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Pathfinder: "The Trio"

Author: 

  • Dorothy Colleen

Audience Rating: 

  • General Audience (pg)

Publication: 

  • 500 < Short Story < 7500 words

Genre: 

  • Fantasy Worlds

Character Age: 

  • College / Twenties

Permission: 

  • Posted by author(s)

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Pathfinder: "The Trio"

Author’s note: I’ve been playing pathfinder in the chat room, and it inspired me to make an adventure of my own ...

They were known simply as “the Trio”.

No one in the little town knew what had brought three such different women together, but they seemed more than capable of handling themselves, and were willing to help the town out against some local bandits - for a price, of course.

First, there was small Besh, the gnome sorceress, whose familiar Max (a small cat) tended to ride on top of Besh’s hat. Then there was Goruza, the half-orc barbarian, who normally could be seen swinging a very large double-bladed axe. And lastly, there was Emerald, the bard, whose mother had slept with a celestial being from a higher plane, giving her daughter a beautiful singing voice, and a powerful glowing halo of light around her head.

Once “the Trio” had secured a few extra supplies, to be carried by Emerald’s mule, Champ, they left the town, and headed in the direction of a river with an island in the middle that was rumored to be the hiding place of the bandits.

At first, they followed a road that went from the little town to another bigger town on the far side of the river, but the road eventually bent away from the direction they wanted. They had been told that long ago, there had been a small fortification on the island, and to avoid paying tolls to cross the road followed the river upstream for some distance to a place where travellers from the town could cross while paying considerably less.

So the trio left the road, and headed directly towards the island, but before they could get to the river, Goruza heard something in the bushes ahead.

She shouted “look out!” but before the other two could react, a giant ant came out of the bushes, and launched itself at them.

Champ managed to get out of the way, and Max hissed and jumped off of Besh’s hat in time, but the insect was able to give a serious bite to Besh, clamping down on her waist with its powerful jaws.

Besh screamed as the creature lifted her off the ground, but before it could sting her with its poison, Goruza had rushed to the ant’s side and swung her axe, decapitating it with a single blow.

“Emmy, help me pry open it’s mandibles. It will continue to hold on to Besh for hours even though the creature’s dead!” Goruza shouted.

Once Besh was free, Emerald gently lifted up Besh’s shirt to examine her, and declared, “You’re very lucky. Looks like your cloak and shirt protected you somewhat from the mandibles. You have a nasty bruise on either side, but very little blood loss and no internal damage as far as I can tell, although a true healer could be sure.”

Besh winced, and said, “That’s me, all right. Lucky.”

“Can you continue? Do we need to turn back and find a cleric? Or will my small healing skills be enough?” Emerald asked.

“No, I can continue. Besides, its close to supper time, and we wouldn’t make it all the way back before the sun set anyway.”

“Supper time! You had to remind me, I havent eaten since breakfast in town!” Goruza said.

“Well, you’re a growing girl, I suppose. I on the other hand will grow no further.” Besh replied, laughing despite her pain.

Emerald laughed as well, and then went to retrieve Champ, who had scampered some distance away when the ant attacked. Once the animal had been retrieved, the trio found a small clearing and Goruza stood watch as Emerald applied some healing herbs to Besh’s bruises and wrapped a roll of cloth around her waist.

Then the three ate a light supper (too light, according to Goruza, but Besh pointed out they might be away from town for some time, and it would be best to stretch their supplies as best they could), and then packed up and continued towards the island. To help speed her healing, Besh rode on Champ, her small body adding very little to the weight the patient mule had already been baring for the trio.

The river had created a valley at this place, but they were able to scramble down an old trail. Still, the sun was setting by the time they reached the river, and to make matters worse a wind was blowing.

“It’s not going to be safe to cross until morning, I fear” Goruza said.

“Then let’s find some shelter for the night,” Emerald replied.

“Look, downstream a bit. Doesn’t that seem like a cave dug into the cliff?” asked Besh from her perch on top of Champ.

“Yes, I think you’re right,”Emerald said

The three friends moved as quickly as possible towards the cave.

As it happened, this particular cave already had an occupant, but that’s a different story ...

The End. (For now)

Pathfinder: "The Trio: Cave Conversations"

Author: 

  • Dorothy Colleen

Audience Rating: 

  • General Audience (pg)

Publication: 

  • 500 < Short Story < 7500 words

Genre: 

  • Fantasy Worlds

Character Age: 

  • College / Twenties

Permission: 

  • Posted by author(s)

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Pathfinder: The Trio - Cave Conversations

Author’s note: Since this is a sequel to “The Trio”, you might want to read that one first, if you havent already.

Goruza led the way towards the cave, with Emerald behind her leading Champ, her mule, on which Besh (and Max) sat. Finally, they reached the lip of the cave, and entered into it.

“It’s bigger than I expected” Besh remarked as she jumped off Champ, temporarily dislocating Max in the process.

“We should explore it, so we dont get any surprises tonight.” Emerald suggested.

Inside, they found a indentation large enough for for Champ to be in out of sight from the entrance, and Emerald took some dried hay and nuts and gave them to the mule, telling him to stay in the cleft unless called for. Then Besh summoned four globes of light, and the three moved cautiously into the cave.

Almost immediately, they found themselves in a large area, with a passageway entrance on the far side.

“Very clearly, this was made on purpose.” Beth remarked, looking around the large area.

Before the other two could respond, a loud honking noise could be heard from the passageway, and two large shapes barrelled towards the trio.

Then two man-sized bird-like creatures entered the room, and Besh recognized at once what they were by their cruel-looking mouths - Axe beak birds.

The larger of the two barrelled straight into Goruza, managing to knock the barbarian off her feet and lose her grip on her axe. Before the creature could take advantage of its disarmed foe, Emerald opened her mouth as if she was screaming, but no sound came out that could be heard by either of her friends. Besh realized she was using a spell that sent out a ear-piercing scream that only the bird would be able to hear.

The spell staggered the bird, but before Emerald could follow up its mate came up and slashed at the bard, slicing a line across her back as she leapt out of the way.

Besh then summoned three magic missles that struck the female bird, damaging it, and causing it to to turn away from Emerald.

Meanwhile, Goruza had recovered her axe, and struck the male bird with a pair of mighty blows, cutting it deeply.
The female attacked Besh, but missed, allowing Emerald to pull out her sword and stab it in the side, and it shrieked once, and slumped to the floor of the cave.

As if angered by the death-sounds of its mate, the male attacked Goruza fiercely, driving the barbarian back into a corner. But before it could seriously injure her, there was a shout from the tunnel, and a figure in green and black rushed in, and clawed at the bird, opening it up like a master chief preparing a meal.

“You alright?” the stranger asked Goruza.

“My pride took the biggest hit” the barbarian growled, and hung her axe on a hook on her belt, then held out a hand, saying “My thanks. My name is Goruza, who are you, and were you following these birds?”

“Indeed I was, as they have been a terror for farmers on this side of the river for weeks. I’m Milah. I was tracking these two when I heard you fighting with it.”

Besh and Emerald came over and introduced themselves, and then Besh said, “We only came into this cave to seek shelter before crossing the river tomorrow, we have been asked by the townsfolk of the little village down the way to see if we could do something about the outlaws raiding them, who are supposed to be holed up on the island in the middle of the river.”

Milah shook her head. “Dangerous work, that. Rumors of dark magic, and sightings of undead creatures on that island.”

“That could just be a ruse to keep anybody from trying to deal with the outlaws.” Besh pointed out.

“Maybe, but there is a name that has been whispered as the name of the head of these ‘outlaws’. Oress Manul “

Besh looked at Milah in shock. “Did you say ... Oress Manul ?” She stammered.

“You know him, Besh?” Emerald asked.

“A long time ago I did. A rotter, through and through. Even then more powerful than he should have been, and I cant imagine he’s been coasting since. We ... may need to change our plans.” Besh replied.

