Game: Adventure, ADVENT, Colossal Cave... One of the first games I ever played -- and motivated the creator of Space Quest, King's Quest, Quest for Glory, etc. to create her own games. ADVENT had a number of truly nasty puzzles, and a couple Red Herrings.

I'm of two minds about "The Magic Flute". Great music, but serious values dissonance: blatant sexism, racism, and being caught up in a cult. (It also has a very loose definition of "keeping silent" -- but then that's probably musical convention.)

-- Daphne Xu

The Magic Flute

littlerocksilver's picture

You are absolutely right about the Magic Flute. The sexism and racism bothered me from the beginning. My Pamina and Papagena are far stronger and would never have put up with the original roles. I've been lucky enough to have seen it in the Vienna Opera House. Consider the group Mozart and Schikaneder represented. They really would have had trouble with my characters. The Adventure I solved was considerably more complicated than the one I use here. I just felt that the two situations fit quite well. We shall see.

Portia