“I’m afraid it’s too late for that.” A voice intoned, and a figure entered the cave.

Milah, Goruza, and Emerald found themselves unable to move other to shout simultaneously. Besh turned to the figure at entrance and said, “Let them go, Oress Manul.”

“And why should I do that?” the sorcerer asked.

“You can have me instead.” Beth replied.

“Tempting. Very well, they can go, if you come with me. But should they try to come to my island again, I will show them no mercy.”

Besh nodded, gathered Max in her arms, and strode out of the cave. The sorcerer waved his hand, freeing the other three, and then he and Besh vanished.

Milah went to Emerald and Goruza and asked “You two okay?”

“I will be when I have that sorcerer’s head as a trophy” Goruza growled.

“I’m with you, but how?” Emerald asked.

“Perhaps you can find help in Fiddler’s Vale, the large town on the other side of the river. We can take the Road around.”

“We?” Asked Goruza.

“Well, if you will allow me to accompany you. I now have a grudge against this sorcerer myself.”

“I’m okay with that, how about you, Goruza?” Asked Emerald.

“Sure. But its getting dark, and we could use a rest before we climb back up to the Road.”

The other two agreed, and quickly set up a small “camp” in the middle of the cave, blocking both the exit and the tunnel as best as they could.

The next day they would take the Road to Fiddler’s Vale, where more adventures would await ...

The End (for now).

Pathfinder: "The Trio": Two plus one equals ...

Author: 

  • Dorothy Colleen

Audience Rating: 

  • General Audience (pg)

Publication: 

  • 500 < Short Story < 7500 words

Genre: 

  • Fantasy Worlds

Character Age: 

  • College / Twenties

Permission: 

  • Posted by author(s)

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Pathfinder: The Trio: Two plus one equals...

Author’s note; Guess my muse wasnt quite done with this yet...

The next morning, Goruza, Emerald, and their new friend Milah had a bite of breakfast, then searched the cave more. While they looked around Milah told them about how the axe beaks had come into the cave through a tunnel that came out in the fields nearby.

“Whoever made this place was pretty busy. I didn’t get a chance to do any exploring, but i saw several tunnels while I was tracking the birds.”

“Once we rescue Besh, maybe we could come back here, and explore more fully.” Emerald suggested.
“Sounds like a plan to me.” Goruza replied.

“If you go back out the way I came in, its will put us very close to the Road. If you’d rather climb the cliff, I’ll have to call Ajax, my animal companion. I left him guarding the tunnel entrance.” Milah suggested

“Might be easier than climbing the cliff. Let me grab Champ, my mule, and we’ll follow you.” Emerald agreed.
The three of them went down the tunnel, and as Milah had promised, they came up in a field not far from the Road. Once they reached the Road, they began to follow it toward the river, and Goruza noticed something.

“The Road is going downhill, isnt it?” she asked.

Milah nodded, and said, “The land is sloping downward, as we get away from the cliff. And the Road is sloping slightly more, so that by the time we get to the river crossing, we’ll be not far above the river. There is bridge across the river run by the lord of Fiddler’s Vale. Dont worry, they dont overcharge to cross. In fact, I’ll pay for all of us.” Milah replied.

“Nonsense. Goruza and I can pay for ourselves, I’m sure” Emerald stated.

Just then, a javelin flew out from their left, missing them all, and sticking into a tree behind them. The three barely got a chance to recover from that when a large ogre burst out from where the javelin came from, and rushed at the three.

Goruza swung her axe twice striking the ogre causing it to bellow. Milah dived in from the side, raking the ogre with her razer claws which were covered by steel blades. Her wolf Ajax came in as well, but missed with a bite.

Emerald cast her ear-piercing scream, but the ogre shook off its effects, and swung with its greatclub, missing Goruza.

Goruza swung again with her axe, but missed. However, in dodging the axe, the ogre allowed itself to be wide open for another rake by Milah’s claws, which struck causing the creature to bleed.

Finally, Ajax came in again, and bit the ogre in the throat, and the creature fell to the ground, dead.

Rolling over the creature, Goruza found a pouch at its waist with some gold, some copper, and three gems, and gave one to each of the other girls, as well as splitting the gold between them. Milah took the copper, saying that it would probably pay for their toll at the bridge, as well as entry into town. Emerald took the greatclub and the javelin and secured them onto the bags being carried by Champ, saying “We might get a few extra gold in town from selling these.”

Then Goruza took the body and pushed it off the road into the bushes near where it had come from, saying “Let whatever beasts find it enjoy its flesh, if they can stomach it.”

Although the three were tired and hungry, they decided they wanted to try and reach the bridge and stop on the other side, if they could, so they carried on, and they indeed reached the bridge just after midday. As Milah had predicted, the toll at the bridge was a single copper each, plus one copper each for the animals, and she payed, telling the others that what was left of the copper would no doubt pay for the entry fee at the town’s gates.

Once across, they found a spot just off the road, and stopped and had some lunch, and rested for about an hour before carrying on.

Luckily, they were able to reach the town gates before sunset, paid their entry fee, and hurried inside, looking for a decent inn. Fortunately, near the gate there were several establishments, and they soon found a place that suited them, and even had a very decent stable for the wolf and the mule, and accepted both without question.

Once checked in, they went to the inn’s common area, had a decent meal, and went up to their respective rooms to sleep.

Little did they know what adventures would await them in the future ...

The End ... for now ...

Pathfinder: "The Trio": Side quest

Author: 

  • Dorothy Colleen

Audience Rating: 

  • General Audience (pg)

Publication: 

  • Serial Chapter

Genre: 

  • Fantasy Worlds

Character Age: 

  • Mature / Thirty+

Permission: 

  • Posted by author(s)

Pathfinder: The Trio: Side quest

(Author’s note: you should probably read the previous stories first)

It was a new morning in the large town of Fiddler’s Vale, and three recent arrivals debate their next move.

Goruza, Emerald, and their new friend Milah sat at a small table in the dining area of the inn they had come to the night before, talking as they ate breakfast.

Emerald asked Milah, “You’ve been in this town, where do we go for help in rescuing Besh?”

“Well, since it was apparently a very powerful sorcerer who took her, we need magical help. There is a Wizard’s quarter as they call it, not far from here. That might be a good place to start.” Milah replied.

“You dont have to come with us.” Goruza said to Milah.

“As I said, I now have an issue with the sorcerer who kidnapped your friend. If I can cause him some inconvenience, I will, and if I can help save your friend in the process so much the better.” Milah replied.

Plans made and breakfast finished, the three left the inn and began to explore the town proper. As they headed for the Wizard’s Quarter. Milah told the other two that reputable wizards and other magic users had formed a Mage Guild, and they should seek one of them.

“What does the guild do?” asked Emerald.

“Among other things, guild members have a special ward set on their workplaces. It protects potential clients from charm and hypnosis spells, so you can feel sure you arent going to agree to something you might regret.” Milah stated.

“That’s quite ... impressive” Emerald said.

“Just good business.” Milah replied.

The three of them walked through the city for a while, then suddenly, Milah whispered “We are being followed. At least two people.”

“Shall we find a quiet spot to turn the tables on them?” Emerald whispered back.

Goruza grinned and said in a surprisingly quiet voice, “Sounds good to me.”

The three hurried around a corner and went into a side alley, and then turned, waiting.

Three men turned the corner, and stopped, suddenly realizing their prey was not going to be taken by surprise. Despite this, the three attacked.

“Chord of shards!” Emerald shouted, and magical shards flew out and struck the three men. Before they could recover, Goruza barrelled into them, knocking one down.

With that, Emerald and Milah also came forward to engage the trio of thugs. They (and Goruza) were at a disadvantage because they were trying to use non-lethal means of fighting, while their foes were trying their best to kill, but despite that, within a couple of minutes all three of the thugs were unconscious. Goruza had been bruised by several blows from a sap, Milah had suffered a cut from a sword thrust in the arm, and Emerald had taken a crossbow bolt to her left leg, but during their search of their foes they found a trio of healing potions, which restored all of them to full health. Milah then asked the other two to watch their foes while she ran for the town guardsmen, and not long after the thugs were in custody and a reward was split among the three heroes.

Once the unpleasantness was over, the trio continued to the Wizard’s quarter. Once there, Emerald asked Milah, “Any suggestions?”

“When I was last in town, a wizard named Kevdak helped me get out of a jam. He’s powerful, and reliable. The only thing is, he’ll almost certainly ask us to perform a quest for him in exchange for his help.”

“I would hate to leave Besh in the hands of that sorcerer any longer than we had to. Should we try someone else?” Goruza asked.

Milah shook her head, and said, “I dont think it would matter. Most wizards powerful enough to help us wouldn’t need gold, or anything else we might have on us, and would demand some kind of favor or quest in exchange for their help, and he’s at least not likely to ask us for something beyond our abilities.”

The three got to the Wizard’s Quarter, and Goruza and Emerald discovered that Kevdak had set up a tent like structure that was attached to a large house.

They also discovered they weren’t the only ones who seemed to be wanting the wizard’s help - or maybe they were acting as guards ...

There was a woman dressed in the robes of a high priestess of a local temple, and beside her was a young looking half-elf dressed in studded leather armor and with a longsword on her hip.

The priestess introduced herself to the trio, saying “I am Arwen Kari, priestess of Mitra. This is Tamarie Taarpa a Magus who works for our temple. May I ask who you are, and what you want with Kevadak?”

Goruza, Emerald, and Milah introduced themselves, and Milah said, “We have a friend who has been taken prisoner by a sorcerer. We are seeking magical assistance to rescue her.”

Arwen looked shocked, and then said, “Please come inside. Believe it or not, we’ve been ... expecting you.”

Once inside, Arwen introduced the trio to Kevadak, saying “I believe these are the three people my goddess sent me here to find.”

“Please, tell us your story” Kevadak said to the three.

Emerald told of how Milah had come to their aid, but how they had been unable to prevent the sorcerer from taking their friend Besh.

“That corresponds to what you told me to expect, Arwen.” Kavadak said.

“What do you mean?” asked Emerald.

“Here, let my goddess explain.” Arwen said, and began to chanting.

The room darkened, and then a woman was standing in front of them.

Afterward, each of the people present would describe her as beautiful, but each would also describe her very differently.

She said, “I know what Emerald and Goruza seek, and I can help them achieve it, if they are willing to do a service for me.”

Emerald asked, “What would you do to help us, and what do you want from us in return?”

Mitra replied, “A party of adventurers just left this town to deal with the bandits the sorcerer employs. I will aid them, and they will find and rescue your friend. In exchange, I want the two of you to retrieve an artifact that was stolen from my temple last year.”

“What artifact?” Goruza asked.

“A sword. It was a gift to me from one of the gods of war, but one of his worshipers apparently tried to retrieve it for him. Before he could be stopped, he went into the mountains nearby. There he apparently found an abandoned temple to his god with a underground complex beneath it, and unfortunately, died at the hands of the great troll who had moved into the complex. The sword is there. Will you attempt to retrieve it for me?”

“My Lady, by ourselves, we would be unlikely to succeed.” Emerald replied.

“Not by yourselves. I will go with you, if the Goddess and you two ladies approve” Tamarie said, “I owe your priestess here a debt, and my skills as a Magus would come in handy.”

“I will go with you as well.” Milah stated,” It sounds like an excellent adventure.”

“Of course the two of you may go. If Emerald and Goruza agree.” the Goddess said.

Emerald looked at Goruza, who nodded, and then she said, “We will go, the four of us then.”

The Goddess smiled, and said, “So be it.” Then she vanished.

Arwen then said, “in the Name of my Goddess, let me help you. Let us go to the market, and get whatever supplies you will need for your trip.”

They all said goodbye to Kevadak, and went to the market. There, they were able to find a horse to help Champ in carrying their supplies. They named the horse Star, because it had a star shaped mark on its forehead, and the seller promised them that the horse had been bought from mountain people, so was sure-footed, and also trained to defend itself and its owner.

Tp Goruza’s surprise and the other’s amusement, the horse almost immediately picked her out for special affection.

To the horse they added some additional supplies; A pack saddle, a large tent with fur lining, some extra blankets, a set of cold weather clothing for each of them plus a set each of cold weather covers for Champ and Star, a couple of extra waterskins, and some elven-cakes that would do for the animals should there be nothing for them to graze on.

Arwen also gave them a map that would take them from the city to the mountain where the temple was, and a scroll which had the druid spell communal endure elements on it with 3 uses.

Once they were set, they said goodbye to Arwen, and made their way to the gates. They went to the riverbank, planning to follow the river upstream for some distance. They passed a small dock where some fishermen were unloading their catch, and as they passed, one of the fishermen told them they should be cautious upstream, as there had been reports of some mounds which were possibly the work of giant ant lions.

Sure enough, just before noon they spotted a circular depression in the sand beside the river, and Milah suggested that if they could dig a small path from the river, they could divert enough water to fill the depression, and force the creature beneath it out, if indeed it was still there.

Emerald had a small shovel in the pack that Champ carried, and Goruza quickly turned a tree branch into a workable tool, and since the ground next to the river was soft sand, soon enough they had a good sized diversion headed straight for the mound, and then they pushed the lip of the mound aside, and the water began to fill the space.

As soon as the water began pouring into the sandtrap, the beast within was forced to the surface, and the four adventurers were able to attack. The antlion was large, and strong, but its own sand trap, which was filling with water, prevented it from quickly being able to retaliate against the four, and eventually, Tamarie called on her Magus ability to channel spells through her sword, and sent a jolt of electricity through the insect, killing it.

The four adventurers then moved a short distance away from the remains, and ate a quick lunch and had a short rest before carrying on upstream. Within a mile, they saw two more mounds, but decided they were too far back from the river to be able to use the same trick, so they instead cut down some nearby branches and created a couple of warning signs to prevent any unwary travelers from falling prey to the creatures, and resolved that should they succeed in their quest and return, they would inform the fishermen of where the creatures had placed their traps.

With that task done, they continued upstream, focused on their quest - and their captive friend ...

To be continued ...

Pathfinder: "The Trio": A trio becomes a quartet (plus one)

Author: 

  • Dorothy Colleen

Audience Rating: 

  • General Audience (pg)

Publication: 

  • Serial Chapter

Genre: 

  • Fantasy Worlds

Character Age: 

  • Mature / Thirty+

Permission: 

  • Posted by author(s)

Pathfinder: The Trio: A trio becomes a quartet (plus one)

Author’s note: Yep, I’m still doing this one. But this might be the last, I dont know.

The four adventurers followed the river upstream, slowly gaining elevation as they did so.

As the day waned, Goruza and Emerald allowed Star and Champ to graze, while Milah sent her wolf Ajax off into the woods to hunt, and Tamarie went to the river to catch some fish for supper.

After everyone had been fed, they began to look for a place to spend the night, and fortunately found an abandoned cave large enough for the four and their animals to fit inside.

While they prepared the cave, including Milah using her hunting skills to build a hunter’s blind at the entrance of the cave, Tamarie talked a little about being a Magus - being able to channel magic and fight like a warrior. She told the others that she had picked up a slow but painful disease fighting undead, and the temple priestess had saved her, which is why she was now working for the temple.

And then the four decided that they would all try and sleep, and trust the blind to keep any creatures from disturbing them.

The night passed uneventfully, and then the next morning the four continued to follow the river upstream towards their destination. For several hours, things remained mostly quiet. They had seen a large black bear at a distance, but the animal turned and lumbered away rather than confront the four of them.

The afternoon, however, was less quiet, as the four encountered a group of skeletons who came shambling out of an open crypt not far from the river. Fortunately, the skeletons were no match for the skills of the four, and soon all of them were dispatched without any of the adventurers taking any damage.

They then checked the crypt and made sure no other undead were inside, closed the crypt door and blocked it with some nearby stones and tree branches before leaving. Tamarie suggested that if they were successful in their mission, she would tell the priestesses of the temple about the crypt in the hope they could sanctify the crypt so no evil creature could reside there or use it to create more undead.

Once that had been accomplished, the four continued to go upstream, and as the afternoon passed into evening, they began to look for a convenient place to camp for the night. Eventually they found a small mound that they could use for the animals while they slept in the tent covered in a hunter’s blind in front of the entrance to the mound.

The next day, they had climbed high enough to need the cold weather clothing, and when they rested they put up the fur lined tent to help keep them warm. Emerald used one of the endure elements spells on the scroll to help the animals as well as themselves, but even still their progress slowed as they went further up. Despite this, at evening time as they were looking for a place to camp, Emerald looked at the map, and said, “We’ve done well. By tomorrow night, we should be at the site of the old temple.”

That cheered the others as they prepared the tent and created some cover for the animals. Then the four drew straws for the first watch, and Milah was chosen, so the others went to sleep.

The next day the four of them climbed steadily upward, and by evening they found the old temple of the war god. Deciding to not risk entering the place after dark, they found a broken down house that must have been for the priests back when the temple was in use, and decided it would serve for a safe place to stay overnight.

In the morning, they discovered they had been wise to wait till sunrise, as within the temple acting as guards were a couple of owlbear skeletons. The four engaged the monsters, and after a fierce fight in which all sustained injuries, they were able to dispatch the creatures, scattering their bones around the temple.

There was then nothing left to do but go down into the caverns and retrieve the sword, so they decided that Milah’s wolf Ajax would protect the two other animals while they went underground. But then when they opened the trap door to the caverns, they discovered that the entrance was wide enough and high enough that the animals could come with them, and they decided to take them along as far as they could.

As they began to cautiously explore the entry area, Tamarie told the others about the war god, and how he made a deal with a dwarf king, so the dwarves would do services for the god, like make armor, or weapons (including the sword they were looking for), or build places like this as a shelter for the war god’s priests.

Tamarie also told the others that the war god’s priests had fought against the sorcerer who had kidnapped Besh, and had suffered a terrible defeat. In order to save what few followers remained, the war god had appealed to the goddess for assistance, and traded the sword for her assistance with saving his followers.

Most of the entry area was empty, except right by the stairs heading down the four encountered four monitor lizards. Fortunately, they were able to defeat them without suffering any poison damage, and then they headed down the stairs to the next level.

Almost as soon as they came down to the next level, they were attacked by a swarm of cockroaches. They ended up killing a dozen of the creatures before the rest backed off and fled into the shadows around them.

As soon as the combat was over, Goruza began to glow, and she said, “I leveled up!”

The others congratulated her, and then they went back to exploring this level of the caverns.

However, their exploration was cut short by the sound of fighting, and they rushed to where the sounds were coming from.

There, they saw a dwarf cleric fighting a group of skeletons, and they rushed forward to help her out. It was a terrible battle, as they were outnumbered three to one, but with the help of the dwarf they were at last victorious, and afterward the dwarf introduced herself as Koroti, who was a priest of the war god Kratos.

“One of my kinsmen resented the deal Kratos made with Mitra, and stole the sword that represented their agreement, and brought it to this temple. Unfortunately, it appears that this temple has been abandoned and overrun, and he apparently has been killed. I vowed to return the sword to Mitra, but like him I had not anticipated such strong opposition. Without your help, I probably would have joined that pile of bones over there.”

“We have been sent by Mitra on the same mission, perhaps you would be willing to join us?” Tamarie asked.

“Well, I owe you, so sure.” Koroti replied.

Koroti proved to be immediately useful by finding a safe place for the animals to wait while they proceeded down to the next level (except Milah’s wolf Ajax, who stayed with the party), and while there the party took advantage of some secret dwarf passages to keep a group of greater orcs (otherwise known as orogs) from being able to effectively fight them. After the battle was over, Milah leveled up, and the party decided to have a rest before they would go down to the final level to face the troll in order to get the sword.

Koroti found a secret staircase down to the last level, and they decided to take that one instead of the regular one, in the hopes of surprising the troll.

They were successful, catching the monster off guard, and surrounded it and began to strike.

Goruza and Milah both took serious hits, and the creature’s ability to regenerate extended the battle, but eventually, Goruza separated its head from its body, and Koroti used a flask of acid on the remains to keep it from coming back.

Emmy and Koroti helped heal Goruza and Milah, and then the party went over to a room where the troll had obviously been sleeping, and found the sword.

They also found a large pile of gold coins that they split between them, and then with Koroti bearing the sword, they retraced their steps to pick up their animals, and then continued to climb until they were once again above the ground.

The journey back to Fiddler’s Vale took four days, but they encountered no evil creatures on the trip, and were able to go to the temple of Mitra, giving the sword to the high priestess.

As a reward, the priestess summoned the goddess, and she gave a boon to the party, leveling them up one level each.

She also told them that Besh was going to be freed “very soon”, and that if they wanted to wait, the temple would pay for their accommodations. She also offered them the chance to continue to work for her, with rewards equal to whatever risks they may take on her behalf.

The five of them all agreed, and were escorted to a good hotel by the high priestess.

As they enjoyed a supper together, they had each said that obviously the goddess had plans for them, and that night they each had dreams of becoming part of the legends ...

Of a town called Fiddler’s Vale ...

The End?

Cast of characters from the upcoming "Siege of Fiddler's Vale"

Author: 

  • Dorothy Colleen

Audience Rating: 

  • General Audience (pg)

Publication: 

  • Serial Chapter

Genre: 

  • Transgender

Character Age: 

  • College / Twenties

Permission: 

  • Posted by author(s)

Cast of Characters in “The Siege of Fiddler’s Vale”

(Author’s note: To whet your appetite for my upcoming story, “the siege of Fiddler’s Vale, [which is a sequel to my "The Trio" stories] I thought I would first introduce some of the people whose lives will be affected by it ...)

Kynomi: A Kisume Oracle. She, along with others, are racing to the town to warn them of the oncoming danger - an army of undead, supported by beings from the shadow plane, are headed for Fiddler’s Vale. In human form, she appears as a white-haired girl with a large glowing symbol of an ankh on her forehead. In Kisume form, she has three tails and white fur. Drawn away from the frivolous and mischievous ways of her kinsmen by her connection to the gods of life, she has been honed by them into being an instrument of defence against the assault of the undead. Now, at last, the time has come, whether she’s ready or not ...

Zhen/Zova: A human vigilante. Twelve years ago, a pair of twins were kidnapped by agents of a necromancer. The girl, Zova, died, but her brother Zhen decided to make it appear that he had been the one killed, and took his sister’s place. Now, as Zova, he/she has come to Fiddler’s vale, officially to look for a suitable husband, but at night takes the role of The Laughing Shadow, who hunts down those responsible for not only his/her kidnapping, but many other crimes, and gets swept up in the defence of the town ...

Yigi: a lizardfolk paladin. Yigi’s people were dwellers of mountains and badlands rather than swamps, but one day while she was out preparing for her upcoming mating a horde of undead killed her entire tribe. Lost and alone, she wandered into the wastelands and nearing the end of her endurance came across a small citadel dedicated to a obscure god who wars against the undead. There, she learned that the necromancer who killed her people had done so to gain precious minerals hidden in the mountains of her former home. Desperate, she allows them to help her, train her, and when she felt the call of the god to become of Paladin, she could not refuse. Since then she has fought against the unliving, protecting those who often hate and fear her. Until she was called to escort Kynomi to Fiddler’s Vale ...

Acera and Duskade: Several years ago, Acera, a fetchling Shadowdancer, was rescued by a cleric of the town of Fiddler’s Vale, and while recuperating in the town, came to fall in love with the town, and especially a rather quixotic creature called Duskade, a Wayang Cavalier who had somehow made herself into a member of the Watch despite her tiny size and spent her days riding her dog Ambrosia and protecting the streets of Fiddler’s Vale. Given the mission to find the oracle Kynomi, and then tasked with returning with her and her newly acquired bodyguard Yigi, She races with them towards the town, praying they will be in time give a warning ...

Milah: a catfolk Ranger. Milah had been a trapper and hunter in the wild lands around Fiddler’s Vale until a chance encounter with three adventurers called “the Trio”. When one of their members, Besh, was kidnapped by a sorcerer, she joined with the other two to go to the town and look for help, and ended up helping secure a magic sword for a local deity in exchange for his assistance in rescuing Besh. Since then she has been helping keep the roads to town clear of monsters and wild animals, but now must work with the others against a much larger threat ...

Goruza and Emmy: These two, although unlikely friends, had bonded together working as bodyguards for a gnome named Besh, and eventually the three were famous enough to be known in some parts as “The trio”. They originally came to Fiddler’s Vale to find help in rescuing Besh, but Besh was rescued by another group of adventurers, and has joined that group, leaving Goruza and Emmy looking to forge their own destinies. Goruza is a half-orc Barbarian, mistress of the double-bladed Orc axe, and Emmy is an Aasimar Bard, singer and possessor of angelic light. Both of them now can only try and survive the crisis to come ...

Kotori: a Dwarf Warpriest. Joined with Milah and the other two members of “the Trio” in securing a magic sword for one of the deities of Fiddler’s Vale. Since then has spent most of her time creating weapons and armor as one of the town’s smiths. But now, must leave her anvil and take up the warhammer once more ...

All of these people, and all other residents of the town, are about to have their lives changed forever during ...

The Siege of Fiddler’s Vale ....

Pathfinder: The Siege of Fiddler's Vale

Author: 

  • Dorothy Colleen

Audience Rating: 

  • General Audience (pg)

Publication: 

  • 500 < Short Story < 7500 words

Genre: 

  • Magic

Permission: 

  • Posted by author(s)

Pathfinder: The Siege of Fiddler’s Vale.

In loving memory of crazypagangurl, aka Tiffani, who was a great help in getting this one started.

Prologue

Sometimes, bad things just come out of nowhere.

But sometimes, there is a warning.

And riding hard towards the town of Fiddler’s Vale, a warning is coming ...

Early in the morning, the gate guards saw three people riding towards the gate. One was tall, and her blindingly white hair could be spotted at a distance as she rode. The one in the middle was smaller, but also had white hair that shone in the morning light, and when she got close enough, a strange symbol could be seen blazing on her forehead. The last one was the largest of the three, but hooded so no details were visible to the gate guards - until they were stopped at the gate, and one of the guards saw that the hooded one had claws instead of hands ...

Despite this, the tall one showed the guards a seal belonging to the city’s mayor, and the three of them were waved through, and went to the city government house.

Again the seal was presented, this time at the city hall, and shortly the three were waved through and asked to wait while the mayor concluded some other business so he could see them.

The conversation with the mayor didn’t take very long. Messengers were sent out to the town leadership, and remarkably quickly representatives of the temples, the mage guild, the captain of the town guard, and several others were in the mayor’s office listening to the three, especially the smallest one with the symbol on her forehead, who appeared to be a girl just barely out of her teens.

After the report was made, the three were asked to wait again, so they went and sat on the steps of city hall.

After a few moments, a voice called out, “Loitering, huh?”

The tall one looked up, and saw what looked like a tiny woman, riding a dog.

“Duskade!” the tall one shouted, and leapt up, laughing, revealing herself to be a grey-skinned woman. Then she said, “How goes being a member of the Watch?”

“Well enough, Acera. I was starting to think you weren't coming back.” the tiny woman replied, hooking her short spear onto a slot on the saddle, and slipping off the large dog.

“I almost didn’t make it. Things are going to get bad, Duskade. The undead and the shadow peoples are coming in force.”

The smaller woman frowned, and then said, “Well, if it must be, it must be. I have been rather hoping for an opportunity to show my gratitude for this town in better ways than keeping the streets clear of riff raff.”

“Indeed. Now, I suppose we should go to the training grounds, that’s where the mayor said many of those who will be part of the town’s defence will be gathering.”

Duskade smiled, and leapt onto the back of her riding dog. “In that case, follow me!” she shouted, and then added “Parade march, Ambrosia!”

The others could not help but smile as they followed, because the dog strutted with its head held high while the tiny woman waved a small banner with the town’s crest on it.

The unusual quartet made their way to the training grounds, where already a crowd was gathering. The crowd were of many races and abilities, all willing to put aside any differences to serve as the town’s defence.

Meanwhile, far above on a nearby rooftop, a shadowed figure watched the crowd gather.

If anyone had been able to get close enough, they would have almost certainly drawn back by the strange, open smile on the face of the cloaked figure, unmoving as if frozen at the moment of laughter. But it was the laughter of madness rather than joy ...

Although that strange visage and its accompanying laughter had only been seen or heard in the town for a few weeks, it was already the subject of many rumours, especially among the less legally inclined residents, who called its owner the Laughing Shadow.

Today, however, the Laughing Shadow was not hunting criminals, but drawn by curiosity about this gathering. But after a few moments of silent watching, the vigilante decided they might learn more wearing a very different face ...

Not long after, Zova Petrovix, a high born lady here in this town as part of an embassy trying to establish peaceful relations among the nearby countries, arrived at the gathering, and approached the mayor.

“Lady Zova” He said, and bowed.

“Lord Mayor” she replied, and then asked, “What is this gathering about?”

“I’m afraid we’ve had some bad news, my Lady. It seems that a terrible sorcerer who had afflicted this area for some time had allies in the realms of the dead and the shadow planes, and those allies are upset that his work was disrupted by adventurers who had come from our town, and now plan to cause as much harm as they can in retaliation.”

“That sounds terrible. What can you do?” She asked.

“That’s what this gathering is to determine. That large fellow over there is Kelmen Larco, the closest thing our town has to a war captain. We’ve also asked anyone who has any adventuring or war experience to come, as well as clerics who represent the temples and faiths of the town.”

Kelman Larco stepped forward, and began to speak:

“We dont have long to prepare for the attack, so we need to work fast. First, we need all the temples and holy places in town to set up areas where undead creatures cannot enter, and those will be where we will send those not able to fight as well as the children. At the same time, those areas will also need food, water, and other supplies, so every merchant is also being asked to contribute what they can. They will be reimbursed from the town treasury - if we survive this.”

“Meanwhile,” he continued, “Those who can and are willing to help defend the town should muster here tomorrow morning. Those who come must be prepared to demonstrate their abilities so that we can best determine how to use them in the battle. Once that is completed, the signal will be given for those who will be going to the safe zones to begin to do so. The town guard will be on hand to try and make sure no looting happens, and the people will be asked to only bring the necessities, as the spaces will be rather cramped.”

He then brought forward the young girl with the symbol on her forehead, and said, “This is Kynomi, an oracle who brought us the warning of the upcoming attack. Can you share more for us?”

The young girl blushed, and then said, “My vision was ... not clear in all respects, but the undead are coming. I saw them surrounding the town, cutting it off from the rest of the world. Then they started to siege the town in earnest.”

“How long do we have?” Kelman asked.

“A week. Maybe a day more than that.” Kynomi replied.

Kelmen turned to the gathering and said, “Well, you heard the young lady. Not much time. We best get started.”

The people around him nodded, and began to disperse.

The mayor turned to Lady Zova, and said, “This isn’t your fight, nor that of your country. If you desire, I will arrange an escort out of town before the enemy arrives.”

Lady Zova replied, “That will not be necessary. Besides my function as an ambassador, my father has instructed me to use my time here to see if there is a suitable man for me to marry. What better way to find such a man than to watch him be tested in the ways that this upcoming trouble will test all of the town?”

“As you wish, Lady” The mayor said, “Your temporary residence will be as safe as any place in town can be.”

“Perhaps I shall retire to my residence now, so you can continue your preparations.” Lady Zova said, and turned away, thinking “And once there, perhaps I should watch them from a slightly different angle - as the Laughing Shadow.”

Chapter 1: Preparations begin

An hour after the town meeting, heralds went throughout the town, proclaiming the message of the oncoming siege, of the option to either leave town or go to the temples for safety, and of the need of any with skills to come and take what tasks they can. A runner was sent to the smiths Vansel and Gregg to ask them to come, so they could ask them to make whatever extra weapons they could before the siege began.

At the time the warning came, Kotori the dwarf was sitting in a tavern, listening to Goruza the half-orc barbarian and Emerald the Aasimer bard tell again the tale of how they along with a gnome named Besh first encountered a sorcerer who had then taken Besh prisoner and they had been forced to come to the town along with a ranger named Milah to try and find a way to rescue her, which ended up involving a magic sword at a defiled temple - which is where Kotori had met them.

When the messengers arrived at the tavern saying that anyone who might want to help the town should report, the three decided to find Milah and make their way to the town square.

Once they had heard about the upcoming siege, each returned to their rooms at the local inn so they could prepare to be of assistance, with Kotori deciding to take her portable forge to one of the local smiths and offer to help make weapons for the townsfolk to use.

So early the next morning she made her way to Vansel the smith’s workplace, and spoke the smith and his assistant, a large half-troll creature named Jarg, and said, "I bid ye a good day, masters. I be here to ask if I might set up me small forge here and work with ye on making weapons?"

Vansel stepped around his forge, still holding his hammer, chuckling softly as he approached the small woman.
"Good day to you as well. Ahhh, nice little portable forge there, that's useful. That holy symbol is an odd one, I don't know it," Vansel stated.
"That be no surprise, good sir. Austri has called me to serve by protecting others and by working at a forge when I can spare the time." That simple statement, along with the symbol of the hammer and anvil shining on her brow, made her intent to help the town in any way quite clear.

Vansel nodded and helped the woman, who told the two men that her name was Kotori, to set up her forge in an open space.
The first thing that Kotori did after her forge had been set up was to bless each and every weapon Vansel and Jarg had already made. Only after she had done that to every single piece there did she begin the process of lighting her forge so she could add her own efforts to theirs.
It didn't take long for Kotori's smaller hammer to make its counterpoint against the sound of the larger hammers the two men were wielding.

Chapter 2: the Calm before the storm

Having given the message of her visions, Kynomi and her hooded companion were given quarters in the mayor’s residence while Acera went to the city Watch with her friend Duskade and was quartered there.

Of all those who had arrived, the companion of Kynomi was the one who seemed the subject of the most gossip, mostly because no one knew what sort of creature he or she was, although they soon learned that Kynomi referred to her as Yigi. Most of the mayor’s staff were of the opinion that Yigi had been an adventurer who had been cursed and transformed into some hideous beast and thereafter chose to keep covered up. Only Kynomi and Acera knew how close that was to the truth ...

Meanwhile, one of the local taverns, in a bid to help reduce the tension, was holding a storytelling competition ...

What first appears to be a young girl stands up to tell her story:

“My name is Emerald Hasma, but my friends call me Emmy. I am an Aaimar, which means one of my ancestors had a child by a good celestial being. You might think that would mean I was welcomed and popular as a child, but you’d be wrong. All it meant was I was different, and especially when you’re young, that’s the last thing you want to be. But there was one way I could please those around me, and that was by singing.

So maybe it made sense that I would eventually become a bard. Not long after I finished my training, I came back to my small village looking for a way to use the skills I had been taught, and as luck would have it, someone had set up a post with notices advertising the need for various adventurers. One of these caught my eye - to be one of a group of bodyguards and companions for a sorcerer named Besh. I applied, and Besh hired me, as well as my friend over there, Goruza, to help her return some stolen magical items to their rightful owners. While others in Besh’s employ came and went, we stayed, and eventually people started calling us “the trio”, even though Goruza and I were employees, not equals to Besh.

Then, as we were headed for this very town, we came across Milah - wave to the nice people Milah - who had been tracking a group of bandits.

Then we encountered a very evil sorcerer, the very one whose allies are headed here now, and Besh sacrificed herself, allowed herself to be taken prisoner in place of Goruza, Milah, and myself. Needless to say, we were not going to let that sacrifice be in vain, so we came to town and found a priest whose god offered to make sure Besh was rescued, if we did a favor for him. We succeeded, thanks in part to Milah and a dwarf cleric named Korori, who is now hard at work making weapons for the siege, and the god told us Besh would be safe, but our destinies were now separated.

Not really knowing what to do with ourselves, Goruza and I decided to stick around here, and Milah has too. I dont know how many of you have adventured, or served in war, but there is a bond that develops when you are in danger beside someone, and Goruza and I had developed that bond to the point where we could not imagine parting. So we will do all we can to help this town survive this seige - together.
****
While the patrons of the inn were applauding Emmy, a more intimate group were sharing stories at the home of the mayor ...

Zova Petrovix had conducted some ... interviews, so to speak ... with some of the town’s riff-raff in the guise of her frightening alter ego, the Laughing Shadow, and then returned to the mayor’s home and switched back to her silks to digest what she had learned - that it seems that most of the less than law abiding citizens have decided to hold off on illegal activities until the siege was over. Still restless despite her .... exercises, she went to the quarters that had been assigned to Kynomi, the young oracle who had brought the warning of the upcoming siege and her two companions, Acera and the hooded creature who had not spoken nor shown their face since arriving in town. And Zova was determined to find out if this hooded person represented a threat ...

Zova knocked softly on the door, and it opened, to reveal the young oracle sitting in a chair, and her hooded companion standing beside the doorway. “Come in” Kynomi said, and Zova carefully entered, keeping the cloaked figure in view.

But Kynomi smiled, and said, “It’s alright, Yigi, this is the woman of my vision.”

“You had a vision of me?” asked Zova.

“Yes, and as a form of apology for unwillingly intruding on your privacy, I hope you will allow us to share our stories, so that you can know you can trust us with yours.”

Zova nodded, and Kynomi shifted her form to her true Kitsune form - a white fox-like creature with three tails and a blazing ankh sigil on her forehead.

“You are Kitsune! Is this vision of a siege some kind of prank then?” demanded Zova.

“If you know my kind, you know that we do not prank maliciously. Yes, we normally walk where we will, but sometimes, one of us is born with a special connection to a god, and becomes an oracle. I am one such. The Goddess Isis chose me and forged me for this purpose - to prevent the dead and the shadow creatures from overwhelming this town.

To help me, she sent two people to escort me here with the warning - Acera, a fetchling shadowdancer, who well understands the dark realms where some of our foes come from, who is bunking with her friend Duskade of the town Watch, and my friend here, who has her own reasons for see our foes defeated, but I will let her tell you her story.”

At that, the hooded figure threw back her hood, showing that she was of the lizardfolk.

Zova stepped back, and said, “There must be truly a remarkable tale here.”

“Indeed. My name is Yigi. My branch of the lizardfolk do ... did ... not live in swamps, as do many of my kind. We preferred the heat of the desert and the rocky outcrops of the badlands.

Sadly, our attempt at isolation did not save us. Some prospectors found out there were valuable minerals in our desert rocks, and the fact that we lived there was an inconvenience to them. So they apparently contacted a sorcerer who trafficked in necromancy, and sent a wave of dead creatures to our home.

I ... was not at home, that day. I had gone to pick some rare flowers that would be part of my upcoming wedding, and when I returned ... everyone in my tribe was dead. My family, my friends, my mate to be ... I fled into the desert, running away from the carnage as fast as I could, until thirst and the heat finally slowed me. But just before I would have died, I was found by a paladin who was in training at a citadel nearby. He took me to the citadel, they accepted me because their god told them I would serve, and they trained me to be a paladin. For some time after, I went from place to place, aiding people when I could, and I took to disguising my nature so as to not arouse distrust in those I wanted to help.

Until my god told me to go to the home of the oracle, and then serve her. Little did I know then that in doing so I would end up in a position to fight the undead who took my family from me.”

Zova sighed, and said, “I believe you. But tell me, what is this vision you saw of me?”

Kynomi replied, “I do not fully understand what I saw. I saw two children, one living, one dead. Then the living child became a woman - you, but you then developed a second face - a face of rage. I was confused, but then I heard my goddess say that despite your dark side, you could be trusted.”

Zova remained silent for a moment, and then said, “Come with me to my room. I’ll show you what your goddess was referring to.”

The three young women went to Zova’s room, and Zova introduced them to her animal companion - a fox named Vivian, and then she took out a large chest containing clothes. She then pressed a spot on the back, and a small chamber opened up, revealing the mask and cloak she wore as the Laughing Shadow. Beneath it was a small painting of two children - one boy, one girl, hugging each other.

Zova sighed, and said, “Fraternal twins, but it was always like we were two halves of one person. She even understood that I felt more like a girl than a boy. And then we got kidnapped, and she ...died in my arms, but she gave me one last gift - the idea that I could take her place, and as far as the world would know, she would live, and I would die.”

Zova paused, wiped a tear from her eye, and then continued, “Only my father and a trusted servant named Harriet Pennyworth know the truth. And only Harriet knows that I decided to take on another identity as well - the vigilante known as The Laughing Shadow. Thanks to that identity I was able to discover that the sorcerer whose allies approach was the mastermind behind our kidnapping and came to this town to learn more. So now that we know each other’s secrets the question becomes ... what now?”

For a moment, the only reply was silence ....

****

Chapter 3: moving day

The next morning the first groups of people began to make their way to the temples During this time, Duskade’s riding dog Ambrosia proved to be invaluable in herding the people in a quick and orderly fashion. Even as the streets cleared, notices went out for any who wanted to obtain a weapon for the coming battle to come to the Watch’s training grounds.

The town smiths had gone there with a couple of wagons filled with weapons, freshly forged. Those who went discovered that the Watch had provided training dummies - sets of old clothes stuffed with hay to give them a vaguely human shape - for the townsfolk to try out the weapons on. Kelmen watched the townsfolk train, and gave out assignments based on the skills demonstrated, sending people where he thought they would do the most good - or in some cases, where they would do the least harm ...

While the inside of the city buzzed with activity, the mayor and the town elders had not neglected to think of what was beyond the city limits. Among those tasked with keeping watch was a young mage who had a eagle as a familiar, and, early in the morning, the animal was the first to see the storm coming ...

Later observers would correct the idea it was a storm - in a storm ,the clouds dont rise up from the ground - but the name stuck anyway. It grew in height and moved slowly towards the town, but by evening it was clear that it was also growing in area in a specific pattern.

It was, yard after yard, surrounding the town.

Late that night, Kelmen’s opinion on its behavior had been sought, and he said it seemed very similar to classic siege strategy - cut off all the roads that lead away from a city so no one can escape ...

Then the other shoe dropped.

The town had a decent port, and Kelmen considered it as a possible entry for their foes to attack from, so he had asked the dock workers to prepare for any attack while the fishermen patrolled the nearby waters.

And the next morning those fishermen came back into port with bad news ...

Kelmen shared the bad news with the mayor and the town’s officials

“A fleet of ships, all former wrecks from the look of things, and manned by undead.” he said.

“What can we do?” the mayor asked.

Instead of answering the mayor directly, Kelmen turned to the fisherman, and said, “Please go back to the docks, and ask the other fishermen to assist the dock workers in setting up our ... deterrent to any ships that might want to dock without permission.”

Then he turned to the mayor, and said, “I suggest we ask the priests, especially those with experience in dealing with the undead if they will bless our fortifications, and prepare to help repel any undead that slip through them.”

The mayor nodded, and arrangements were made ...

The word went out that the first attack should come after sunset, so everyone busied themselves trying to get as ready as possible.

Many of the busy people were hoping that if they were busy enough, they could keep anxiety at bay, but unfortunately, they were wrong ...

****

Chapter 4: seige at sunset

By the time the sun was getting low, both the cloud and the fleet were very close to being within striking range, but as Kelmen predicted, no attack came until the last rays of the sun had disappeared behind the horizon.

Once darkness fell, however, the siege began in earnest ...

Man-like shapes stepped out if the supernatural darkness that surrounded the town, and Kelmen said, “Negative energy elementals. Distance attacks only, they will damage all in range when they die.”

So the defenders on the wall damaged the creatures with whatever ranged weapons they had - spears, arrows, bolts, and spells were fired into the oncoming foe, and as Kelmen had said, each time one died there was an explosion of negative energy that fortunately happened far enough from the wall to cause no harm to the defenders, but unfortunately close enough to those behind to allow them to gain temporary benefits ...

Then suddenly, no more of the creatures came forth, and silence came again.

But only for a moment, before someone shouted, “Ship in the harbor!”

“Raise the barrier and release the mines!” Kelmen shouted back.

What they had created in the harbor was essentially a floating gateway by narrowing the passage to the point only one ship could enter at a time, with gangplanks to allow defenders to move along this barrier. And now a druid was causing underwater plant to grow up and fill the space between ...

At the same time, at the far entrance to the harbor, men carefully unloaded round objects into the water, where they began to float towards the incoming ship on the outgoing tide.

The explosions rattled windows, and caused the defenders along the barrier to duck, but fortunately it happened far enough out to cause no damage. The ship, on the other hand, had suffered a terminal blow. It may have been raised from the ocean floor by magic, but even such powerful magic had limits, and now the ship was rapidly sinking once more. For the floating balls had been prepared by an alchemist, and had now served the purpose for which they had been created.

Spotters reported that some of the undead crew had survived, but instead of attacking they swam back to join the remainder of the fleet.

But the townsfolk dared not celebrate, for out at the gate, a new assault had begun ...

So it went all night, with the attacks growing in number and intensity so that by halfway through the night the defenders were beginning to waver.

Fortunately, this had been prepared for.

Leaving the city by way of a secret entrance, two groups set out to cause some damage to the enemy and raise the morale of the defenders.

One group, consisting of Kynomi, Yigi, Milah, and Jarg took a small boat out into the bay, and Jarg fired an arrow up onto one of the opposing ships. The arrow had been magicked to turn into a ladder, allowing the group to board it. Both Kynomi and Yigi had the ability to turn and damage the undead, and so they were swiftly able to overpower the crew and take control of the ship. They then slipped in and out of the attacking fleet, firing flaming arrows, cannonballs, and alchemist-prepared explosives.

Once the ship they were on became seriously damaged, they set the ship to ram the largest opposing craft with the remaining explosives set to explode by way of a fuse, and leaped into the water, Jarg pulling out a magically shrunk boat to help them escape the range of the subsequent explosion.

Meanwhile, a team consisting of Kotori, Acera, Emmy, and a half-elf magus named Tamerie snuck around to get close to the negative energy beings attacking the gate, and waited till the gate opened enough to let two people out.

One was Duskade, the tiny cavalier riding her dog Ambrosia and shouting a challenge at the foe, and the other was Goruza, brandishing her double-bladed axe.

Then while the foe’s attention was thus engaged, the team attacked.

Led by Emerald, her Aasimer heritage showing in the brilliant glow surrounding her, they swept through the group closest to the gate, caused as much damage as they could, and then ran back inside taking both Goruza and Duskade with them.

Meanwhile, Zova was also enacting a plan to improve morale. During the week of preparation, she had gone to various shops and bought small toys, games, and other items that would please small children, and all through the night she had been going from temple safe-house to temple safe-house and giving these items to the children of the town. She had just finished a visit to the last temple when she heard the cheering at the main gate, and keeping to the shadow, watched as the two groups who had counter-attacked received praise, then she slipped back to the mayor’s house before she was missed ...

But the siege wasn’t over yet ...

Chapter 5 The dark of the moon

The dark force that besieged the town reorganized itself after the attack by the townsfolk, and soon was ready to renew its assault.

He was a Lich named Lord Tyrstaer, and he had been at the sorcerer’s compound when a group of adventurers had caused a lot of damage, and had destroyed his body and reduced his status with the sorcerer in the process.

This retaliation was his plan, his idea to prove his worth once more.

And so he put his creatures to work ...

First, he sent the remaining negative elementals to assault the walls and gate, to keep the defenders busy. Then he had the remaining ships smash into the barrier in the bay - not on the hope of breaking through, but to create a barrier of his own so no one could escape from that direction. Once this was accomplished he had the surviving crews - mostly undead - come to join the main force outside the town’s gate.

While waiting for them to arrive, he brought forward several catapults. Once the catapults were in position, he began preparations for their unusual ammunition ...

The preparations were timed to coincide with the darkening of the moon - the moon which had been providing the defenders with some natural light since sunset, and now was almost completely shadowed by a lunar eclipse ...

Once the lunar eclipse was complete, he ordered the catapults to fire - not at the wall, but over it.

And the “ammunition” he used was not fire or acid, but rather his undead troops, each prepped with a feather fall spell so they would land inside the town intact ...

Fortunately for the town, one of the first undead to land came down close to the mayor’s home, and both Kynomi and Yigi and returned there after their successful attack on the invading fleet. They were able to dispatch the undead monster, and then went out into the rest of the town, to help get the others.

As it turned out, most of the invaders attempted to enter the various holy places to get at the women and children hiding inside, but the blessings placed on the entrances were able keep them out long enough for defenders to arrive and engage them.

The adventurers who had participated in the counter-attacks had the best success against this threat, but things got even more desperate when they heard the main gate fall to a concentrated attack ...

****

Chapter 6: Trumpets sound

The enemy poured in over the fallen gate, and many of the defenders on the wall fell in short order.

But then Jarg dropped down from the wall, right on top of Tyrstaer, who had entered the breach in the gate.

The part-ogre seemed to be unaffected by the fear that most creatures felt when approached by a litch, lost to a berserk rage that left no room for fear. Meanwhile, his troops were attacked by Goruza, Duskade, Acera, and Emerald, as well as the regular townsfolk, keeping them from coming to his aid, forcing him to deal with the enraged Jarg on his own.

And then the eclipse was over, and the light of the moon returned. Meanwhile, Jarg fought extravagantly, as if he had found the perfect focus for all his abilities. The others were able to keep the litch’s army from coming to his aid, but they were also prevented from aiding Jarg themselves.

But apparently he didn’t need it as he was able to knock the litch to the ground.

But then a new figure appeared at the gates - the sorcerer Oress Manul himself.

Under any other circumstances, the idea of a three foot high gnome coming across as threatening to someone as large as Jarg would be ridiculous, but the sorcerer’s power and malice were so great he managed it.

He was carrying a chest under his arm, and he sighed at the litch, and said, “That’s twice you’ve failed me. There wont be a third time.”

Then he set the box down in front of him, and blasted it with a spell.

“No!” Rasped the litch, “My heart! My LIFE!!!”

“Is forfeit,” sneered the sorcerer, and continued blasting.

Shortly the box, its contents, and the litch were reduced to dust.

Then the sorcerer focused on Jarg, and said “What’s the saying? If you want something done right ...” Then the gnome fired magic at Jarg.

And the part-ogre growled in pain, as as a pendant around his neck began to glow ...

Just before Kynomi, Yigi, Milah, and Jarg were to attack the fleet, Kynomi gave Jarg the pendant to wear, saying “This is a gift from the gods of life, for you. ‘Be brave and true, endure to the end’ is what they have asked me to tell you.”

The part-ogre looked at the Kisume oracle and then nodded, and put on the pendant ...

Jarg could feel the magic flowing through him, every cell in agony before the magic would go into the pendant.

And then Oress Manul realized he couldn’t stop blasting Jarg ...

And more than his magic was flowing out of him - his very life force was bleeding out, and still he couldnt stop ...

In Jarg’s mind he pictured a battle taking place in his body - tiny versions of himself fighting against versions of the sorcerer, slowly herding them towards the pendant.

And even though it was killing him, he kept fighting.

Suddenly, it was over. The now empty husk of the gnome toppled over, and was still.

And then Jarg let go, and died.

Sadly, the others had no time to grieve. Despite the loss of their commanders, the shadow plane monsters kept fighting, because that was the last command they had received.

Many of the townsfolk had died, more were wounded, and the remainder had no choice but to give ground to the invaders.

Kelmen shouted, “Grab what wounded you can, and then retreat to the watch training grounds!”

The defenders ran, many weeping for having to leave Jarg’s body behind.

The attackers were momentarily confused, allowing the defenders a chance to keep the retreat from becoming a rout.

Then the attackers began to pursue ...

The brief head start gave Kelmen a chance to organize the defenders, saying “Hold out as long as possible. We’re not defeated yet!”

The attackers came, and soon the training ground was filled with the sound of battle.

It seemed that the defenders were going to be overwhelmed when Kelmen shouted to Emerald, “Now!”

The Assimar bard turned, and fired her last bolt of heavenly brilliance at a large disk that had been erected on top of the mayor’s residence.

The disk glowed, and the returned the bolt, magnified a thousand times.

And the whole training ground area was bathed in light ...

Many of the attackers were reduced to ash, and most of the rest were badly burned or were forced to flee.

And just like that, it was over ...

Epilogue

The sun rose on the town of Fiddler’s vale and the people were still celebrating.

But eventually, there was work to do. The children and other non-combatants went back to their homes, the wounded were tended to, and clean-up crews started repairing the gates, clearing the harbor, and repairing damage throughout the town.

And funerals were held for those who had been lost.

The last of these was for Jarg, and the whole town turned out for it.

Stories were shared, tears were shed, and Emerald created a song called “Jarg the hero” that brought everyone to tears.

The mayor decided to turn the training area into a monument to the town’s survival, with sculpted images of all the adventurers set in such a way as so that they pointed toward a center pillar with the names of all who served during the siege, and on top of the pillar was a statue of Jarg raising a fist in triumph and defiance.

As a visiting noblewoman, Zova was not allowed to directly help the clean-up, but she told the mayor, “I’ve sent a message to my father, and he’s sending a caravan filled with supplies, food, and workers to assist you.”

Then she went to Kelmen and said, “If you were younger, you would make an ideal choice for a husband for me. Sadly, I shall have to tell my father I’m still looking.”

Kelmen, blushed, and stuttered out “Thank you, Lady”

The caravan arrived, and Zova packed up her belongings, but managed to slip away long enough to speak with Yigi and Kynomi, and said, “I do not know what I am to do now. The person responsible for my sister’s death has been killed. What purpose would the Laughing Shadow serve now?”

Kynomi replied, “There are still evil people in this world, people who believe they are beyond the reach of the law. And there are still still those who will need the aid of your alter ego. Because no one else can do what you can for them.”

The three hugged, and Zova returned to her room to wait for her servant who would escort her to the caravan when it left the town.

The other adventurers would remain in the town when they were not abroad fighting monsters.

And life would go on ...

In a town called Fiddler’s Vale.

End.


Source URL:https://bigclosetr.us/topshelf/fiction/72058/pathfinder-trio